Build after warchief totem

So currently I'm using liftingnerdbro's warchief totem build and the 3 uniques that improves the build significantly are super expensive ( essence league ). I wanted to ask if there is any high dps build that can clear all maps with 2-3 ex budget ( currently farming with the warchief build ).
thanks :D
Last bumped on Sep 26, 2016, 3:20:18 PM
anyone ? :o
ED Contagion doesnt take much to get started and can do all map mods. Get a consuming dark for poison and farm up for cospris will and heretics veil
"
rasvaag wrote:
ED Contagion doesnt take much to get started and can do all map mods. Get a consuming dark for poison and farm up for cospris will and heretics veil


Problem with ED is that leech options are limited, damage potential is less than other spells, and it is highly ineffective against bosses. You lack the penetration option of elemental, suffer the pain of resistance, but benefit from gem level.
"
Natharias wrote:
highly ineffective against bosses.

Go for occultist then, it has -20% enemy chaos resistance aura. Or Ascendant Occultist node, which gives -15% chaos resistance to cursed enemies.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
dudiobugtron wrote:
"
Natharias wrote:
highly ineffective against bosses.

Go for occultist then, it has -20% enemy chaos resistance aura. Or Ascendant Occultist node, which gives -15% chaos resistance to cursed enemies.


Go for Flammability + Elemental Weakness AND enjoy Fire Penetration. Go for Frostbite + Elemental Weakness AND enjoy Cold Penetration. Go for Conductivity + Elemental Weakness AND enjoy Lightning Penetration.

Again, ED has more limiting factors, be it lacks or variables, than any other spell. The only major difference, at least that comes to memory, is the lack of reflect, but reflect isn't a worry if you build properly.
And tbh, with Poison (and/or a Decay weapon) and a Wither totem, it's not that bad at all. There's a lot of double-dipping to make the Poison/Decay quite potent, especially if you go low-Life (Pain Attunement!). Not great, not bad.

"Go for Flammability + Elemental Weakness AND enjoy Fire Penetration."
At that point your FPen Support grants 20% Damage or less against everything that is not a Unique enemy with high Fire Resist, which is pretty bad for a Support gem slot these days. There actually is such a thing as 'too much'.
Also, Vulnerability.

Essence Drain doesn't need to hit against negative Resists to be good.
Last edited by Vipermagi on Sep 25, 2016, 9:28:21 PM
"
Vipermagi wrote:
And tbh, with Poison (and/or a Decay weapon) and a Wither totem, it's not that bad at all. There's a lot of double-dipping to make the Poison/Decay quite potent, especially if you go low-Life (Pain Attunement!).

"Go for Flammability + Elemental Weakness AND enjoy Fire Penetration."
At that point your FPen Support grants 20% Damage or less against everything that is not a Unique enemy with high Fire Resist, which is pretty bad for a Support gem slot these days. There actually is such a thing as 'too much'.
Also, Vulnerability.

Essence Drain doesn't need to hit against negative Resists to be good.


But I wouldn't count on it depending on how GGG goes about nerfing poison double-dipping.

Assuming an enemy with 0% resistance and 0% curse effect, you'd reduce an enemy to -83%, and a level 20 penetration would give you another 37%, totaling -120% resistance. Penetration still gives 37% more damage.

Assuming the same thing, but Projectile Weakness, Vulnerability, and ED, an enemy would take a total of 44% increased projectile damage and then 33% increased damage from the DOT. I'm pretty sure these two things would stack multiplicatively with each other given the wording and the effects. A total of some 191.52% of normal damage.

And then there are status ailments to consider. In the case of cold, I'd say Wither might be superior to chill/freeze except when it comes to corpse removal. But burn and shock would greatly surpass Wither.
"
Natharias wrote:

Assuming an enemy with 0% resistance and 0% curse effect, you'd reduce an enemy to -83%, and a level 20 penetration would give you another 37%, totaling -120% resistance. Penetration still gives 37% more damage.


That's not how "more" works. Negative resistances are essentially a multiplier to damage taken; a monster with -100% resistance takes twice as much (200% as much) damage as a monster with 0% resistance.

So the differential is actually 220% taken divided by 183% taken (using your numbers), which would be

220/183 = 1.20219,

or slightly higher than 20% [more damage than before slotting in Pen gem.]

For a Penetration gem to grant "37% more damage" in any meaningful way, a monster would have to have 83% resistance before your curses, meaning 0% at the time of penetration, which would make the differential 137% / 100%, or 37% more.

EDIT: changed "increased" to "a multiplier to" to avoid confusion
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Last edited by adghar on Sep 25, 2016, 11:57:56 PM
"
adghar wrote:
That's not how "more" works. Negative resistances are essentially a multiplier to damage taken; a monster with -100% resistance takes twice as much (200% as much) damage as a monster with 0% resistance.


Uh...you do know that "more" is the same as a "multiplier", right?

That is how more works.

"
adghar wrote:
So the differential is actually 220% taken divided by 183% taken (using your numbers), which would be

220/183 = 1.20219,

or slightly higher than 20% [more damage than before slotting in Pen gem.]


It's 37% more. The base damage an enemy with 0% res is 100. 37% penetration would give 37% more damage.

If anything, you should calculate the damage increase from curses after penetration, since penetration is guaranteed and curses must be manually (whether it's Curse on Hit, direct cast, totems, etc) in most cases. Also, penetration is guaranteed where curses are useless against totems, curse immunes, and hexproofs without Cospri's Will.

Vipermagi claiming that penetration supports aren't worth it is total BS.

"
adghar wrote:
For a Penetration gem to grant "37% more damage" in any meaningful way, a monster would have to have 83% resistance before your curses, meaning 0% at the time of penetration, which would make the differential 137% / 100%, or 37% more.


I'm hoping you mean -83%, not 83%.

Report Forum Post

Report Account:

Report Type

Additional Info