Chris mentioned new content that fixes a arpg problem
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Last edited by Entropic_Fire on Oct 26, 2016, 10:48:33 PM
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Well +1 for GGG trying some new stuff. I hope it wont be as end-game changing as atlas of worlds, since I dont feel any difference.
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" hi i am a new player to POE but i am a d3 veteran (at one time top 1k in the world), however do i need to replay campaign 3 times in order to get to endgame?i cant really do that even though i like the game.i may well quit now to save up some time | |
rip pathfinder?
my english sux.
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The problem is leveling through the same acts with different difficulties. It's boring. Except another ARPG has "solved" it.
The problem, of course, is GGG's "solutions" are always like a corrupted wish - you get your wish in a way that makes it overall worse. I'm predicting the alternate way to level is you probably have to chain Labs, or chain master missions, doing something that is overall worse, faster if you complete it perfectly, but slower if you mess up a couple of times (Vorici Missions, Lab deaths/disconnects/having to start all over losing progress, etc.) ༼ つ ◕_◕ ༽つ Give moar Power Creep Pls | |
Chris took my advice. They are implementing DOTA in POE.
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It's highly unlikely to expect any revolutionary, as there's simply no potential. Chris is high in the skies and use to exaggerate most of the time.
The "problem" with aRPGs he mentioned is completely intentional, but he doesn't realize. It was done to prolong a game when content is lacking. As long as there is plenty of it to keep players busy for long periods of time, the rest is removal of the difficulties and fine tuning. aRPGs with a lot of content but stuck into this archaic model are just going by inertia, led by shortsighted developers. BTW the best leveling mechanic is already invented, it's the TQ model of monster level increase per area, locked in brackets. This way the game can be adjusted that creeps could be always at your level or higher, as you progress. This provides constant challenge and difficulty while leveling, slows down the progression, and opens the opportunity of developers to use their main content more effectively. On a side note, basic mechanics in TQ are superior to those in D2 in terms of potential for precise balancing and gameplay adjustments. I wish Chris had copied more of it and less of D2's archaic formulas. This way there wouldn't be a need to re-invent the hot water. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo on Sep 20, 2016, 4:33:09 AM
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Chris talked about "fixing" something no ARPG has fixed before. Makes me think of PvP. Can't really think of any ARPG with a GOOD PvP system. Maybe we'll get a little PvP-update? I feel bad for Leo, not really a popular guy...
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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