Reduce drastically or eliminate completely the exp lose on death
" And some of us like challenging fun. By removing the penalty, you may cater to some early level 70's, but you'll ruin it for everyone else (who like being challenged). Again, there are other options on the market - use them. " Guess why. And yes, they are reading it. There are 2 things to consider: 1. They do not want to affect the course of discussion. 2. They might simply not agree with views presented. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com Last edited by Perq on Sep 19, 2016, 4:57:26 AM
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There should be a death penalty, else death would be meaningless and everyone would run a million DPS tabula rasa build.
The problem with the current death penalty is scaling. It's completely irrelevant upt to ~85 and horribly punishing after ~95. There's only a small window where the current flat % XP penalty feels about right. XP penalty should scale according to player level. It should be a lot more harsh in early levels and milder in very late levels. Eg.: loose 99% of your XP at lvl 1 and 1% of your XP at level 99. When night falls
She cloaks the world In impenetrable darkness | |
i could agree that hard cap (counted in raw XP) is in order. that would fix lvl98 issue without making it possible to zerg your way to lvl100 (for people crazy enough to go there..)
however early game (normal and cruel) that would change little - people rarely die even if new and one can zerg some bosses. problem is merciless and early maps and this tabula-meta. people are so addicted to damage 6link gives that they wont pick new chest but instead die repeatedly and whine about xp penaly. long ago we had mana costs that balanced tabula 6link power but right now anyone can sustain that no probem. this conditions people to raw power they not yet deserve. | |
" Um, no. Sorry, but difficulty curve exists for a reason - the further you get, the harder it gets. Losing 99% of EXP a level 1 would be absolutely against that principle, making it impossible for new players to progress. There is no reason to punish players at early levels. And there is a reason why there is no penalty on Normal. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com Last edited by Perq on Sep 19, 2016, 2:36:39 AM
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" Ok, then skip penalty on Normal. The fact is that up to at least lvl 80, the current penalty system is irrelevant, because XP gain is cheap. Someone playing through all 3 quest difficulties is not forced to learn anything from his mistakes. (irrelevant XP penalty + unlimited TPs to zone). PoE was supposed to be anti-carebear hardcore experience, or so I've been told in the past. Start punishing player mistakes already in Cruel, instead of giving them a free pass until late endgame. A harsher penalty system would also make leveling less boring, because now it's a snoozefest. (at least the Lab makes you stop watching TV for a few minutes...). Maybe apply this in ladder leagues only. When night falls
She cloaks the world In impenetrable darkness | |
" OWNED Last edited by frenrihr on Sep 19, 2016, 3:40:39 AM
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" You wanna guess why GGG isn't taking your posts/suggestions seriously? I'm gonna help you out a little here: GGG doesn't take people who write one-liners like OWNED seriously, because they are acting out of emotion, and not of reason. And, as smart people know, decisions out of emotions are bad, most of the time. :_) Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com | |
ignoring oneliners aside. ggg also checks player's performance and experience.
i would be concerned but i do not take slack from people not yet in maps. strong opinions require experience. someone that havent yet managed to get to maps in 3 years can shout OWNED as long as he wants but it is just hot air being wasted | |
" Me too. Standard is standard for a reason. The people who mock it are the 1% minority or don't even play standard. This game has the biggest amount of whiny elitism i've seen than almost any other game. The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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I vote to remove exp penalty and make it instead that you lose 10% rounded down, of all your currency in stash on dying. Problem solved.
Spreading salt since 2006
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