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Remove Poe.trade, make a IN GAME global trade market

As the title proceeds my idea is to remove the Poe.trade and replace it with a in game version more simplified (and could possibly get them more money as well). You make it so next to the stash (Right next to it) there is a object (what it looks like does not matter, you could use a portal and add a cute animation to throw items thru it when you sell and get them when you buy). Its fairly simple of a setup (it will increase the amount the server keeps track of, but it already keeps track of equipment and inventory, so this should be small in comparison) all you do is have 10-20 slots for selling, you can put up items or currency on there. Then it shows up after pressing the accept/ok button for the buyers, you make a simple search bar (just like in the chest) for what you are buying AND what you will trade it for (separate search bars). So if you want chaos you type in chaos, and orb of alteration. Boom first one comes up they will give 1 chaos for 18 alteration, press the buy button at the end. And there you have it, you sold your alteration, and got 1 chaos for it. Same can work with weapons, and you can make more in depth searches (just like in Poe.trade). For selling, grab the item put it in your inventory (don't allow it to grab equipped items), then tab-click or click and drop (like putting it into a chest or inventory) it into the slot (the slot will be 4 x 2 like a 2h weapon, if its smaller just auto center it), then you have 2 options to the right, 1 is auction it for bidding (max 5 of these, consume the normal slots like a normal sell as well), then its a standard auction set up the parameters and your done. For normal selling just type in what you want for it (buy out price). Have the name to the left, so you can tap it and whisper to the player, if you think its to expensive or maybe have other plans for it, or its a guild/clan member/friend and wanted it possibly for free or if you want to possibly trade something else for it. This allows for the normal Poe.trade, but in game with a fairly simple interface, no complicated selling method, no more threads on trading on these forums.

EDIT: Also, you could add a search bar in the market to search your inventory for the item to sell it, and for buying show you how much you have below the amount they want, and each press shows you how much you still have left after buying one. You can also run stocks like in Poe.trade, where if you have multiples of currency you want to trade for, you can make it so it will stay up with all of those until there are none left. Make it so everyone can cancel sells anytime they want (or make a minor penalty if it is pulled 1 hour after selling it, after that no penalty and it can be removed, this prevents trolling and causing unwanted lag). When it sells it keeps in in the market (it stores it, max of 10 slots (with 5k max per stacks, 1 for equipment, jewels, gems exc.), so people can stack resources if they sell in bulk, the previous trade, with 280 chaos in stock, would stack it all and take 2 stacks (since its 5040 alteration), then when you want to go to the market and collect its one simple button, just press it and it fills the inventory as much as it can (if it fills the inventory, then it keeps what is not removed from the market).

For the money part, you could add in the micro transactions for extra slots and possibly other things of this nature.

Is it me, or should this have been implemented when the game came out?
Last edited by Youstink685 on Sep 16, 2016, 12:20:02 AM
Last bumped on Oct 30, 2016, 8:38:46 PM
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TL DR:
Auction House
YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
"
Youstink685 wrote:
As the title proceeds my idea is to remove the Poe.trade and replace it with a in game version more simplified (and could possibly get them more money as well). You make it so next to the stash (Right next to it) there is a object (what it looks like does not matter, you could use a portal and add a cute animation to throw items thru it when you sell and get them when you buy). Its fairly simple of a setup (it will increase the amount the server keeps track of, but it already keeps track of equipment and inventory, so this should be small in comparison) all you do is have 10-20 slots for selling, you can put up items or currency on there. Then it shows up after pressing the accept/ok button for the buyers, you make a simple search bar (just like in the chest) for what you are buying AND what you will trade it for (separate search bars). So if you want chaos you type in chaos, and orb of alteration. Boom first one comes up they will give 1 chaos for 18 alteration, press the buy button at the end. And there you have it, you sold your alteration, and got 1 chaos for it. Same can work with weapons, and you can make more in depth searches (just like in Poe.trade). For selling, grab the item put it in your inventory (don't allow it to grab equipped items), then tab-click or click and drop (like putting it into a chest or inventory) it into the slot (the slot will be 4 x 2 like a 2h weapon, if its smaller just auto center it), then you have 2 options to the right, 1 is auction it for bidding (max 5 of these, consume the normal slots like a normal sell as well), then its a standard auction set up the parameters and your done. For normal selling just type in what you want for it (buy out price). Have the name to the left, so you can tap it and whisper to the player, if you think its to expensive or maybe have other plans for it, or its a guild/clan member/friend and wanted it possibly for free or if you want to possibly trade something else for it. This allows for the normal Poe.trade, but in game with a fairly simple interface, no complicated selling method, no more threads on trading on these forums.

EDIT: Also, you could add a search bar in the market to search your inventory for the item to sell it, and for buying show you how much you have below the amount they want, and each press shows you how much you still have left after buying one. You can also run stocks like in Poe.trade, where if you have multiples of currency you want to trade for, you can make it so it will stay up with all of those until there are none left. Make it so everyone can cancel sells anytime they want (or make a minor penalty if it is pulled 1 hour after selling it, after that no penalty and it can be removed, this prevents trolling and causing unwanted lag). When it sells it keeps in in the market (it stores it, max of 10 slots (with 5k max per stacks, 1 for equipment, jewels, gems exc.), so people can stack resources if they sell in bulk, the previous trade, with 280 chaos in stock, would stack it all and take 2 stacks (since its 5040 alteration), then when you want to go to the market and collect its one simple button, just press it and it fills the inventory as much as it can (if it fills the inventory, then it keeps what is not removed from the market).

For the money part, you could add in the micro transactions for extra slots and possibly other things of this nature.

Is it me, or should this have been implemented when the game came out?
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
I am not reading that.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
is it really that hard to press enter sometimes?
d:-D*
"
PyleWarlord wrote:
is it really that hard to press enter sometimes?


Aparently it is difficult to recognize when a game has a trash trading system if you have gotten used to the garbage it is. Is it really that difficult to look at any other game with trading and look at POE and not see the trash present in POE. Name a single game in existance right now that forces players to use third party websites and programs to trade. You can't. Does that not show that POE's trade system is sloppy and poor? In any other game people would be complaining much more. But Chris Wilson has been hanging promises of a real trading system on a carrot in front of your face for years, literally years. So long that people have just given up on a real trade system or become complacent with what it is.

People always meet change with backlash, it's human nature. If this trading system Chris Wilson has promised for years finally comes and it is like an AH people would complain not because it is bad but because they fear the possible abuse. If done properly with set prices on uniqies and divination cards and flasks, ect that don't change in value much it would never be abuseable. Rares can be priced and put on an AH just like we do now.

People fail to realize poe.trade sucks. It is nothing related to an AH. All it does is pull information from premium stash tabs, and forums and represents it nicely on the website with a whisper function. It is not a replacement for a real trading system unless it is implemented entirely in game with accurate representation of online players.
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Last edited by Jgizle on Sep 16, 2016, 3:50:37 PM
The only reason many of the items you find have any value is because of the somewhat tedious process of listing, buying or selling items is.

The auction house in Diablo 3 destroyed the value of any good item that wasn't basically the 0.01% of the best. The constant undercutting was a problem and the fact that it was quick and easy to list and search for any item with any stats.

When it's easy and fast, everyone does it with basically everything they find, flooding the market with tons upon tons of items, devaluing most of it.

For many players, it'll feel a bit rubbish.
In the end, the only real result would be that it would be harder for a player to find an item that would actually be worth anything to sell.

TL;DR: Tediousness of current trading systems inflates the value of good items.

EDIT: The only reason why the shit you find can be sold is because there isn't an auction house, otherwise there'd be a thousand items with similar stats to yours at 1 chaos. Good luck with that.
IGN: HowDoIShotBows
Last edited by idiocyincarnate on Sep 16, 2016, 8:21:59 PM
"
The only reason many of the items you find have any value is because of the somewhat tedious process of listing, buying or selling items is.

The auction house in Diablo 3 destroyed the value of any good item that wasn't basically the 0.01% of the best. The constant undercutting was a problem and the fact that it was quick and easy to list and search for any item with any stats.
You're oversimplifying. There's two factors to the supply half of "supply and demand":
A. How many items are farmed, and
B. What percentage of those are offered for trade.
The ease of trading offered by D3's Auction House certainly had an impact on B - Blizzard believed at launch that 10% of the playerbase would use the AH, when about 50% did. But A was a factor, too. D3 was a much more successful game than predicted, with launch stress which was far beyond Blizzard's preparations. Add it all together, and the D3 auction houses saw probably 10-20 times the usage designers originally envisioned. The huge playerbase ensured there was almost always competition to cause undercutting wars, something which wouldn't have happened as often with a playerbase one tenth of the size.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Sep 16, 2016, 9:50:20 PM
What a fucking wall of text. Trading is fine with the new stash tab options.
Sooo an auction house? Sounds great to me.

Of course, that'll get shot down on these forums, unless they've changed drastically.

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