[2.4][Chieftain] Burning Ice Razor - Razor of the seventh sun to its full potential - WIP
This topic is still under construction
------------------ Hi there, 2.4 patch introduced a new weapon that drops from Guardian of the Phoenix. I haven't seen a lot of builds using this blade, but after using it for 3 days, I love it ! Since I acquired them, the blades price has fallen and the build can now be done with 1 ex budget. I m currently doing quite well and 1-2 shoting packs in T10 rare maps. This build is a dual wielding melee char with a decent AoE (Ice Crash) and doing high fire / burning damages. Primary defense is a high life pool and tons of life gain. The build does not rely on crit to ignite and needs % chance to ignite mods.
Videos
Work in progress
pros/cons
Pros: - Good clear speed - High life pool (6K without Kaoms) - High life gain, only die with 1 shots Cons: - Low armor and only 3 end charge = you have to manually dodge hards physical hits - Monster immune to ignite are a problem if there is no adds near them
How it works
Ice Crash + Hatred => physical / cold aoe damage Pyre or Cold to fire + Avatar of fire => full damage conversion to fire 5x Izaro turmoil => 250 % increase damage + 10% ignite Stack 'more' multipliers on gems to raise damage Blasphemy with flammability + fire penetration + chieftain passive to lower monsters fire resistance Dual Razor of the seventh sun + ignite => loads of heals, high burning damage
Stats
I'm currently lvl 86 in the essence league. Offense, with a 5L : - tooltip DPS is approaching 19k with hatred - 25k with 3 frenzy charges - 34k with 3 frenzy charges + lion's roar Defense : - 6k life - 3 end charges - 120 hp instantly recovered per monster ignited, 63% chance to ignite (a GMP ball lightning can ignite a lot) - armor and eva are negligible
Gems
Offense
4L : Ice crash + Melee physical damage + Weapon elemental damage + fire penetration 5L : Ice crash + Melee physical damage + Weapon elemental damage + fire penetration + added fire damage 6L : Ice crash + Melee physical damage + Weapon elemental damage + fire penetration + added fire damage + cold to fire
Auras
Hatred and Blasphemy + flammability
Mobility + defense
3L : whirling blades + Faster attack + fortify
Defense
4L: CWDT + Ball lightning + GMP and Bladevortex or firestorm (I use BV for framerate purpose)
Defense/counter
4L: vengeance + weapon elemental damage + endurance charge on melee stun + whatever you want (i choosed increased area)
Frenzy charges
2L : Blood rage + increased duration
Current Gear
Room for improvements
- A 6L to add more damage and replace pyre - Could go dual curse and try to add elemental weakness - Grab some armor nodes and try a high armour chest
Related builds
Last bumped on Mar 20, 2017, 12:32:50 PM
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Thx for sharing your build.
On my point of view, Ice Crash is really good because you can have a good AOE attack skill putting the ennemies far of you. In this consideration, i would prefer used a Increased area of effect in your main setup. For instance, you have not take the last ascendency two points, i would probably choose the defensive node who reduce the ennemies damage near totems. In this chose, i think you can replace the CWDT + BV by a CWDT + decoy totem (again a more defensive option). Anyway, this build sound good and fun |
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I was thinking about using something like this and it's awesome to see everyone thinking outside the box. I have a cool idea on how to scale this, and I'll let you know when I have a guide up! I'm im the works of trying this out but crit and being a elementalist :D. I would tell you more details but I'm not sure if it will be viable yet
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This build got pretty good in latest patch with Ice Crash buff. If you use CWDT + Ball Lightning + Chance to Ignite + GMP you don't need ignite nodes from tree.
I use a slightly different path though that gives me 7 end charges, so that I can comfortably run Blood Rage all the time. Account inactive since Tencent majority share acquisition. Last edited by zagibu on Mar 14, 2017, 10:59:13 PM
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It's probably better to slot Slower Projectiles instead of GMP in the CWDT + Ball Lightning + Chance to Ignite setup, because multiple balls cannot hit the same target due to the 200ms hard limit. So with Slower Projectiles, a single ball can hit the same enemy more often before it's out of range.
Account inactive since Tencent majority share acquisition.
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