Path of Building: Offline Build Planner [v1.4.71]

Remember that double CWDT setup that caused problems before? This has been happening for a while as far as I can remember, but it doesn't directly affect my usage of the programme, so I didn't bring it up before, but two skill setups with the same gems (some on different levels) are not imported properly (unless that was your fix for two buffs, but I would in fact be surprised, because that doesn't seem to be the intuitive solution).

Basically, I have only one of those setups in my build after importing. Since they do the same thing and just trigger more often it doesn't matter to me, I just thought I'd mention it. For items, that actually have effects on the socketed gems, that could make a difference.

Now, the more pressing issue: Adding or activating Hypothermia in a skill setup doesn't always add the option to set an enemy to chilled. Now that I think about it, it's possible, that I was using elemental focus at the time, but chill could of course be applied by other effects beside my main skill (think of my double frost bombs ;) ). I couldn't reproduce it right away just now and I'm too tired to force my way through it, but it has happened a couple of times and I've had to add the modifier to an item by hand.

(I'm not entirely excluding the possibility that while I did want to test the difference between hypothermia and non hypothermia setups, I may have turned off the chill and tried to turn it on while hypothermia was deactivated. For that case, it would be good to include the option even if hypothermia is deactivated, so long as it's still present in the skill setup.)
I really love this tool and I'm super glad that you created it!

Two quick requests.

1) Is there a way to make vaal clarity not reset all mana costs to zero while enabled? In my mind, having the skill gem enabled in POB is different than activating it, and it makes calculating mana costs tricky. That being said, if simply unactivating it in POB is what I'm supposed to do, that works for me.

2) Can you include an option for poison based builds that aren't based on double dipping? I use Essence Drain + Poison, and it only hits once, so the "total damage inc poison" isn't being calculated properly, which makes choosing other items tricky because it always shows DPS changes based on that number.

Thanks!

Edit: there was a bug report here, but in reality i was just misunderstanding how the curse setup worked. I was trying to have 3 curses on mobs, while only allowing for +1 from the tree. Thanks for the great tool!
Last edited by Lechtansi on Mar 23, 2017, 12:24:13 AM
I have these 2 almost same build (same items, passive tree etc, the only thing that are different are the rolls on the weapons which shouldnt matter much)
same configurations too

The problem is... There is a 1.1M difference in dps...
links are the same, i even gave Build 1 higher rolls and gem levels... It just won't reach the same level of dps of build 2. Was stuck for about an hour now figuring out what went wrong.

Build 1
Spoiler
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mrpWv1KdTcBujcetkRIEtAWqqEx1TWj2UGo2CGvLtBtdVMfCpEuBEeazv-KfC2CPoMteKfPQ_po_QTeIKKcieogPsyaNGte-On-wkPvPfpdKIu0TLUTlJolOytqLueQCEO7MQ8-DGGJEZWor8lVh7QetAMBWpyfdxhA05UGiJPRnQGB6UiCTMemKe4U8rSldRDn4LK0Is0SlEtwJgKhYjZjSpC3rfOWswRHMK3wzltyK4kPVXKDDSJ5-mJSlYMCeYEUsieS06mQe6Dmouw96GuRbNTVNAHmMQRm61N_6e9TfxpuYGM_Wbwv_9fq9v7m_edxDv_G3eKemyhtlIR8byypv9FR5_afKN1W-Q78XqkbwlytHCVePC5p6AASVfXHOtdpMnUtJwlEAzXbTJ5cHydXyJLkowDWerlE_QwFNh79mqX3wd1n5wLWK_zrUz7Lmv0_VQeajesvu0Zx0AxlLIXzDclq2FEjHloLWXc027S4cX-fVfDInYBInRSw26k7EQVdZqOsQntMivEN6F3LRa8yFC4kErPqNP_KwnWW4xjLUxqUNVO6KdW-HlQXhC6EmsK5Z8XRaIW7sljb5idp3B2YTugwpWGkQAw3oNg3DhEm4KtejVucdYH05uOPL8lCWWh48FMcVtgDUg0BUBmDtXoyTytKC6qdJJJuUHXSZBtZauHscTsaj8vC3chOkgTCRVey1ag7R7nJJJQOHj0nqZTOmlExcsQnZzdf_EP6hFv5Vu5EnybiXdhLSwb5KOVfplrVWbUcBWMrrQvh5YYMiUfkPYd1CVevq8Oz0oDVjXdC1_6Ms02rJMq0fnWWuTCn75I-YtOSP8g0O0Edwwc1Nqc5jI_Oqji5qNYvFoMbO0WXK_eCJQ5CbtbKMry-0TURwS31nRvV144WsF9V2-uodyKdOS7VnSmNa5WY60JmSTAwJ3a1Qg9nQ04ZIm7W0XzZ241e1cmaNYGAZKHs0wtNGGEaaR9HllsPCX-Dn13KoTrRXl5Zgm15VyRY36BqcN4yXjby87SFAZVBW0JD5EKQawn7ZGtYavUyJljZhZ1U91KBrxRaNHonxsv1USkfxTV9bn7PWlt8axbdVXRjdJKY1qLbmV49irXlur3nurHmOVlUqp8zC6zpZxyu0gllkOoqxrhNzRUEUDaaZ65pO7O6aKdZXHlrBzVMr_29OmoiTWC2-Y_3GBzZaywh_18ZHlW9lpZBU0_lVdQzB_F9lXQlcWXO74xv2ONZtbPTdzfgv3cJwDITR7H9_y34GbjvDVMtLykrUQnLSjRO1dXmJ6O6HpCUdy2k7K3SSxEmq7qfJY6P-sA6Toa-NrP8FEfH-ZUve8I24rCVfr-MPw_zGNhtyJLsN3slnFm6YQXsvUyDorACCZW-kQSBdWYOgHK30DeKsgcxN5oWqYx61Ia8t3fmxiKpRf5mvkvQCVYt0XbjqrwRV6G9AVOvg1DosNZvCXwenQDHWIqrnwykQ-HpENaN5BqJqwqlWF2b_TCx_JpY_E8ufieXPxHJdYum0uMrTuEwCxIaHr1w_JpvX8sUZ-Y6K-qL0U9sNFPSyiWg7XzcRe0X7Cwc2kD23IgHS2iwAAK9pLCeZJlpCUhuk4z2TarPo298z6XjfS2s9xjQMZidHr7gbpOBUFl6t-7733-RJ4XfxKAkngANFLbvt1bT6qc7yKq3VZzqLNF57pJOg7z_K_aPPW8_yCsmOFxhvYuEMv_P09UJviGyiqrfvPIvdCUE7nQVamV7OyhZVJkvaT9eeBfPjylcJTeXrjXOFW6hI4H5HMVcclpfR_E0MVu2K-NsmKMtYPn02fdOu2k6Yal2tnlA_dVmVHzrf-lwoQ0QJLK71Mo9Foc-qEV9n8heJqYyqvXuRqwcDEuufrkscwo6rizriih2lWa0vLHRqhtntuwlpO75-MILZZPlUH6aFweZR_4Py7NkrVdzmUYFXUIZG0wqDvZo16j6aWxMb1kqTTMVxjJrM3gmZ_QXn-lewFq9gnf4jTv7_t57WH4bJ9OrM6f1Ws1sJyPS2vznN_LK22VUS5jJVOY0aEdG6iGqXORC8TFQeGK2NZnR1VLtVw-mcd41oljTWqBqXHs0ISdeQtZseiL5MJOrv9RGx3tVR7SoIQtqmJS96m_XjdIxVYzhu4eU-D2ucbBHb9IqtWSdWdXvj9LaHnYMk9oO7pUtXQavAKuMvk8rCB6qbQIpN4-qKoOVrWlk6vZL0rGD3k1qD8i6KlhaJuKgRottJkE_PYfVoBlM7jME6xFDLs-tqJe6cvYiz8rX8b5mcfJ_8nAYR9_pN7jJ55Gl_tjXGmRr2-nZiPSVglHjxm1c0HAnY3r6kne2pVuxsL14Y_G-ANixb




Build 2
Spoiler
eNrtW1lz4kgSfh79igoiZsMdHrBuCa-9G4Av2mB7wEd7XjoKUSDZOrAOY3rD_32zVBJIIIE87r0ith_cQsrKqszK_PJQ6ejvb46NXokfWJ57XBMafA0R1_DGljs9rt3dntX12t__xh3d4NC8nrQjy6ZP_sb9ctTBthHAxS9HXXcWhcjFDjmuBc-WbX-fYT-sITdyRsQ_rom1gxI6bITWK7mK6Vb0QgG9YwXG91E0mfS9MamhIPTjBZ6enZ12brv3p6VTuGvM1YRySGBuz0WGZ9t4FpDxcW2C7QB4W3A5pGOHxAaiSvQXVniCHTwllahPvGpchzNCxpUoO75VeaEdE7sGqa6G28WMDEMcBpWGtO2qa77xrMBzK5F2p64VVtQtMfCiEmUfTOp0MgGaapK1QjC6URSSauQ9a1JtxX3s4kqEpy7xp4uhaRG7moZbvuNFfjXer5giQCXaAQmsIKys4xMyAURJtHZ0kOLGUQwmyCavxD6uNYUaMmwcBFex7w5NPPbmNYQDg7jjzupBKwjg2nJr6NUicwoGYB39m-vBbQ052HKHnvFMwnPfi2bU19EIu2Mr7BPfsGwSBMDAtnyc3r_yfAfD7Nf4Ob3V8SO6nksfW-GC6eModgOGdfElsvGIElGoxCObyhzCMIAl2wuPaw8Ez0AjIltRK8a4eByFNsrll6Nz4qSSCxtcKHyB6xsgmeN4fohtBEqza-glwjas6rjGM-Xn-TS3MXINn2DYHXQS-ZhuWIabWMhuC7cODkI0N4mLGOihW_xM3M31HR3EYn9UcUJFxW0TeBiB6lw0DD2XoHPPJs5OgZufkbiQpchvYdm2PW-MBjRmfFpxbc8DEKumNX3Lmh5My7chsKK2jcfgsdstroJ4fTy1jE-p6Qw0T3wE4IuN5-BzrMCXrMmigMdH9X1ue6-kosK3LqlFgTH0wcMfsG8Ask92mqn-Z5T1YV11PFiZCysLATNYlPzUymJzsKMg_AnavyC2Q8KfoH2w8mBmEidrEoL4UVX1ALXQ0MbOp4yz5YMkBkpC9mc43Uc2JAp4ZFEGP0HdbW-8WK6rKjDHyfcNlAE0_d-6A2OCzuzI9xefU994DIYKqa0XJBD9KXZ9SP0JujEXgWWAc_4Ejp_AsSSfKormLfgfeZOKHrrdbDyL4rVrzSK7UobwE_BjZYrJVZwY3vqge1YaMmbMxo7oD7aKu0EvvvjFDMNZcHhwMJ_PGzMoUb0JeYNEr2F4zsGMJoqvpB6bYj0Epgct-NduPbZbndnV6PTxin-48BftwbMvzW7dy-Htc-_b4nTYDJ7Ohs3Tr18nzs3J_ePLW_Ohfn16Rvj777cPQ_HxjytZFIKZTRbnQ3xv9u_ancd579vk6-XidHHtaPdnzfOXfv_pcjg9e2tN585XXvG-jefGhTN6-mOkaI-vvyvdHz--3g-bjxfW09N9NLL12YnzYMkvr8P7izcr6Kte6AqjptDtRpf3vejp4em7f0Ne5cu7u_n3r4r48qMpLEYXrycjYfIW8OE37e7891Pj5On1vHkh-7eDbvTCv912v1498ap8220HV-b8zjx_eCRdvzM1iPl2Fb28vF189-r9KxN_f3jgR4v-7PKRv4GM2-t909q9i-vF3LzsdU-639v68_0f-nXvPrybHsebcJDuwhFLugO2Jckv5EJu3gXL0JoqGAqUbw79lRrSBpkkaqpUgU7UZU2pQqcKTbXKvKoqyVXoZFmvtD6hqVfhJ6u6LlaSQxOryCsLYiX9SYKalUMoJVQUoVll42RdU_UKdKqgZxUtSKWEvCZVkVgBkbUqE4tSJQOUVEmoRNfUmxk5lNKdk5tCJb3IQnOTDgBx5VXwg2Hf0QEFR3px5YUkfkZvpj9i6LyHwhgFhOaTw9A_rvlkSkuVH57nPNINbzb4pihpisTrKmxIYHrzC4LDPp4tQw2l7TGUl9mvb8e1uqTLDVirJiiyJLIm3VEXlp10AeEqrvmTjGCAfcD6Q3TnWi8R4W5NgoYG5BBTuCa-7_kIyvo5NyAvkeWTAMXzIY3_DQmChE7IG7vouiEn_kpj3DIasxiaVmI9QgwTggwGFtaEcJAJBGhPUuoK_wWFHtoTeL4uiMqX9XDOwZO6oHz5FVmreMpYx403rm-5EAYDZOJXgnYRC_yviHXW6KQBKz8xfWiw_N6zJwhuXUIw4tIAHiDsjpFPxlHcRAnoUDZrKh3sh4cw61KhhRdxGp9dQp7YmlAStt4LK0QDQmOwvYjtqe-NB9gFKp_-BUNrCIBVyvIPa9gss991coE9l8qe8w2FUchpaKcGsWYZ-v9N43_DNCAmCvLyz7_BNMS8ZbDGHEdzUhOQLOS6PsgysNwpV0_-pebhgBzBIRfbyCGS9RVBzDy5rymr-7EZCFSh8vrG05tJir6iV7JqXbeUFTMpV35kOe2LGv3p4DfLiRxmi2JDiy9gJwCeCUuUZ1AhBMTwXGY0xtJoOjgKCOqDHUAREdvCGRQoHCtTkmmQERPFDXiqqPxD1m2nZgbbv5INIodJGz7BDOQDSSagbTRhtUoI08MfgiL32fXmbiOrexuK1cR_N3f0FbYRuyG1icQ0ivy-Y4KzRyPL-QueecFfA6g-bDKxDNot5m59K3JmsIIQ9aCqsG3sc_eM7SG68QkSG3yDX7-lZm91oKoE41jHEbX5G2oqCGIjhRGV4gn3j2TFh8Jv4jv1Z5HP-XN2Z1fE0vuewtf1LaR7gkp55SlYLR37d9J25_b3NMAQnsFSzk5WK3uXcv4dG0-KcBnDWQ4Qf5PegWWVMVu9Vij3a52H7C_9syuCLBl-CijkvCkNWoNT7sJzIWa0fW_OtWm_lzWIuN9ZuXmIRJ7rOjOwWAuQAgncP-L5QKMpjI8JOPSexNfl_E4luwi2NbHeCKBMMpJvaMr7HuyYJJbubPyyBrG3NctxdJCifnDMfjyTHtsGo84_08Sc2RRzoSumxM1mgY3luEk5Avp2Kk_AZmO-BLGXpamrgHMOCSE3jCbrGpOb8Wg5MfKWYUQ-NhZogEOKVrkpFCWmARcl7jQ0Cx9C9AdUsKYxWqyklNgsOuiYoiT4PWLvq_A2uo5nj4vockQ9a2qGLkXLMkpJSdjFGJCh2hI2t7iXttNhcu5S-lzZ8VzdvQRtBwt9x_Nm-RQpcAjCDh6CuItgC7JoSSgS5Ao0uxQmqLsItHIEUwoQLH5DhS7ACrnhzHoGb2KvGHZiGGCwDAFLXQ9YLPj_OfzK27TOFwFPCif6FjhpqNo7S7n5usoSbhrkvmxLupZTpwMFfjkSEDD25wqjmstBMHHs3BUGiekgEWZaOfvmyE10e2dTlZYA2d36qSgIyQukamAhqykkuRIEVsK_hiL8KyGQ6uPfgIJLFuV-Dba6Cwv_1UC4EwVXyvoEEO5GQUn-PAqC3eSBsJyJXo6U6hpSYp9AfcxSZgBLb8Ldzr36LaR8YxS_As_UeDFcAVDyTS6XEB0iSdxRQ2oiBz53iFQRZgvj_5cDkqYcLKberrdRG5WUm_Lq_r6grxyRpnlFTpRZ-r6qbEDqvipsJGX7kljou_uiVO6rYq6Y7UOMobInKFW8C1pBvOp5ODTRpeuF3ImFHaghWHGe1YG-FrHy5QvEtxE92AJM41AAGoe4l_RJWFWtUikEYVu42Ff0TV3JUiHw7UtquV74RtVOEtM91HRF-F2sQb3Aju89PyRvqDv2bK6HZ1aAWk5kk_BP9jfUZsaAJH4jQc43P5hmt3Y_9iUhF3z2dWlT04lG1y0QlCl8pC-3L8qFO1aszWaBNpk9tmktO4gC-iJ9iANzhy5VtViXeqZXRFdW3vxZqVyR89qSBT6TNe1r8obylIawtQG0TztABcoVxeyKTu1YqNUWzi1QBDtIFZS1YfkCDULaCb8AVWeEA6d0aLPoK5kTu1hHkrS6rxeUzFr2Xt5oBI3Jteb5_cgOLYAL0MDctGxI8yLaG6WYnWv73djYIMAcWGAXYdv2jFh18WKTapS2uWjj6oa9AkbsmAN9OdIAnAL3Rwbg0jNdBhgFgCCa-J4TD2EMGmWqK365MbTctIc1ICPLBwsYhtaIHlpFZzYOntd7UIKcx8YOaCqkPV80dDwKg7YXjakUdwHhzrEFF67p2QsosunqxxE9_sxYJ2_XgZ8TwYSL2PXj87J5MsLIBrG8AWpHfoyBMEcUlLmaIBaK2wp_gLGkEt-A6ixg0XJICP4RFkus6kmvPtckXUOCwhXH4u-JYl2kqWUWVdJGeIBO30If51knrHJMBIk16umJiXXHqcLlz3S_ha0trWWnVFwmZkUa70HGs7QwD_vcOXBfWddaF1Ss0AUVtawF8iwuQEA3nkcUqYs2QlOyLWnWbYbcyrHIsiOdmlOma5l2Ntd6pP4URgHpeL3D6XggQ-H5m7XNWDU632nrLi48Kg-OJQUvoLKmMoCFAKKwIzVuIjrzjd2tytJ9V7e8DlvLb_ut826HdsXBncJ0t9P0ii0HDJe-qwW8wBMAvUNEz90k9T1sdW5oUqYeLgeV9BL4TLX3vifyzM_iN0-ZrbqjW5XFmDNA0x8soe2YFF63oc0G8RJ2tqhW3KK6taQ0PmcKAsNSV45yCpWxCwYQI8tSf8MQR65h5mLKUjOQ1_2K9nA0pdhAxl9AAMOjX8cgUW6q2SeMK32G5AYkg8M4agdcB-Ju5IDIgkJnk5WlBhORE38ELDcBclbPdyUrSknil01Wcu-MphTycCI4m4QdYaYvAuOON14PwrkNTl8kbQ8jKVEi3UqIfJgdA4vnBupg-gqKyk6zGiPRDIv3sNoRsUOI0GDNth1QRKZLjWO3k7z6Kg3MUkFOc4qnwBfqPrdSTgOQuLwv8AVJzb6g7ExdaPp1Td9BgK0v-3BpPrYtKyouWv5L0h6lQLvn9mJmshP23D3kA2MA423qzb6C1cs6ZUyB9PV_sNQJ02G50reo9T-qvqHtpd-ipQfG01M-Svr1zIpk9fHD8mjRJhHzwSxNKVH2kJe8ScSqzRWNXsYnc0gt7TsVLDtLVcAqd4Y4JZTKpsyc_lo20jNEtNOQnVAr45M9bqYWLSr-aiIlUUtmymi7QP42QNaKoLlJkJ5WT0nk5Duo9OTUEUSMiTXd-HwR0BSipvtjkcSHGhp5nk2wmxy23fzgkQYgix4WuXZpFCJGXFPSb6HccWY0O-O1ZfiFFabHQz4yjKZRi7ZtUdz78Lg-tpyPDaOnZcj4AwsFhd54c-J_XJ-JZCzS7R5HP1Nl5VpcrX1YF0OTokklZfjp55y9yHguVsLRQWpgRwfrX_H-E2cqYEI=
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ugrolol wrote:
i dont know thing about 1280 720 but in my situation things is offscreen and position of each button not the same as it shows and thats all fine in full screen cos res adjusted or smth
That does sound odd. I haven't been able to reproduce that, so I'm not sure what the problem is.

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TheDevilZ wrote:
Hello, I'm not sure if this has been brought up yet, but it seems the calculations for critical strike chance while using Assassin isnt showing correctly.

While unbuffed in game my tooltip shows

Main Hand Critical Strike Chance as 34.84%

Path OF Building shows 28.22%
Path of Building, unlike the in-game tooltip, simulates the crit confirmation roll when calculating the crit chance, which will usually cause the crit chance to be lower.

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blastarus wrote:
Maybe found a small bug i think:
Avatar of the Veil doesn't add the movementspeed buff while phasing.
It should because i have Frenzy charges selected in the options and at max frenzy charges, i have phasing.
You need to set the "Do you have Phasing?" option in the Configuration tab, as that condition isn't automatically enabled at the moment. I'll see if I can get that to happen, though.

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TheCreatek wrote:
Are helmet enchants supported ? and how to add them?
The vast majority are correctly recognised by the program, but at present you have to manually add them to items using the "Edit..." button. I do plan to add a proper enchanting system at some point though.

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Nibelton wrote:
any plans to add golems to calculator ?
The program doesn't support minion calculations yet; they're quite difficult to handle.

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RedMage44 wrote:
That being said the bug I found is concerning jewels. The % increased life from jewels does not apply on the status side bar on the left. I removed a few jewels and added the back in and the %increased life did not change nor did the amount of life change. Other than that and how some items don't work (Although you can see that the affixes are in red and thus shows they don't work which means they're just not yet implemented so I doubt that's a bug. However I'm very curious to see all the info you can provide when I use a wise oak flask so I' eagerly awaiting that change!
The "%Inc Life from Tree" in the sidebar doesn't count jewels, as the program considers them to be items. The "Total Increased" value in the Life section of the Calcs tab does include them, though. As for the total life not being affected, I can't reproduce it; the % Life jewels I have seem to work fine.

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Remember that double CWDT setup that caused problems before? This has been happening for a while as far as I can remember, but it doesn't directly affect my usage of the programme, so I didn't bring it up before, but two skill setups with the same gems (some on different levels) are not imported properly (unless that was your fix for two buffs, but I would in fact be surprised, because that doesn't seem to be the intuitive solution).

Basically, I have only one of those setups in my build after importing. Since they do the same thing and just trigger more often it doesn't matter to me, I just thought I'd mention it. For items, that actually have effects on the socketed gems, that could make a difference.
This occurs as a result of the code that detects and overwrites old copies of socket groups when importing; during the import process, the program cannot tell the difference between an old copy of a socket group, and an identical socket group that's just been added. I don't think I can eliminate the problem entirely, but I should be able to catch the instances that have possible side effects (such as two identical groups in different items).
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Now, the more pressing issue: Adding or activating Hypothermia in a skill setup doesn't always add the option to set an enemy to chilled. Now that I think about it, it's possible, that I was using elemental focus at the time, but chill could of course be applied by other effects beside my main skill (think of my double frost bombs ;) ). I couldn't reproduce it right away just now and I'm too tired to force my way through it, but it has happened a couple of times and I've had to add the modifier to an item by hand.

(I'm not entirely excluding the possibility that while I did want to test the difference between hypothermia and non hypothermia setups, I may have turned off the chill and tried to turn it on while hypothermia was deactivated. For that case, it would be good to include the option even if hypothermia is deactivated, so long as it's still present in the skill setup.)
The showing/hiding of Configuration tab options works like this: after running all the offence/defence calculations, the program builds a list of all the conditions that are attached to all the stats from all sources that can affect the calculations, then the options are shown or hidden based on the presence of certain conditions in that list.

So, if Hypothermia is enabled, then the option will always show, no matter what other supports you have; AFAIK the only reason that wouldn't happen is if Hypothermia isn't applying to your main skill. Likewise, if it is disabled, the option cannot be made to show unless something else depends on it.

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Lechtansi wrote:
1) Is there a way to make vaal clarity not reset all mana costs to zero while enabled? In my mind, having the skill gem enabled in POB is different than activating it, and it makes calculating mana costs tricky. That being said, if simply unactivating it in POB is what I'm supposed to do, that works for me.
Disabling the skill is the intended way of preventing aura/buff skills from applying.
"
2) Can you include an option for poison based builds that aren't based on double dipping? I use Essence Drain + Poison, and it only hits once, so the "total damage inc poison" isn't being calculated properly, which makes choosing other items tricky because it always shows DPS changes based on that number.
This isn't really to do with double dipping, but rather the fact that the program assumes you'll be constantly hitting; although Essence Drain is one of the few spells where that might not be the case. I have had requests to add a "total damage from one hit" stat that factors in hit, DoT and poison damage; but such a stat can be potentially misleading, and there's already so many damage stats in the sidebar that I'm not comfortable adding more. I'll consider changing Essence Drain to "Average Damage" mode though, since the hit DPS isn't really useful.

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YehuYehu wrote:
I have these 2 almost same build (same items, passive tree etc, the only thing that are different are the rolls on the weapons which shouldnt matter much)
same configurations too

The problem is... There is a 1.1M difference in dps...
links are the same, i even gave Build 1 higher rolls and gem levels... It just won't reach the same level of dps of build 2. Was stuck for about an hour now figuring out what went wrong.
I'm only seeing a difference of about 100k, and it's Build 1 that's higher. Most of the difference is due to the quality on Blasphemy.
"
Openarl wrote:
"
2) Can you include an option for poison based builds that aren't based on double dipping? I use Essence Drain + Poison, and it only hits once, so the "total damage inc poison" isn't being calculated properly, which makes choosing other items tricky because it always shows DPS changes based on that number.
This isn't really to do with double dipping, but rather the fact that the program assumes you'll be constantly hitting; although Essence Drain is one of the few spells where that might not be the case. I have had requests to add a "total damage from one hit" stat that factors in hit, DoT and poison damage; but such a stat can be potentially misleading, and there's already so many damage stats in the sidebar that I'm not comfortable adding more. I'll consider changing Essence Drain to "Average Damage" mode though, since the hit DPS isn't really useful.


Thanks for the fast response! I could totally see adding more information to the sidebar to be confusing. Since Essence Drain is a one off situation, maybe simply adding in a "Using Essence Drain for Poison?" option into the configuration would be enough.

Thanks again!
Hello! Does the Gladiator ascendancy nodes calculated properly? For example it seems like it doesn't take into account conditional statement. "Painforged" block chance doesn't applied at all (and therefore it doesn't buff Cybil Paw's spell damage)
Also i'm not sure how to enable chanrges in the calculation. I would like to have Frenzy charges, but they doesn't uncluded into calculation...
"
Lechtansi wrote:
Thanks for the fast response! I could totally see adding more information to the sidebar to be confusing. Since Essence Drain is a one off situation, maybe simply adding in a "Using Essence Drain for Poison?" option into the configuration would be enough.
Perhaps. I'd need to add a mechanism for skill-specific options; although I've been meaning to add one for a while. I'll enable average damage mode for now, though.

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APXEOLOG wrote:
Hello! Does the Gladiator ascendancy nodes calculated properly? For example it seems like it doesn't take into account conditional statement. "Painforged" block chance doesn't applied at all (and therefore it doesn't buff Cybil Paw's spell damage)
Also i'm not sure how to enable chanrges in the calculation. I would like to have Frenzy charges, but they doesn't uncluded into calculation...
I think you need to take a look in the Configuration tab!
Is it possible to run path of building on a mac with wine? I tested it.. but I think I am doing something wrong
Good day to you again, Openarl, this time I'm here to submit a bug. It happened when I was trying to make voltaxic spark pathfinder. The bug itself has occured when I tried equipping Voltaxic Rift bow. At the second time it did not reproduce, but I'll send you screenshot just in case if it could be of any use.
Spoiler
I am trying this planner for the first time and tried to import my character. The skill tree came over but does not show my ascendency and only my jewels are showing up. None of my other equipment is listed. Is this a bug or user error?

UPDATE - I did not notice I had to manually push the item button. Sorry!
Last edited by CMOS4 on Mar 23, 2017, 8:56:29 AM

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