Path of Building: Offline Build Planner [v1.4.71]

Hi, The node fire walker like to dont have the rigth value on pob compare to the game . the node add me 12% dps in pob instead of like 1-2% maximum in game
While mousing over the modifier dropdown menu in the [Add modifier...] section specifically for jewels (which one would use to add delve mods), the program throws a non-critical error since it is empty.

One can avoid mousing over the field to access the Custom Source which works just fine.

EDIT: This is a duplicate from Jan 14, 2019, 4:10:12 PM; reproducible
Last edited by Goruku on Jan 19, 2019, 6:32:54 AM
I cannot see where in PoB where you can input your pantheon selections. Is it supported?
I love PoB but in the latest version there are tonnes of bugs. Basically, if you add a number of different support gems and then go to calcs, and hover over the various damage calucations, all sorts of wrong labels appear.

Some examples:

1. I add Reave, added fire damage, phys to lightning. In calcs, I hover over MH Total Increased and the Source Name says "Ignite Proliferation".
2. I add ethereal knives, phys to lightning, then any gem, then I remove phys to lightning. But phys to lightning continues to appear in the drop downs in various calc columns.
3. I add Seismic Trap. Under Calcs, the skill is listed as Bear Trap.
4. I add Ground Slam and under Calcs, under Area of Effect mod, the skill is listed instead as Smoke Mine.

I could go on but it happens with most skill and gem combos now. I have lost confidence that it is correct in its dps calculations now, as these errors are everywhere.
Last edited by InsiderTradingX on Jan 19, 2019, 11:56:25 PM
Hello

I am new to PoE and I started to use PoB in order to understand how certain mechanics works. As I read other posts I understand there are some bugs so I'd like to ask if the one that concerns me is some bug or it is how it supposed to be.

In the Poison tab MH Source Physical is greater than my Physical damage under Skill Hit Damage tab. Source Physical seems to have exactly the same modifier as Source Chaos. Is it correct or some bug? If correct, can someone explain where the difference in inc/red modifier come from?


Last edited by mhl333 on Jan 20, 2019, 4:59:51 AM
There's a bug where the Saboteur Ascendancy "Bomb Specialist" isn't accounted for when calculating Mine Laying Time if you set Mines Detonated Recently to 1 or more.

Version 1.4.129

Current pastebin that I'm seeing this with: https://pastebin.com/dr2ab4SV
There is a Bug with Poe not recognizing the resist gain when using the item "Malachai's Artifice Unset Ring".

All my resists are balanced ingame but POB refuses to make the correct changes to Fire res even though I have explicitly socketed a red gem into Malachai's Artifice.

For reference:

https://pastebin.com/48CUxiea
Last edited by L3thvl on Jan 21, 2019, 6:05:04 AM
I have Questions regarding Molten Strike.

1. Why is Multistrike and Concentrated Effect only adds the negative Effect and not the accounted Dmg to the Magma Balls DPS?

2. When i try to add the "additionall 2 Molten Strike Projectiles" to a Helmet it is not accounted to DPS aswell?

Do i configure something wrong or is this juust buggy?

Hi - Potential bug with Earendel's Embrace.

If you dual wield them, it looks like it applies the Avatar of Fire to the skeletons twice. The physical damage is 100% converted to fire damage instead of just 50%. I haven't been able to test in game, but that sounds like a potential bug.

Thanks for a sweet tool.
Elementalist: Elemancer does increase the minion count, but not the golem damage per golem summoned, which is up to 200% increased damage. An option in the configuration would be great, I didn't see any.
Last edited by olsev_baiden on Jan 22, 2019, 1:28:08 AM

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