Path of Building: Offline Build Planner [v1.4.71]

I am also having a problem importing an account with non-standerd characters ie: "smokeÿ" and cant get poesessid to work.

using atl+152 displays "?"
copy pasting "smokeÿ" displays "smoke" with a lot of space/spaces after it.

the error " The list of characters on 'smoke' couldn't be retrieved." not displaying ? or the spaces.

Thanks for the awesome tool! this is going to be so useful.
gj
Greengroove's Loot Filter Scripts: poeurl.com/OMs
"
Openarl wrote:
Introducing Path of Building: A new offline build planner for Path of Exile!

Path of Building is designed to be a one-stop-shop for creating and optimizing builds, featuring all the tools you'll need to plan your builds.

Quick summary of features:
* Passive skill tree planner, with support for jewels (including conversion jewels!)
* Skills planner
* Gear planner, featuring a built-in searchable uniques database
* Offensive and defensive stat calculations, with support for most skills, passive and item modifiers
* Can estimate your effective DPS, taking into account buffs, curses, resistances and more
* Life/mana reservation calculations
* Stat calculations are fully integrated with the skill tree and items, so you can see exactly how your character would be affected by any given passive skill or item
* Full character import: you can import the passive tree, gear and skill setups of any of your characters

Path of Building is fully updated for patch 2.4.0.

For a full list of features, see the GitHub page below.

Where can I get it?

You can download the installer from the Releases section of the GitHub page:
https://github.com/Openarl/PathOfBuilding

There's a standalone version available there as well.

Screenshots
Spoiler





Version History
Current version: 1.2.16
Spoiler
Version 1.2.16 (2016/11/25):
* The build list can now be sorted by name, class or time of last edit
* The save prompt will now show when closing the program if there are unsaved changes
* Fixed issue caused by right-clicking a jewel socket on the passive tree when there's no jewels in the build
* Various minor tweaks and fixes

Version 1.2.15 (2016/11/25):
* Added all uniques so far announced for 2.5.0
* Most of their special modifiers should be working; as usual anything in blue should work, anything in red won't
* Note that for Shade of Solaris you must set the "Have you Crit Recently" condition in the Configuration tab
* You can now edit an item's text to change the name, base type or modifiers:
* Double-click on an item, then click "Edit..."
* When in the item editor, hovering over the Save button will show the item's tooltip
* You can also create items from scratch using this method, with the new "Create custom..." button
* This feature is mainly a stopgap until a more usable item editor is implemented
* When copying an item from the "All items" list, the modifier ranges are now preserved
* This means you can copy items that have been created from templates without losing the modifiers
* The rare templates have been updated, with some new bases and modifiers added
* Added several conditions to the Configuration tab
* Various minor tweaks and fixes

Version 1.2.14 (2016/11/23):
* Added a Notes tab

Version 1.2.13 (2016/11/22):
* The breakdown for crit chance now includes the "additional chance to receive a Critical Strike" from Assassin's Mark
* Added support for the "increased extra damage from Critical Strikes" modifier on Assassin's Mark
* Added support for Toxic Delivery
* The extra chaos and bleed damage modifiers require their respective conditions to be enabled in the Configuration tab
* Improved the program's startup time

Version 1.2.12 (2016/11/22):
* Hovering over the character level input will now show the experience penalties for relevant area levels
* Fixed the "not Killed Recently" condition on "Rite of Ruin"

Version 1.2.11 (2016/11/22):
* Added support for the Minion Damage-related modifiers on The Scourge
* Fixed error when hovering over Kongming's Stratagem

Version 1.2.10 (2016/11/21):
* Added support for Unholy Might; you can enable it in the Configuration tab in the Combat section
* Added a Sort button to the "All items" list in the Items tab
* Added support for the "increased Spell Damage per Block Chance" modifier on Cybil's Paw
* Improved keyboard interaction throughout the program:
* Enabled keyboard navigation for all lists
* 'Enter' now accepts confirmation popups, and other popups such as "Save As"
* Dropdown lists can be cycled with Up/Down as well as the mousewheel
* Fixed Elreon's -mana cost modifier increasing the mana cost instead of decreasing it

Version 1.2.9 (2016/11/20):
* Blade Flurry now shows DPS instead of average damage
* Fixed stat counts not showing for some radius jewels

Version 1.2.8 (2016/11/20):
* Fixed dodge not being capped at 75%
* Fixed missing area damage flag on Ancestral Warchief
* Various minor tweaks and fixes

Version 1.2.7 (2016/11/18):
* Added support for the 3 new skills: Blade Flurry, Blight and Scorching Ray
* Added support for Wither
* The debuff will apply automatically when the skill is enabled
* Change the skill part while Wither is selected in the sidebar to choose the stack count
* Added a "Save As" button
* Various minor tweaks

Version 1.2.6 (2016/11/12):
* Added support for the "more Physical Damage" modifier on "Outmatch and Outlast"
* Added a splash damage skill part to Fireball

Version 1.2.5 (2016/11/08):
* Fixed bug preventing Static Strike damage from being calculated correctly

Version 1.2.4 (2016/11/06):
* Fixed a few minor bugs

Version 1.2.3 (2016/11/04):
* Fixed an error in the Calcs tab

Version 1.2.2 (2016/11/04):
* Fixed interaction between Lioneye's Fall and Serpent Stance
* Added support for the Cast on Critical Strike gem (just the gem, no special calculations for CoC yet)

Version 1.2.1 (2016/11/03):
* Fixed error caused by Lioneye's Fall

Version 1.2.0 (2016/11/02):
With this update, the program's internal modifier system has been completely overhauled.
On its own this overhaul doesn't change much from the user's perspective, but it has opened the way for some
significant upgrades:
* The Calcs tab has been rebuilt from the ground up to take advantage of the new modifier system:
* The various stats and totals are now more clearly divided into sections
* The individual sections can be minimized to their title bar, so you can hide sections you're not interested in
* Nearly all of the stats and totals in the new Calcs tab have a breakdown view that appears when you hover over them:
* You can click on a stat to pin the breakdown open so you can interact with it
* Each breakdown view shows all the information used to calculate that stat, including all modifiers
* You can hover over a modifier's source name to show the item's tooltip or passive node's location
* Hovering over a modifier source type ('Item', 'Tree', 'Gem' etc) will show the totals from that source type
* Most modifier totals are no longer displayed in the tab itself, since they can be found in the breakdown views.
The most important ones (such as increased life from tree) are still present, however.
* Per-stat modifiers are now supported, including, but not limited to, the modifiers from:
* Shaper's Touch
* Pillar of the Caged God
* Dreamfeather
* Icestorm is now supported! When you have The Whispering Ice equipped, a special socket group will appear
containing the Icestorm skill. You can select it in the Main Skill dropdown, or view it in the Skills tab.
You cannot add support gems to this group, but supports from any other group socketed in the staff will
automatically apply to the Icestorm skill.
* All other skills granted by items are now supported as well, and will function in the same manner as Icestorm.
This includes "Curse Enemies with X on Hit" modifiers.
* Low life/full life conditions are now detected automatically (>=65% life reserved/with CI respectively),
but you can still turn them on manually if you need to
Other changes:
* The various configuration options in the Calcs tab have been moved to a new Configuration tab
* Moving these into a dedicated tab will provide room for more options to be added in the future
* The names of many options have been changed to clarify their function
* Some options now have tooltips that explain aspects of their function
* Unsupported modifiers are now shown in red instead of white to help convey the fact that they won't work
* The new class background artworks have been added to the passive skill tree
* The required level for a build's passive tree is now shown when hovering over the points display
* The Items tab will now display both source lists (Uniques and Rares) if there's room
* Support gem compatability is now determined using the same data the game itself uses, and should now be 100% accurate

Version 1.1.11 (2016/10/25):
* Added flat mana to ES armour rare templates

Version 1.1.10 (2016/10/23):
* Added support for the poison-at-max-frenzy modifier on Snakebite

Version 1.1.9 (2016/10/07):
* Added flat chaos damage to all physical weapon templates

Version 1.1.8 (2016/10/04):
* Added support for the "Your flasks grant" modifiers on Doryani's Invitation
* Detection of the Unarmed state now ignores the offhand
* Added resistance breakdown section to the Calcs tab

Version 1.1.7 (2016/10/03):
* Fixed stun modifiers from several active and support gems

Version 1.1.6 (2016/10/02):
* Fixed bug causing issues with the new jewel attribute totals when a jewel is used multiple times

Version 1.1.5 (2016/10/01):
* Jewel tooltips now show totals for any relevant attributes (Str, Dex, Int) allocated within their radius
* For example, Eldritch Knowledge shows Intelligence, and Spire of Stone shows Strength
* For unsupported radius jewels (particularly threshold jewels) all attributes are shown by default
* Fixed crit chance with Trypanon deviating from 100% under some conditions

Version 1.1.4 (2016/09/30):
* The tooltip for socket groups now includes gems which aren't part of any of the group's active skills
* This includes gems which aren't supported, or are disabled, and any support gems which can't apply to the active skills
* Made some minor tweaks to the rounding in the damage calculations

Version 1.1.3 (2016/09/26):
* Fixed issue causing certain skill setups to always be added when importing even if that skill is already in the build
* Re-importing a skill no longer resets gem's enabled states

Version 1.1.2 (2016/09/20):
* In the gem name dropdown list, support gems are now marked with a tick if they can apply to any of the
active skills in the current socket group
* Fixed issue causing the spell damage modifier on Clear Mind to fail to apply when no mana is reserved

Version 1.1.1 (2016/09/20):
* Added support for more "socketed gem" modifiers, particularly those from essences
* Fixed a few minor issues

Version 1.1.0 (2016/09/20):
* You can now import all character data: passive tree, jewels, skills and items!
* Character import now has two options:
* Passive Tree and Jewels: imports the passive skill tree and any jewels socketed into it
* Items and Skills: imports all other equipped items, and any skills socketed into them
* When importing to an existing build:
* The passive tree will be replaced with the imported one
* Items (including jewels) will be added to the build, unless the item was added by a previous character import
* If you've previously added an item by copying it from ingame, the character import will still add it,
so you'll need to delete the old items after the import
* Skills will be added if no existing skill matches the new one ('match' meaning the same gems in the same order)
* The only data that cannot be imported is the bandit choices, as these aren't available from the API
* Several improvements have been made to the Skills system:
* You can now specify multiple active gems in a single skill setup (now referred to as a socket group)
* Hovering over an active gem will highlight the support gems which are applying to it,
and hovering over a support gem will highlight the active gems that it applies to
* The skills system should now be much more accurate at determining which supports can apply to active skill gems
* Supports granted by an item are now automatically applied to any skills socketed in that item
* Any such supports that you've added manually will be ignored due to the next change:
* Multiple copies of support gems are now handled correctly (only the gem with the highest level is used)
* Modifiers that depend on the absence of enemy status effects should now only apply in effective DPS mode
* Passive tree search now highlights using a red circle instead of flashing
* Updated the passive skill tree data

Version 1.0.29 (2016/09/14):
* You can now import passive tree links that have been shrunk with PoEURL.com
* You can choose to shrink passive tree links with PoEURL when exporting the passive tree
* Vaal auras actually work now!
* Fixed gem enabled state not being preserved when copying/pasting skills

Version 1.0.28 (2016/09/13):
* Fixed boss curse effectiveness modifier not applying
* Fixed issue relating to Prism Guardian's Blood Magic mod

Version 1.0.27 (2016/09/13):
* More updates to 2.4.0 uniques; most of them should have the correct roll ranges now
* Added dropdown list and autocomplete to the skill gem name field
* Skill gems can now be individually disabled
* Skill gems now default to level 20
* Evade Chance is now shown in side bar
* Passive/item stat comparisons now show percentage increase/decrease for many stats (DPS, life, etc)

Version 1.0.26 (2016/09/09):
* More updates to 2.4.0 uniques
* Re-nerfed Voidheart
* Hypothermia now correctly affects hits only and not damage over time
* Fixed gems sometimes appearing to be deleted when another gem in the same socketGroup was removed
* Added flat elemental damage to ring, amulet and glove templates

Version 1.0.25 (2016/09/06):
* More updates to 2.4.0 uniques
* Removed Prophecy league tag from all uniques
* Updated Voidheart to account for the non-nerf (poison chance is still 100%)
* Fixed resistances disappearing from the sidebar when the values are exactly 0
* Elemental Focus now correctly disables ignite/shock/freeze

Version 1.0.24 (2016/09/05):
* Added/updated more 2.4.0 uniques

Version 1.0.23 (2016/09/03):
* Added templates for all of the new item bases (except Two-Toned Boots, because they break things)
* Added a few more 2.4.0 uniques and added modifier ranges to some of the existing ones

Version 1.0.22 (2016/09/03):
* You can now copy and paste skills
* Added support for Illuminated Devotion (only Helmet/Gloves at the moment)
* Added Leo's ES recharge prefix to the Ring templates

Version 1.0.21 (2016/09/02):
* Added support for the reservation mod on Heretic's Veil
* Added the missing Strength tag to Warlord's Mark
* You can now view the changelog before applying an update
* Also added an about screen. Hi!

Version 1.0.20 (2016/09/02):
* Added Str/Dex/Int to side bar stat list (which also now has a scroll bar for users running low resolutions)
* Skill gems list in the skills tab now colours the gem name according to the gem's colour
* Now shows "Removing this item will give you" section for all items, not just jewels
* You can now equip items from both the "All Items" list and the uniques/templates list by Control+Clicking the item
* If there's two slots the item can go in, holding Shift as well will equip it in the second slot instead
* Jewels cannot be equipped in this way (since it'll probably put them in the wrong socket) but they will
still be added to your build if you Ctrl-Click them in the uniques or templates lists
* You can also now drag items from the databases straight into item slots to add and equip them in one go!
* And also drag items from the databases into the main items list

Version 1.0.19 (2016/09/02):
* Fixed error that would occur if you set your character level to 0
* Added support for "while Unarmed" modifiers
* Added latest patch changes
* Gem name input is a bit more lenient (it's somewhat case-insensitive now)

Version 1.0.18 (2016/09/02):
* Items now automatically equip when added to the build if there is an empty slot which the item can go in
* Automatically focus the edit control in the tree import/export popups
* Added attack speed to the spell dagger template. Whirling Blades yo!

Version 1.0.17 (2016/09/02):
* Added support for skill DPS multipliers; currently only Lightning Tendrils uses it (it has a 4x mutliplier)
* Fixed Lioneye's Fall not converting One Handed Melee and Two Handed Melee modifiers
* Added Accuracy Rating to helm and glove templates
* Side bar now shows you how far over the resistance caps you are

Version 1.0.16 (2016/09/02):
* Emergency fix for the passive tree controls

Version 1.0.15 (2016/09/02):
* Added support for Cast when Damage Taken, Cast when Stunned and Cast on Death (yes, really!)
* Added support for Radiant Faith
* Enabled mousewheel support on number edits, and added +/- buttons (character level, gem level etc)
* Clarified many of the field labels in the Calcs tab
* Added some tree %inc stats to the side bar

Version 1.0.14 (2016/09/01):
* Fixed tags on certain multipart skills not correctly applying
* Fixed energy shield not showing up on Sin Trek
* Dual Wielding modifiers will now apply
* Skills that can use both weapons still only use the main hand at the moment; that requires a bit more work to implement

Version 1.0.13 (2016/09/01):
* Added a scroll bar to the Items tab to fix the issue with low screen resolutions
* The scroll bar will automatically jump to the right when you start editing an item, then jump back when you save it
* This might be a little disorienting; need feedback on this
* Also fixed some minor issues with scroll bars (mouse wheel should now work on all of them)

Version 1.0.12 (2016/09/01):
* Updated tree to 2.4.0
* Added latest patch note changes

Version 1.0.11 (2016/09/01):
* Fixed node description searching
* Added + to Level of Socketed Minion Gems to helmet templates

Version 1.0.10 (2016/08/31):
* Fixed crash bug affecting some users

Version 1.0.9 (2016/08/31):
* Attempted fix for a crash bug some users have been experiencing

Version 1.0.8 (2016/08/31):
* Fixed issue preventing the standalone version from updating correctly

Version 1.0.7 (2016/08/31):
* Fixed items not being deleted after confirmation

Version 1.0.6 (2016/08/31):
* Added the missing Amulet slot to the item databases' slot dropdown

Version 1.0.5 (2016/08/31):
* Added "Save" button as an alternative to Ctrl+S

Version 1.0.4 (2016/08/31):
* Attempt to fix bug causing the top of the UI to be hidden under the title bar

Version 1.0.3 (2016/08/31):
* Made some tweaks to the build list screen to ward off some possible errors

Version 1.0.2 (2016/08/31):
* Fixed an error relating to multipart skills

Version 1.0.1 (2016/08/31):
* Fixed an error in the build list screen


Great tool! Thanks for sharing!

A "bug": Lack of the display of the total number of "available" skill points according to the char's level. For example, I finish a tree which uses 111 skill points. I need to know on what level the char need to be in order to have these points. Now the panel shows something like "111/121" skill points. So the char need to be "100 - (121-111) = Lvl 90". It would be nice to show this directly. The other planner has this feature which is very convenient.
"
Openarl wrote:
Introducing Path of Building: A new offline build planner for Path of Exile!

Path of Building is designed to be a one-stop-shop for creating and optimizing builds, featuring all the tools you'll need to plan your builds.

Quick summary of features:
* Passive skill tree planner, with support for jewels (including conversion jewels!)
* Skills planner
* Gear planner, featuring a built-in searchable uniques database
* Offensive and defensive stat calculations, with support for most skills, passive and item modifiers
* Can estimate your effective DPS, taking into account buffs, curses, resistances and more
* Life/mana reservation calculations
* Stat calculations are fully integrated with the skill tree and items, so you can see exactly how your character would be affected by any given passive skill or item
* Full character import: you can import the passive tree, gear and skill setups of any of your characters

Path of Building is fully updated for patch 2.4.0.

For a full list of features, see the GitHub page below.

Where can I get it?

You can download the installer from the Releases section of the GitHub page:
https://github.com/Openarl/PathOfBuilding

There's a standalone version available there as well.

Screenshots
Spoiler





Version History
Current version: 1.2.16
Spoiler
Version 1.2.16 (2016/11/25):
* The build list can now be sorted by name, class or time of last edit
* The save prompt will now show when closing the program if there are unsaved changes
* Fixed issue caused by right-clicking a jewel socket on the passive tree when there's no jewels in the build
* Various minor tweaks and fixes

Version 1.2.15 (2016/11/25):
* Added all uniques so far announced for 2.5.0
* Most of their special modifiers should be working; as usual anything in blue should work, anything in red won't
* Note that for Shade of Solaris you must set the "Have you Crit Recently" condition in the Configuration tab
* You can now edit an item's text to change the name, base type or modifiers:
* Double-click on an item, then click "Edit..."
* When in the item editor, hovering over the Save button will show the item's tooltip
* You can also create items from scratch using this method, with the new "Create custom..." button
* This feature is mainly a stopgap until a more usable item editor is implemented
* When copying an item from the "All items" list, the modifier ranges are now preserved
* This means you can copy items that have been created from templates without losing the modifiers
* The rare templates have been updated, with some new bases and modifiers added
* Added several conditions to the Configuration tab
* Various minor tweaks and fixes

Version 1.2.14 (2016/11/23):
* Added a Notes tab

Version 1.2.13 (2016/11/22):
* The breakdown for crit chance now includes the "additional chance to receive a Critical Strike" from Assassin's Mark
* Added support for the "increased extra damage from Critical Strikes" modifier on Assassin's Mark
* Added support for Toxic Delivery
* The extra chaos and bleed damage modifiers require their respective conditions to be enabled in the Configuration tab
* Improved the program's startup time

Version 1.2.12 (2016/11/22):
* Hovering over the character level input will now show the experience penalties for relevant area levels
* Fixed the "not Killed Recently" condition on "Rite of Ruin"

Version 1.2.11 (2016/11/22):
* Added support for the Minion Damage-related modifiers on The Scourge
* Fixed error when hovering over Kongming's Stratagem

Version 1.2.10 (2016/11/21):
* Added support for Unholy Might; you can enable it in the Configuration tab in the Combat section
* Added a Sort button to the "All items" list in the Items tab
* Added support for the "increased Spell Damage per Block Chance" modifier on Cybil's Paw
* Improved keyboard interaction throughout the program:
* Enabled keyboard navigation for all lists
* 'Enter' now accepts confirmation popups, and other popups such as "Save As"
* Dropdown lists can be cycled with Up/Down as well as the mousewheel
* Fixed Elreon's -mana cost modifier increasing the mana cost instead of decreasing it

Version 1.2.9 (2016/11/20):
* Blade Flurry now shows DPS instead of average damage
* Fixed stat counts not showing for some radius jewels

Version 1.2.8 (2016/11/20):
* Fixed dodge not being capped at 75%
* Fixed missing area damage flag on Ancestral Warchief
* Various minor tweaks and fixes

Version 1.2.7 (2016/11/18):
* Added support for the 3 new skills: Blade Flurry, Blight and Scorching Ray
* Added support for Wither
* The debuff will apply automatically when the skill is enabled
* Change the skill part while Wither is selected in the sidebar to choose the stack count
* Added a "Save As" button
* Various minor tweaks

Version 1.2.6 (2016/11/12):
* Added support for the "more Physical Damage" modifier on "Outmatch and Outlast"
* Added a splash damage skill part to Fireball

Version 1.2.5 (2016/11/08):
* Fixed bug preventing Static Strike damage from being calculated correctly

Version 1.2.4 (2016/11/06):
* Fixed a few minor bugs

Version 1.2.3 (2016/11/04):
* Fixed an error in the Calcs tab

Version 1.2.2 (2016/11/04):
* Fixed interaction between Lioneye's Fall and Serpent Stance
* Added support for the Cast on Critical Strike gem (just the gem, no special calculations for CoC yet)

Version 1.2.1 (2016/11/03):
* Fixed error caused by Lioneye's Fall

Version 1.2.0 (2016/11/02):
With this update, the program's internal modifier system has been completely overhauled.
On its own this overhaul doesn't change much from the user's perspective, but it has opened the way for some
significant upgrades:
* The Calcs tab has been rebuilt from the ground up to take advantage of the new modifier system:
* The various stats and totals are now more clearly divided into sections
* The individual sections can be minimized to their title bar, so you can hide sections you're not interested in
* Nearly all of the stats and totals in the new Calcs tab have a breakdown view that appears when you hover over them:
* You can click on a stat to pin the breakdown open so you can interact with it
* Each breakdown view shows all the information used to calculate that stat, including all modifiers
* You can hover over a modifier's source name to show the item's tooltip or passive node's location
* Hovering over a modifier source type ('Item', 'Tree', 'Gem' etc) will show the totals from that source type
* Most modifier totals are no longer displayed in the tab itself, since they can be found in the breakdown views.
The most important ones (such as increased life from tree) are still present, however.
* Per-stat modifiers are now supported, including, but not limited to, the modifiers from:
* Shaper's Touch
* Pillar of the Caged God
* Dreamfeather
* Icestorm is now supported! When you have The Whispering Ice equipped, a special socket group will appear
containing the Icestorm skill. You can select it in the Main Skill dropdown, or view it in the Skills tab.
You cannot add support gems to this group, but supports from any other group socketed in the staff will
automatically apply to the Icestorm skill.
* All other skills granted by items are now supported as well, and will function in the same manner as Icestorm.
This includes "Curse Enemies with X on Hit" modifiers.
* Low life/full life conditions are now detected automatically (>=65% life reserved/with CI respectively),
but you can still turn them on manually if you need to
Other changes:
* The various configuration options in the Calcs tab have been moved to a new Configuration tab
* Moving these into a dedicated tab will provide room for more options to be added in the future
* The names of many options have been changed to clarify their function
* Some options now have tooltips that explain aspects of their function
* Unsupported modifiers are now shown in red instead of white to help convey the fact that they won't work
* The new class background artworks have been added to the passive skill tree
* The required level for a build's passive tree is now shown when hovering over the points display
* The Items tab will now display both source lists (Uniques and Rares) if there's room
* Support gem compatability is now determined using the same data the game itself uses, and should now be 100% accurate

Version 1.1.11 (2016/10/25):
* Added flat mana to ES armour rare templates

Version 1.1.10 (2016/10/23):
* Added support for the poison-at-max-frenzy modifier on Snakebite

Version 1.1.9 (2016/10/07):
* Added flat chaos damage to all physical weapon templates

Version 1.1.8 (2016/10/04):
* Added support for the "Your flasks grant" modifiers on Doryani's Invitation
* Detection of the Unarmed state now ignores the offhand
* Added resistance breakdown section to the Calcs tab

Version 1.1.7 (2016/10/03):
* Fixed stun modifiers from several active and support gems

Version 1.1.6 (2016/10/02):
* Fixed bug causing issues with the new jewel attribute totals when a jewel is used multiple times

Version 1.1.5 (2016/10/01):
* Jewel tooltips now show totals for any relevant attributes (Str, Dex, Int) allocated within their radius
* For example, Eldritch Knowledge shows Intelligence, and Spire of Stone shows Strength
* For unsupported radius jewels (particularly threshold jewels) all attributes are shown by default
* Fixed crit chance with Trypanon deviating from 100% under some conditions

Version 1.1.4 (2016/09/30):
* The tooltip for socket groups now includes gems which aren't part of any of the group's active skills
* This includes gems which aren't supported, or are disabled, and any support gems which can't apply to the active skills
* Made some minor tweaks to the rounding in the damage calculations

Version 1.1.3 (2016/09/26):
* Fixed issue causing certain skill setups to always be added when importing even if that skill is already in the build
* Re-importing a skill no longer resets gem's enabled states

Version 1.1.2 (2016/09/20):
* In the gem name dropdown list, support gems are now marked with a tick if they can apply to any of the
active skills in the current socket group
* Fixed issue causing the spell damage modifier on Clear Mind to fail to apply when no mana is reserved

Version 1.1.1 (2016/09/20):
* Added support for more "socketed gem" modifiers, particularly those from essences
* Fixed a few minor issues

Version 1.1.0 (2016/09/20):
* You can now import all character data: passive tree, jewels, skills and items!
* Character import now has two options:
* Passive Tree and Jewels: imports the passive skill tree and any jewels socketed into it
* Items and Skills: imports all other equipped items, and any skills socketed into them
* When importing to an existing build:
* The passive tree will be replaced with the imported one
* Items (including jewels) will be added to the build, unless the item was added by a previous character import
* If you've previously added an item by copying it from ingame, the character import will still add it,
so you'll need to delete the old items after the import
* Skills will be added if no existing skill matches the new one ('match' meaning the same gems in the same order)
* The only data that cannot be imported is the bandit choices, as these aren't available from the API
* Several improvements have been made to the Skills system:
* You can now specify multiple active gems in a single skill setup (now referred to as a socket group)
* Hovering over an active gem will highlight the support gems which are applying to it,
and hovering over a support gem will highlight the active gems that it applies to
* The skills system should now be much more accurate at determining which supports can apply to active skill gems
* Supports granted by an item are now automatically applied to any skills socketed in that item
* Any such supports that you've added manually will be ignored due to the next change:
* Multiple copies of support gems are now handled correctly (only the gem with the highest level is used)
* Modifiers that depend on the absence of enemy status effects should now only apply in effective DPS mode
* Passive tree search now highlights using a red circle instead of flashing
* Updated the passive skill tree data

Version 1.0.29 (2016/09/14):
* You can now import passive tree links that have been shrunk with PoEURL.com
* You can choose to shrink passive tree links with PoEURL when exporting the passive tree
* Vaal auras actually work now!
* Fixed gem enabled state not being preserved when copying/pasting skills

Version 1.0.28 (2016/09/13):
* Fixed boss curse effectiveness modifier not applying
* Fixed issue relating to Prism Guardian's Blood Magic mod

Version 1.0.27 (2016/09/13):
* More updates to 2.4.0 uniques; most of them should have the correct roll ranges now
* Added dropdown list and autocomplete to the skill gem name field
* Skill gems can now be individually disabled
* Skill gems now default to level 20
* Evade Chance is now shown in side bar
* Passive/item stat comparisons now show percentage increase/decrease for many stats (DPS, life, etc)

Version 1.0.26 (2016/09/09):
* More updates to 2.4.0 uniques
* Re-nerfed Voidheart
* Hypothermia now correctly affects hits only and not damage over time
* Fixed gems sometimes appearing to be deleted when another gem in the same socketGroup was removed
* Added flat elemental damage to ring, amulet and glove templates

Version 1.0.25 (2016/09/06):
* More updates to 2.4.0 uniques
* Removed Prophecy league tag from all uniques
* Updated Voidheart to account for the non-nerf (poison chance is still 100%)
* Fixed resistances disappearing from the sidebar when the values are exactly 0
* Elemental Focus now correctly disables ignite/shock/freeze

Version 1.0.24 (2016/09/05):
* Added/updated more 2.4.0 uniques

Version 1.0.23 (2016/09/03):
* Added templates for all of the new item bases (except Two-Toned Boots, because they break things)
* Added a few more 2.4.0 uniques and added modifier ranges to some of the existing ones

Version 1.0.22 (2016/09/03):
* You can now copy and paste skills
* Added support for Illuminated Devotion (only Helmet/Gloves at the moment)
* Added Leo's ES recharge prefix to the Ring templates

Version 1.0.21 (2016/09/02):
* Added support for the reservation mod on Heretic's Veil
* Added the missing Strength tag to Warlord's Mark
* You can now view the changelog before applying an update
* Also added an about screen. Hi!

Version 1.0.20 (2016/09/02):
* Added Str/Dex/Int to side bar stat list (which also now has a scroll bar for users running low resolutions)
* Skill gems list in the skills tab now colours the gem name according to the gem's colour
* Now shows "Removing this item will give you" section for all items, not just jewels
* You can now equip items from both the "All Items" list and the uniques/templates list by Control+Clicking the item
* If there's two slots the item can go in, holding Shift as well will equip it in the second slot instead
* Jewels cannot be equipped in this way (since it'll probably put them in the wrong socket) but they will
still be added to your build if you Ctrl-Click them in the uniques or templates lists
* You can also now drag items from the databases straight into item slots to add and equip them in one go!
* And also drag items from the databases into the main items list

Version 1.0.19 (2016/09/02):
* Fixed error that would occur if you set your character level to 0
* Added support for "while Unarmed" modifiers
* Added latest patch changes
* Gem name input is a bit more lenient (it's somewhat case-insensitive now)

Version 1.0.18 (2016/09/02):
* Items now automatically equip when added to the build if there is an empty slot which the item can go in
* Automatically focus the edit control in the tree import/export popups
* Added attack speed to the spell dagger template. Whirling Blades yo!

Version 1.0.17 (2016/09/02):
* Added support for skill DPS multipliers; currently only Lightning Tendrils uses it (it has a 4x mutliplier)
* Fixed Lioneye's Fall not converting One Handed Melee and Two Handed Melee modifiers
* Added Accuracy Rating to helm and glove templates
* Side bar now shows you how far over the resistance caps you are

Version 1.0.16 (2016/09/02):
* Emergency fix for the passive tree controls

Version 1.0.15 (2016/09/02):
* Added support for Cast when Damage Taken, Cast when Stunned and Cast on Death (yes, really!)
* Added support for Radiant Faith
* Enabled mousewheel support on number edits, and added +/- buttons (character level, gem level etc)
* Clarified many of the field labels in the Calcs tab
* Added some tree %inc stats to the side bar

Version 1.0.14 (2016/09/01):
* Fixed tags on certain multipart skills not correctly applying
* Fixed energy shield not showing up on Sin Trek
* Dual Wielding modifiers will now apply
* Skills that can use both weapons still only use the main hand at the moment; that requires a bit more work to implement

Version 1.0.13 (2016/09/01):
* Added a scroll bar to the Items tab to fix the issue with low screen resolutions
* The scroll bar will automatically jump to the right when you start editing an item, then jump back when you save it
* This might be a little disorienting; need feedback on this
* Also fixed some minor issues with scroll bars (mouse wheel should now work on all of them)

Version 1.0.12 (2016/09/01):
* Updated tree to 2.4.0
* Added latest patch note changes

Version 1.0.11 (2016/09/01):
* Fixed node description searching
* Added + to Level of Socketed Minion Gems to helmet templates

Version 1.0.10 (2016/08/31):
* Fixed crash bug affecting some users

Version 1.0.9 (2016/08/31):
* Attempted fix for a crash bug some users have been experiencing

Version 1.0.8 (2016/08/31):
* Fixed issue preventing the standalone version from updating correctly

Version 1.0.7 (2016/08/31):
* Fixed items not being deleted after confirmation

Version 1.0.6 (2016/08/31):
* Added the missing Amulet slot to the item databases' slot dropdown

Version 1.0.5 (2016/08/31):
* Added "Save" button as an alternative to Ctrl+S

Version 1.0.4 (2016/08/31):
* Attempt to fix bug causing the top of the UI to be hidden under the title bar

Version 1.0.3 (2016/08/31):
* Made some tweaks to the build list screen to ward off some possible errors

Version 1.0.2 (2016/08/31):
* Fixed an error relating to multipart skills

Version 1.0.1 (2016/08/31):
* Fixed an error in the build list screen


Great tool! Thanks for sharing!

A "bug": Lack of the display of the total number of "available" skill points according to the char's level. For example, I finish a tree which uses 111 skill points. I need to know on what level the char need to be in order to have these points. Now the panel shows something like "111/121" skill points. So the char need to be "100 - (121-111) = Lvl 90". It would be nice to show this directly. The other planner has this feature which is very convenient.
Nice tool. But it's not calculating charges into the dps or it's just me who cannot find how to put it in there.
"
loonger wrote:
A "bug": Lack of the display of the total number of "available" skill points according to the char's level. For example, I finish a tree which uses 111 skill points. I need to know on what level the char need to be in order to have these points. Now the panel shows something like "111/121" skill points. So the char need to be "100 - (121-111) = Lvl 90". It would be nice to show this directly. The other planner has this feature which is very convenient.


Mouse over the points display at the top and a tooltip should tell you what the required level for the character is for the current passives tree. Note that this also depends on your Bandit choices.

As a bonus, mouse over the character's current level display and you'll get another handy surprise. :)


"
im_pad wrote:
Nice tool. But it's not calculating charges into the dps or it's just me who cannot find how to put it in there.


Configuration tab, under the "When In Combat" section there should be checkboxes for the different charge types (among other things)
Last edited by UltraNumb on Nov 30, 2016, 9:45:49 PM
Holy Shit your tool is amazing. Thank you so much, I can't believe this gem kept hiding from me for so many years.

Edit: What about more complicated DPS calculations involving helmet enchantments, poison, duration and temp chains?
Perception is reality.
Last edited by widardd on Nov 30, 2016, 11:09:40 PM
"
widardd wrote:
Holy Shit your tool is amazing. Thank you so much, I can't believe this gem kept hiding from me for so many years.

Edit: What about more complicated DPS calculations involving helmet enchantments, poison, duration and temp chains?


Poison, Duration and Temp Chains seems to work for me. Enchants would be nice though.
"
Kabushiki wrote:
"
widardd wrote:
Holy Shit your tool is amazing. Thank you so much, I can't believe this gem kept hiding from me for so many years.

Edit: What about more complicated DPS calculations involving helmet enchantments, poison, duration and temp chains?


Poison, Duration and Temp Chains seems to work for me. Enchants would be nice though.


Wow this is amazing, it doesn't seem to factor in poison stacking, though. But that's trivial to calculate! :)
Perception is reality.
Could you please add "Is enemy covered in Ash?" to the Configuration pane?

http://pathofexile.gamepedia.com/Xoph%27ethakk%27s_Heart
http://pathofexile.gamepedia.com/Ash

On the Breach announcement page you showcased a unique with a new mod, "Cover Enemies in Ash when they hit you". What does this mean?
This causes enemies to take increased Fire Damage and have less movement speed. Specifically:
20% less Movement Speed
20% increased Fire Damage Taken

https://www.pathofexile.com/forum/view-thread/1770220

Also, if possible, "Is enemy debuffed by Scorching Ray?" (-24% Fire Resistance)

http://pathofexile.gamepedia.com/Scorching_Ray

Last edited by Sitnave on Dec 1, 2016, 1:10:58 AM

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