Path of Building: Offline Build Planner [v1.4.71]

Introducing Path of Building: A new offline build planner for Path of Exile!

Path of Building is designed to be a one-stop-shop for creating and optimizing builds, featuring all the tools you'll need to plan your builds.

Quick summary of features:
* Passive skill tree planner, with support for jewels (including conversion jewels!)
* Skills planner
* Gear planner, featuring a built-in searchable uniques database
* Offensive and defensive stat calculations, with support for most skills, passive and item modifiers
* Can estimate your effective DPS, taking into account buffs, curses, resistances and more
* Life/mana reservation calculations
* Stat calculations are fully integrated with the skill tree and items, so you can see exactly how your character would be affected by any given passive skill or item
* Full character import: you can import the passive tree, gear and skill setups of any of your characters

For a full list of features, see the GitHub page.

Where can I get it?

You can download the installer from the Releases section of the GitHub page:
https://github.com/Openarl/PathOfBuilding/releases

There's a standalone version available there as well.

Screenshots
Spoiler

7K1rdP7
MXO26CS
1WZrDsU

Donate
If you'd like to help support the development of Path of Building, I have a Patreon page.

Version History
Current version: 1.4.71
Spoiler
Version 1.4.71 (2017/12/23):
This update adds full support for Abyss Jewels:
* You can now socket Abyss Jewels in items that have Abyssal Sockets
* Item modifiers that interact with Abyss Jewels are now supported
* Abyss Jewels can now be crafted using the "Craft item..." option
* Abyss Jewels socketed in items will now be imported when importing a character's Items and Skills
This update also adds support for item sockets:
* An item's sockets are now shown in the tooltip
* When editing an item you can now edit the sockets and links
* Item modifiers that interact with socket colours are now supported (e.g Prismatic Eclipse)
This update also adds support for Shaper/Elder items:
* Item tooltips now indicate if an item is a Shaper or Elder Item
* These items will need to be re-imported to be recognised as such
* When editing a Normal, Magic or Rare item you can set the item to be Shaper or Elder
* When crafting an item, setting it to Shaper or Elder will enable the corresponding modifiers
Other changes:
* Added Oni-Goroshi
* Added support for the Elemental Penetration support provided by Shroud of the Lightless
* Corrected the Critical Strike Chance per Power Charge modifier on Shimmeron
* Corrected the radius values of several skills that were updated in 3.1
* Fixed exported passive tree links to use the correct tree version

Version 1.4.70 (2017/12/17):
* Added the following new uniques:
* Ahn's Contempt
* Augyre
* Beltimer Blade
* Blasphemer's Grasp
* Detection/counting of equipped of Elder Items does not work yet
* Darkness Enthroned
* Does not function, as support for socketing Abyss Jewels in items is not implemented yet
* Hopeshredder
* Impresence (non-Cold variants)
* Inpulsa's Broken Heart (mostly non-functional for now)
* Lightpoacher (mostly non-functional; however Spirit Burst is supported)
* Magna Eclipsis
* Shimmeron
* Shroud of the Lightless
* Tombfist (mostly non-functional for now)
* Vulconus
* Added Corpse Explosion skill parts to the following skills:
* Bodyswap
* Cremation
* Detonate Dead (this allows the Spell part to benefit from Spell modifiers)
* Volatile Dead
* Updated rolls on many of the new uniques
* Added an option to the Configuration tab for "Are you always moving?"
* Corrected the maximum stack count for Wither (thanks DragoonZ)
* "Adds X to Y <Type> Damage to <Weapon> Attacks" stats should now be recognised correctly
* The "more Life" stat on Minion Life Support should now work correctly

Version 1.4.69 (2017/12/09):
* Added the following new uniques:
* Balefire
* Cyclopean Coil
* Gloomfang
* Grelwood Shank
* Impresence
* Nebuloch
* Watcher's Eye
* Updated Ahn's Might with its final mods
* Removed the obsolete 4x DPS multiplier from Lightning Tendrils

Version 1.4.68 (2017/12/09):
* Added the following new uniques:
* Bloodbond (including partial support for the Blood Offering skill; only the damage bonus works at present)
* Bubonic Trail (including the Death Walk skill)
* Coralito's Signature
* The Golden Rule
* Invictus Solaris
* Iron Heart
* Kalisa's Grace
* The Long Winter
* Oskarm
* Soul's Wick
* The "Corpse Life" option has been moved from the Skill Options section to the General section of the
Configuration tab, as it is now used by several skills
* Added an option to the Configuration tab for "# of Poison on You"

Version 1.4.67 (2017/12/09):
* Fixed error that occurs when trying to import a character's items

Version 1.4.66 (2017/12/09):
* Added support for the new skill gems
* Most should be fully or almost fully functional, with the exception of Mirrage Archer
* Added the following new uniques:
* Arborix
* Cane of Unravelling
* Doedre's Skin
* Giantsbane
* Leper's Alms
* Memory Vault
* Pure Talent
* Ralakesh's Impatience
* Stormcharger
* The Hungry Loop
* Note that it may not be fully functional for a while due to the difficulty involved in handling it
* The Poet's Pen
* Vix Lunaris
* White Wind
* Wraithlord
* Yoke of Suffering
* Applied the 3.1 changes to the following uniques:
* Rise of the Phoenix (thanks twiz-ahk)
* Queen of the Forest (thanks xmesaj2)
* Atziri's Acuity
* The Baron
* Doomfletch/Doomfletch's Prism
* Lion's Roar
* Omen on the Winds
* Witchfire Brew
* Other uniques are awaiting confirmation of wording changes
* Added Dialla's Malefaction and Malachai's Mark
* Note that Dialla's Malefaction is non-functional as it requires significant changes to support it
The following changes are courtesy of eps1lon:
* Added an option to the Configuration tab for "Used a Movement Skill Recently"
* Fixed variants for Berek's Pass's increased Fire Damage stat

Version 1.4.65 (2017/12/07):
Apologies for the lack of updates recently; I've been very busy. I'll try and manage a few more updates over the
coming weeks, but I can't make any promises yet.
* Passive tree updated to 3.1
* You can now rename builds and folders to change only the case of letters
* Node tooltips now correctly update when cancelling alternate path tracing
* Fixed Discharge's damage penalty when triggered
* Fixed Multistrike's attack speed bonus to only apply to Melee attacks
* Fixed various Skeleton-related modifiers that were being recognised but were not functioning correctly
* Fixed issue where the program's UI wouldn't be correctly scaled when opened in a non-maximised state

Version 1.4.64 (2017/10/01):
* Trap Throwing Time, Mine Laying Time, and Totem Placement Time are now calculated and shown in the sidebar
* Special thanks to aggixx for measuring the base time of those animations
* Trap Cooldown is now shown in the sidebar (in addition to the Calcs tab)
* Trap Trigger Radius and Mine Detonation Radius are now calculated and shown in the Calcs tab
* Added support for Vaal Breach
* All Configuration tab options upon which any Support gems depend are now permanently visible, even if enabling
them would have no effect
* Corrected the "Elemental Resistances while on Low Life" stat on Honourhome
* The Melee Damage buff from Phase Run now correctly excludes Totem skills
This update also reworked the program's window initialisation code.
The most visible change is that the program's main window now opens while the program is initialising, but this
rework is primarily intended to solve three uncommon issues:
* The program would crash when launched on a non-primary monitor on certain systems
* The program's UI would be offset when running on systems with certain Intel HD Graphics driver versions
* The program would crash when launched using Wine

Version 1.4.63 (2017/09/16):
* Added descriptions for support gems
* The Caustic Cloud from Beacon of Corruption is now correctly affected by Area Damage modifiers on the minion
* Gaining immunity to Curses now correctly prevents self-Curses from applying
* Buffs granted by support gems are no longer incorrectly affected by buff effect modifiers of the linked skill
* Fixed issue causing gem sorting and stat differences to be incorrect when Empower/Enhance/Enlighten are selected

Version 1.4.62 (2017/09/01):
* The instant Leech modifier on Atziri's Acuity should now be recognised correctly
* Fixed issue preventing modifiers to the damage of Channelling skills from applying to Damage over Time
* Fixed issue causing the Innervation buff to apply regardless of the setting in the Configuration tab

Version 1.4.61 (2017/08/21):
* The Secondary Durations for Blight, Frost Bomb and Phase Run are now calculated and shown in the Calcs tab
* Added an option to the Configuration tab for "# of Shocked Enemies Killed Recently"
* Added support for the "Your Spells are disabled" modifier on Gruthkul's Pelt
* Poison/Bleed Chance on weapons is now correctly local

Version 1.4.60 (2017/08/21):
* The main Socket Group selector in the sidebar now shows the Socket Group tooltip when you hover over it
* Updated the skill data for Charged Dash to reflect the changes made in 3.0.1
* Modifiers that apply when holding a Shield now correctly apply when Necromantic Aegis is allocated
* The stat comparison for Total DPS inc. Poison is now more intuitive when gaining or losing the ability to Poison
* Updated the "Is the enemy a Boss?" option to remove the Ailment Duration modifiers from Shaper/Guardian
* Corrected the base Energy Shield roll on Martyr's Crown
* Corrected the Critical Strike Multiplier penalty on Ungil's Harmony
* Updated the Poison Chance modifiers on Snakebite and Cospri's Will

Version 1.4.59 (2017/08/14):
With this update, new builds will default to 3.0, and the version selection dialog will no longer display.
Builds can still be converted to 2.6 via the Configuration tab. All 2.6 builds will continue to work as normal,
however from this point some new features may only be available for 3.0 builds.
* The Helmet enchantments for the new skills are now available in the item enchanting system
* The resistance penalties from completing Act 5/10 can now be disabled using a new option in the Configuration tab
* Removed the attack rate cap for Blink/Mirror Arrow clones, which is no longer present in 3.0
* An explanatory message is now shown in the sidebar if the main skill is disabled (e.g if no compatible weapon is equipped)
* Fixed the Burning Damage roll on Pyre
* Fixed the flat Physical Damage rolls on Widowmaker
* Fixed the Elemental Resistances roll on Immortal Flesh
* Fixed issue preventing Socketed Gem modifiers from applying to gems socketed into the alternate weapon set

Version 1.4.58 (2017/08/09):
* Added all of the new uniques
* Added support for the Void Gaze skill granted by Eber's Unification
* Added support for the Storm Cascade skill granted by The Rippling Thoughts
* The other skills granted by the new uniques are only partially supported at the moment (no support for the minions)
* Charged Dash now has a "Travel distance" option in the Configuration tab
* Updated the total available passive skill points
* Burn faster/Burn slower should both now be calculated correctly
* Modifiers to life/mana/ES recovery rate should now only affect recovery over time
* The build list now uses natural sort order (so "Foo 50" comes before "Foo 100")
* The gem selection dropdown now accepts "active" as a filter keyword in additional to other gem tags (such as "support")
For 2.6 builds:
* The link created when exporting the passive tree now opens in the 2.6.2 version of the offical passive tree viewer

Version 1.4.57 (2017/08/05):
* Now that 3.0 is live, the warning that was shown before importing to 3.0 builds is now shown for 2.6 builds instead
* The program now behaves correctly when attempting to import from an account with a private profile
For 3.0 builds:
* Lioneye's Fall now correctly transforms modifiers that grant Ailment Damage while wielding melee weapons

Version 1.4.56 (2017/08/04):
* AoE Radius is now shown in the sidebar and stat comparison tooltips
* The duration of Wither is now correctly affected by Temporal Chains
* Frozen enemies are now correctly considered to be chilled as well
For 3.0 builds:
* Updated skills and item modifiers from the patch data
* Updated the Bleeding bonus damage against moving enemies
* Added support for the Death Aura skill granted by Death's Oath
* Equipping Varunastra now correctly allows "Ailment Damage while wielding X" modifiers of the appropriate types
to apply (thanks Spawnbroker)

Version 1.4.55 (2017/08/04):
* Fixed an issue where the stat difference tooltip on the gem enable checkbox would sometimes fail to update
* Added an option to the Configuration tab for "Are you Bleeding?"
For 3.0 builds:
* The Innervation buff can now be enabled using a new option to the Skill Options section of the Configuration tab
* Dark Pact now uses the Totem's life when linked to Spell Totem
* The increased Chaos Damage taken from the Spreading Rot jewel now applies when "Is the enemy Hindered?" is enabled

Version 1.4.54 (2017/08/03):
* Modifiers to Burn rate should now be simulated correctly
For 3.0 builds:
* Added support for the %-of-Life damage scaling for Dark Pact
* Note that the values are not final, and will change when the patch is released
* For Cast on Skeleton, the skeleton life must be input in the Configuration tab
* Corrected the charge bonuses which weren't reverted properly
* Fixed the "Elemental Damage added as Chaos" modifier on Atziri's Promise; re-import from the unique DB
* Fixed the new life modifier on Death's Oath

Version 1.4.53 (2017/08/03):
* Added Inya's Epiphany, Volkuur's Guidance and The Coming Calamity
* Fixed an issue where the effect of the Conflux Buff option would persist after Shaper of Desolation is deallocted
For 3.0 builds:
* Updated the passive tree to the final version
* Updated the charge bonuses
* Applied most of the unique changes that hadn't already been applied
Still to be added:
* Some skill changes (waiting for the patch data to become available)
* The new skill granted by Death's Oath
* The changes to Shock and Chill

Version 1.4.52 (2017/07/30):
* Fixed an issue where attack skills could fail to utilise weapons in the second weapon set
For 3.0 builds:
* Added preliminary support for Charged Dash, Dark Pact, and Storm Burst

Version 1.4.51 (2017/07/29):
For 3.0 builds:
* Applied the unique flask changes from the Beta patch
* Added the new threshold jewels from the Beta patch
* The Ruthless Blow damage multiplier now correctly applies to Melee Damage only

Version 1.4.50 (2017/07/29):
* Fixed an error that could occur when dragging items into builds with Animate Weapon
For 3.0 builds:
* Applied the passive tree, skill, charge and item base changes from the Beta patch

Version 1.4.49 (2017/07/27):
* Added an option to the Configuration tab to activate the periodic Block chance buff from Bastion of Hope
* The stat difference tooltip shown in the gem list should now be correct when the default gem level or quality are set

Version 1.4.48 (2017/07/27):
This update brings several improvements to the Skills tab:
* The gem selection list has been improved:
* Compatible support gems are now sorted to the top of the list
* Gems are sorted by DPS by default; this can be disabled per-build using a new option below the Socket Group list
* The check mark that designates compatible support gems is now coloured according to the effect it has on your DPS;
green/red indicates a DPS increase/decrease, and yellow indicates no change
* Aura, buff and curse skill gems are now marked with a plus sign that is coloured in the same way as the check mark
* Added two options below the Socket Group list for default gem level and quality; these are saved per-build
* Gem slots are no longer removed when empty, but can instead be removed using the new "X" button to the left of the slot
Other changes:
* Added the recently announced 3.0 uniques
* Added options to the Configuration tab for "Are you always stationary?" and "Are your minions always on Full Life?"
* Corrected the ranges on Mantra of Flames
For 2.6 builds:
* Converted the rare templates to the new template style
For 3.0 builds:
* The Decay modifier from Essence of Delirium should now be recognised correctly

Version 1.4.47 (2017/07/18):
* Added support for Mantra of Flames
* Note that the buff count is not guaranteed to be correct under all conditions
For 3.0 builds:
* Updated Arcane Surge with the changes from the Beta patch

Version 1.4.46 (2017/07/18):
* The passive tree search field can now also match node type (keystone/notable/normal)
* Modifiers that apply to gems socketed in items can now apply to minions summoned by those gems
* Improved the program's startup time
For 3.0 builds:
* Fixed error when using The Consuming Dark

Version 1.4.45 (2017/07/17):
* Fixed issue causing tooltips in the Shared Items list to display modifier ranges instead of specific values
* Fixed the node location display in the Items tab covering jewel tooltips
* Fixed issue preventing affixes on pre-1.4.18 crafted Flasks and Jewels from being recognised
For 3.0 builds:
* Updated many uniques with changes from Beta

Version 1.4.44 (2017/07/14):
* The Item Crafting UI has been improved:
* Tiers of modifiers are now collapsed into a single entry in the affix selectors
* Sliders now appears below each affix selector that allow you to set both the tier and roll of the modifier
* The Items tab now shows a vertical scroll bar when necessary
* Knockback Chance/Distance calculations have been added to the Other Effects section of the Calcs tab
* Various minor tweaks and fixes
For 3.0 builds:
* Applied the skill and passive tree changes from the Beta patch

Version 1.4.43 (2017/07/06):
* Spectral Spirits (from Essence of Insanity) are now considered to always be on Full Life
For 3.0 builds:
* Arcane Surge can now applied by Totem skills (as placing the totem can trigger the buff)
* Fixed error when trying to use the 3.0 version of Drillneck

Version 1.4.42 (2017/07/06):
For 3.0 builds:
* Applied the skill, passive tree, and unique changes from the Beta patch
* Added the Doryani's Touch skill granted by Doryani's Fist
* Added Arcane Surge, Onslaught and Ruthless support gems

Version 1.4.41 (2017/07/03):
This update introduces a new style of rare template which utilises the item crafting system.
These templates are available on the same set of bases and with the same sets of pre-selected modifiers as the
old templates, but since they are crafted items they have access to all possible modifiers instead of a subset.
These templates are only being trialed for 3.0 builds at present, but if the feedback is positive then they will be
back-ported to 2.6 as well.
Other changes:
* Added support for the Conflux buffs granted by Shaper of Desolation, using a new option in the Configuration tab
* Fixed error that occured when trying to copy an item set

Version 1.4.40 (2017/07/01):
* Added support for Manifest Dancing Dervish
* With that addition, the program should now support all active and support skills currently in-game
* Animated Guardians now correctly benefit from inherent Dual Wielding bonuses
* Glove enchantment skills no longer incorrectly benefit from support gems

Version 1.4.39 (2017/06/30):
* You can now apply enchantments to Gloves
* Added support for all Glove enchantment skills
* Various minor tweaks and fixes

Version 1.4.38 (2017/06/29):
* Added support for Devouring Totem
* Added basic support for Conversion Trap (calculations for mana cost, cooldown and duration)
* With the addition of support for those skills, the program now has support for all skill gems currently in-game
* Fixed issue introduced in 1.4.37 that prevented minions from gaining block chance from Necromantic Aegis shields
* The Melee Damage bonus from the Punisher buff is now correctly Physical-only
* Modifiers to the effect of Fortify should now apply correctly

Version 1.4.37 (2017/06/26):
This update adds support for item sets:
* Item sets allow you to easily switch between different gear configurations in your build
* In the Items tab, click "Manage..." above the item slots to add or manage item sets
* There's also a shared item set list, which allows you to share entire sets of items between your builds
Other changes:
* Added support for Animate Weapon and Animate Guardian
* These skills utilise the new item set system; to equip items on Animated minions, create a new item set and
equip the items, then select the item set in the dropdown in the sidebar
* You can now zoom the passive tree with Page Up/Down in addition to the scroll wheel and Ctrl+Left/Right Click
* Various minor tweaks and fixes

Version 1.4.36 (2017/06/22):
* The Consuming Dark is now properly supported; previously, both Chaos and Physical would Poison
For 3.0 builds:
* Updated item affixes; this will correct various oddities, such as missing affix names or incorrect values

Version 1.4.35 (2017/06/21):
* Added skill parts to Reave and Vaal Reave for selecting the stage count
For 3.0 builds:
* Updated many uniques with changes from the 3.0 beta
* The split Net Regen calculation for Mind over Matter now only occurs when Life Regen is the dominant regen source
* This should fix the interaction between MoM and LL RF

Version 1.4.34 (2017/06/19):
* Bleed and Ignite DPS are now shown in the Minion section of the sidebar
* The Mana Regen and ES Recharge calculations now correctly handle Recovery modifiers
For 3.0 builds:
* The damage of Minion Ailments have been corrected; previously they were using the same damage ratios as players,
when in fact they now deal 50% less Poison and Ignite damage, and 86% less Bleeding against stationary targets
* Note that the player damage ratios were increased in 3.0, so this restores minions to their previous damage

Version 1.4.33 (2017/06/18):
For 3.0 builds:
* Updated the wording of various passives
* Many conditional modifiers on passives will now apply to Ailments
* Frostbolt and Ice Nova now have a "Cast on Frostbolt?" option in the Configuration tab to enable the 40% more Damage
* Updated poison and bleed damage ratios to 20% and 70% respectively
* The Bleed, Poison and Ignite sections of the Calcs tab now include breakdowns of the source damage for those ailments
* The breakdowns for Bleed, Poison and Ignite DPS have had some minor improvements in wording
* Damage Multiplier for Ailments from Critical Strikes is now displayed in the Crits section of the Calcs tab
* It should also now be calculated correctly
* All sources of added base damage should now apply to Ailments if they can also apply to the hit

Version 1.4.32 (2017/06/17):
* Fixed error caused by Punishment
For 3.0 builds:
* The "# of Poison on Enemy" option in the Configuration tab now works for Vile Toxins

Version 1.4.31 (2017/06/16):
* The Buff/Debuff Skill lists in the Calcs tab now have breakdowns that list all the modifiers granted by those skills
* Added an option to the Configuration tab for "Are you always on full Energy Shield?"
* Fixed issue causing gems with a low maximum level to sometimes be assigned the wrong default level
* Fixed issue causing the slot dropdown in the Skills tab to fail to update correctly under some conditions
For 3.0 builds:
* The new support gems have been updated with the new data from the beta patch
* Applied the following changes from the beta patch:
* Blade Vortex's per-blade damage multiplier now applies to Ailments
* Flameblast's per-stage damage multiplier no longer applies to Decay
* Incinerate's per-stage damage multiplier no longer applies to Decay
* Blade Flurry's per-stage damage multiplier no longer applies to Decay
* Minion's Decay DPS is now shown in the sidebar
* Immolate and Hypothermia's conditional modifiers now apply to Ailments
* Unbound Ailments's modifier to Effect of Ailments should now function correctly
* Fixed issue causing the "increased Physical Damage taken" stat from Maim Support to sometimes apply multiple times

Version 1.4.30 (2017/06/16):
* Mind over Matter is now displayed in the Damage Taken section of the Calcs tab, instead of Other Defences
For 3.0 builds:
* Mind over Matter is now factored into the Net Regen calculation; Net Life Regen and Net Mana Regen are calculated
and displayed separately

Version 1.4.29 (2017/06/15):
* Fixed an error that occasionally appeared when editing gems in the Skills tab
For 3.0 builds:
* Damage multipliers for skill parts (e.g Flameblast stages) should now correctly apply to Decay

Version 1.4.28 (2017/06/14):
For 3.0 builds:
* Deadly Ailments' Ailment Damage modifier should now correctly apply to Ignite
* Fixed error caused by setting quality on Unbound Ailments

Version 1.4.27 (2017/06/14):
* Added support for the additional totem modifier on Skirmish
For 3.0 builds:
* Added preliminary support for the 11 new support gems
* Note that these gems are still using pre-release data, so some stats may change once the beta patch is available

Version 1.4.26 (2017/06/12):
* Added Bramble Cobra to the spectre library
* Added support for the Chaos degen from Forbidden Taste
For 3.0 builds:
* Damage multipliers for skill parts (e.g Flameblast stages) should now correctly apply to Damaging Ailments
* Added damage from buffs (e.g Heralds, Anger) should now correctly apply to Damaging Ailments
* Fixed the multiplier on Remote Mine

Version 1.4.25 (2017/06/11):
* Added options to the Options dialog to show thousands separators in the sidebar or Calcs tab
* Fixed error that could result from importing a character into a 3.0 build
* A warning is now shown before importing a character into a 3.0 build

Version 1.4.24 (2017/06/09):
* Converting builds between game versions will now automatically update the names of gems that been renamed
For 3.0 builds:
* Updated the base damage for Zombies, Raging Spirits and Skeleton Warriors
* The duration penalty from Rapid Decay should now apply correctly

Version 1.4.23 (2017/06/09):
* Fixed issue causing some of the item type filters in the unique and rare databases to disable the other filters
For 3.0 builds:
* Modifiers to Area Damage should now apply to all instances of Area Damage over Time (Righteous Fire, Vortex, etc)
* Modifiers to Skill Effect Duration will now apply to Puncture's Bleed and Viper Strike's Poison
* The Decay calculation has been updated to account for the Damage over Time changes
* Elemental Damage with Attacks now correctly affects Ignite

Version 1.4.22 (2017/06/09):
* Fixed bug causing certain skill stats to be ignored; this notably affected Blade Vortex and Wither
For 3.0 builds:
* Applied the Damage over Time changes
* The new DoT code hasn't been tested as thoroughly as it needs to be, so it may have mistakes
* Updated the bandit rewards
* Reverted some unintended changes to minion's skills made in 1.4.21

Version 1.4.21 (2017/06/08):
For 3.0 builds:
* Updated skills (except for skills used by minions and spectres)
* Updated item bases
* Updated item modifiers (affixes, corrupted, master)
* Vaal Pact should now work correctly

Version 1.4.20 (2017/06/08):
* You can now create builds for the 3.0 beta:
* You can choose the game version when creating a Build
* You can convert a build between versions using the new "Game Version" option in the Configuration tab
* All existing builds default to 2.6
For 3.0 builds:
* The passive tree has been updated
* Other changes (such as the Damage over Time overhaul) are still to come

Version 1.4.19 (2017/06/07):
* The build list now has support for folders
* Importing from a build code no longer requires you to name the build before importing
* Fixed an error that could appear while using the item text editor

Version 1.4.18 (2017/06/03):
* The "Craft item..." feature has been significantly enhanced:
* Modifiers are now available for all item types, not just Flasks and Jewels
* The affix lists now obey all restrictions that prevent certain modifiers from appearing together
* For example, selecting "inc. Attack Speed with Bows" on a jewel will exclude "inc. Physical Damage with Axes"
* You can now add custom modifiers to Magic and Rare items using the new "Add modifier.." button
* For applicable item types you can choose from Master and Essence modifiers, in addition to writing your own modifier
* All master mods have been removed from the rare templates, since they can easily be added using the new option
* Additional type filters have been added to the Unique and Rare databases
* Added a "# of Poison on Enemy" option to the Configuration tab for Growing Agony
* The Poison section in the Calcs tab now displays Max Poison Stacks
* Added Merveil's Blessed to the spectre library
* Orb of Storms no longer incorrectly benefits from modifiers to area damage
* Various minor tweaks and fixes

Version 1.4.17 (2017/05/29):
* Added base radius for Zombie's slam
* Minions (including Spectres) will now show the correct attack range for their melee skills
* Fixed an error that would appear when equipping Blood of Corruption
* Corrected the radius for Infernal Blow

Version 1.4.16 (2017/05/27):
* Items can now be corrupted via the new "Corrupt..." button that appears when viewing the item
* Explosive Arrow's additional radius per fuse is now factored into the area calculation
* Fixed an error that would sometimes appear when editing gems in the Skills tab

Version 1.4.15 (2017/05/26):
This update adds support for level and attribute requirements:
* Item tooltips now show level and attribute requirements
* Level requirements shown for items imported from in-game may be lower than in-game; this cannot be avoided
* Some previously-imported items may display a more accurate level requirement if they are re-imported
* The gem selectors in the Skills tab now have tooltips that show level and attribute requirements, plus some other details
* The sidebar now shows your attribute requirements if they aren't met
* The Attributes section of the Calcs tab now shows attribute requirements, with detailed breakdowns
Other changes:
* Witchfire Brew's Vulnerability aura now interacts correctly with Umbilicus Immortalis

Version 1.4.14 (2017/05/24):
* Added an option to the Configuration tab for "Have you been Crit Recently?"
* Fixed some issues with item templates and the All items/Shared items lists

Version 1.4.13 (2017/05/20):
* Detonate Dead now has an input in the Configuration tab for "Corpse Life"
* Added support for Hungry Abyss

Version 1.4.12 (2017/05/19):
* The Items tab now has a "Shared items" list which is shared between all of your builds
* Added an Options screen, accessed via a new button at the bottom left corner. The following options have been added:
* Proxy server: specifies the proxy that the program should use when updating or importing characters
* Build save path: overrides the default save location for builds
* Node Power colours: changes the colour scheme used for the node power display
* The breakdowns for hit damage types now show the percentage of total hit damage that is being dealt as that type
* The stat differences shown in passive skill tooltips can now be toggled on and off by pressing Ctrl+D
* Some friendly toasts have set up camp in the bottom left corner, and may appear occasionally to convey various messages
* With the new installer versions, the program will always update itself when started for the first time, but will still
start even if the update check fails

Version 1.4.11 (2017/05/16):
* Fixed a stack overflow error that could occur when trying to view breakdowns in the Calcs tab
* Fixed interaction between weapon swap and skills granted by items
* Consolidated the program's various list controls; their appearence and behaviour should be largely unchanged,
aside from some minor enhancements
* Various minor tweaks and fixes

Version 1.4.10 (2017/05/12):
* Added support for weapon swap:
* You can switch between the two weapon sets using the new buttons above the Weapon 1 slot on the Items tab
* Skills in the inactive weapon set are automatically disabled
* Switching weapon sets will automatically update the main skill selection if the current main skill is socketed in the
set being deactivated and there is a skill socketed in the set being activated
* Importing character items will now import both weapon sets
* Added support for "X% chance to deal Double Damage" modifiers
* The comparison tooltip for passive trees now displays the number of refund points needed to switch to that tree
* Added an option to the Configuration tab for "# of Freeze/Shock/Ignite on Enemy" (for The Taming)
* Fixed several anomalies in the handling of duplicate support gems
Also, for those interested in supporting the development of the program I now have a Patreon page.
You can find the link in the About window.

Version 1.4.9 (2017/05/08):
* AoE Radius and Weapon Range are now calculated and displayed in the "Skill type-specific Stats" section of the Calcs tab
* The breakdowns for those calculations feature a visual display of the area size
* The base radius values of some skills are not known, so they will not be shown
* Explosive Arrow now has separate skill parts for 1 fuse and 5 fuses
* Added support for Convocation
* Rallying Cry's buff is now able to affect minions
* The character limit for build names has been increased to 100; the build list has also been widened
* Spells of the correct type will now be considered to be Triggered when socketed into Mjolner and Cospri's Malice
* Infernal Blow no longer incorrectly benefits from modifiers to area damage

Version 1.4.8 (2017/05/02):
* Added a Physical Damage Reduction estimate for Armour; by default the estimate is made using the same damage value
used in-game on the character sheet, but it can be overriden using a new option in the Configuration tab
* Added a new "Damage Taken" section to the Calcs tab that shows the incoming damage multipliers for each damage type
* These factor in mitigation (resistances/armour) and modifiers to damage taken
* The multipliers for hits and DoTs are calculated and shown separately
* The multiplier for Physical hit damage includes the Physical Damage Reduction estimate mentioned above
* Added self-degen calculations for Righteous Fire and Blood Rage:
* The sidebar will display "Total Degen" and "Net Regen" (Total Regen minus Total Degen)
* Detailed breakdowns for these calculations can be found in the new Damage Taken section of the Calcs tab
* Added combined avoidance chances for Melee/Projectile/Spell to the Other Defences section of the Calcs tab which
factor in evasion, block, and dodge
* Added support for Arrow Dancing
* The "increase maximum Life if no worn Items are Corrupted" stat on Voll's Vision should now apply correctly
* Corrected the range of the life modifier on The Perfect Form
* Corrected The Alyardex's variants
* Fixed issue that prevented the program's title bar from appearing at low screen resolutions

Version 1.4.7 (2017/04/20):
* A new section has been added to the Configuration tab for Map Modifiers and Player Debuffs
* This section contains options for simulating many map modifiers, as well as self-curses
* Added support for Self-Flagellation
* Corrected the range of the increased Physical Damage modifier on Edge of Madness

Version 1.4.6 (2017/04/20):
* Fixed bug introduced in 1.4.5 that prevented Onslaught and Unholy Might from applying correctly
* The minion modifiers on the jewel templates are now correctly hidden when their value is set to 0

Version 1.4.5 (2017/04/19):
* Added support for Goatman Fire-raiser's Magma Orb skill
* Demigod items and legacy (pre-1.2.0) quiver types can now be imported
* Fixed issue causing the enchanting UI to only show enchantments for the first skill in each socket group
* Fixed issue preventing the life/mana leech boot enchantment from working

Version 1.4.4 (2017/04/17):
This update fixes two issues affecting the damage calculations for minions.
As a result, the calculated DPS for many minion skills will change to some degree:
* All golem skills will gain up to 25% DPS
* Other minion's attacks will generally lose up to 30% DPS, but some may gain DPS
* Other minion's spells are generally unaffected, but some will gain up to 10% DPS
* Zombies, Skeleton Warriors and Raging Spirits are not affected
Other changes:
* Improved the DPS calculation for Blade Vortex skills used by spectres:
* The blade count can be set using a new option for Raise Spectre in the Configuration tab
* The skills now have a hit rate override, which allows the DPS to be calculated properly
* Added support for the Raise Spiders skill granted by Arakaali's Fang
* Added support for the Spectral Spirits skill granted by Essence of Insanity
* Added the attack rate cap for Blink/Mirror Arrow clones

Version 1.4.3 (2017/04/16):
* Added Fighting Bull, Kraityn's Sniper, Shadow Lurker and Kaom's Chosen to the spectre library
* Added options to the Configuration tab to enable charges for all minions
* Corrected the minion damage modifier on the Cobalt Jewel template, and added the minion life modifier
* Fixed issue causing minions to trigger Elemental Equilibrium

Version 1.4.2 (2017/04/16):
* Added support for Beacon of Corruption's Caustic Cloud (adds an extra 'Caustic Cloud' skill to your minions)
* Added Goatman Fire-raiser, Towering Figment, Noisome Ophidian and Pocked Lanternbearer/Illuminator to the spectre library
* Fixed the flat mana modifier on Grand Spectrum

Version 1.4.1 (2017/04/16):
* Added Slashed Miscreation, Spectral Scoundrel and Cannibal Fire-eater to the spectre library
* The DPS for monster versions of Blade Vortex won't be accurate yet
* Added support for the modifier on The Anima Stone that grants an additional golem with 3 Primordial jewels
* The Zombie's Slam skill should now count as a melee skill
* Minion and Totem Elemental Resistances Support now correctly applies resistances to minions
* Fixed the minion damage conversion from The Scourge
* Fixed the golem damage modifier on Primordial Harmony
* Fixed the Zombie Slam modifiers on Violent Dead

Version 1.4.0 (2017/04/15):
This update adds support for Minions:
* Added support for the following skills:
* Blink Arrow
* Mirror Arrow
* Raise Spectre:
* A library of commonly used spectres has been added; with Raise Spectre selected as the main skill,
you can click "Manage Spectres..." to browse it and add spectres to your build
* The level of the spectre can be set via a new option in the Configuration tab
* Spectre curses are disabled by default, and can be enabled in the Configuration tab
* Raise Zombie
* Summon Raging Spirit
* Summon Skeletons
* Vaal Summon Skeletons (except generals)
* Summon Spectal Wolf (from The Scourge)
* Added minion support for:
* Summon Chaos Golem
* Summon Flame Golem
* Summon Ice Golem
* Summon Lightning Golem (the Wrath aura can be enabled via a new option in the Configuration tab)
* Summon Stone Golem
* Added support for:
* Minion Instability (adds an extra 'Minion Instability' skill to your minions)
* Necromantic Aegis
* Most minion-related helmet enchantments
Other changes:
* A new section has been added to the Configuration tab for skill-specific options
* The section will only appear if at least one of your skills have options
* The only options added so far are those mentioned above, but more will be added later
* Skill cooldowns are now calculated and displayed
* Corrected or updated the wording of modifiers on several uniques
* Fixed several "NaN" values that could appear for mana-related stats when Blood Magic is allocated
Last edited by Openarl on Dec 24, 2017 11:08:57 AM
Last bumped on Feb 17, 2018 7:08:47 PM
Editing this post cause I've had some questions about it. Clarification: this is all for the very first release of the program. It works great now. Use it!

Original Post
Oh wow, Emmitt has competition! Will definitely give this a try, sounds like you've put some neat features in.

Edit:

Feedback


Interface seems a bit clunky compared to poeskilltree/poeplanner/etc. Opening the skill tree right away and being able to paste a build and maybe save it later is a lot better than having to start by creating the build. I personally often use poeskilltree to browse random builds from other people rather than purely to make my own, so this would be a tangible difference.

Trying to add a skill: firstly, it should have a dropdown for skills. Secondly, I assume it autocompletes but as soon as I had a unique string this happened (can't reproduce though):

ek8Dd35

Seems sensible to default gem level to 20, since that's the number people will care about the vast majority of the time.

Similar error happened when deleting some skills

m8wi7y0

Same error again when trying to import a build, although it doesn't seem to stop import from working.

Same error popping up constantly trying to add gear, etc. Probably going to stop fiddling until you fix this.
Have you done something awesome with Sire of Shards? PM me and tell me all about it!
Last edited by viperesque on Dec 4, 2016 7:14:15 PM
Ok, fixed that bug and another one which some people are encountering at the build list screen.
Run an update check to get the new version.

Thanks for the feedback!

Edit: That's a good point about being able to just import a tree and save later. I'll see what I can do :). A dropdown for skills might be a good idea although it'd be a very long list; however the program already allows you to abbreviate skill gem names in pretty much any way you'd care to, so you don't need to type out the full names.
Last edited by Openarl on Aug 31, 2016 3:52:05 AM
Win 10 gave me warning on startup, you might want to look into it (sorry dont remember what it was). Also if possible, it would be better if client had assets attached from start instead of downloading them on start.

Quite like it, gui seems clean and transparent, additional stats look very usefull, and this "node power" seems... intereting.

However, autopathing is very much needed (or more visable/easier to find). Highlighting is a little medicore, and notables arent highlighted.
And stats tab would be welcome (% increases etc), since its easier to judge build without adding items.

Sorry for cricique right from the bat, overall good job.
Last edited by MrokPandy on Aug 31, 2016 4:34:04 AM
"
Completed 13 ChallengesMrokPandy wrote:
Win 10 gave me warning on startup, you might want to look into it (sorry dont remember what it was). Also if possible, it would be better if client had assets attached from start instead of downloading them on start.

Quite like it, gui seems clean and transparent, additional stats look very usefull, and this "node power" seems... intereting.

However, autopathing is very much needed (or more visable/easier to find). Highlighting is a little medicore, and notables arent highlighted.
And stats tab would be welcome (% increases etc), since its easier to judge build without adding items.

Sorry for cricique right from the bat, overall good job.

No need to apologize! This is exactly the sort of thing I'm looking for.

1. Not sure about the Windows 10 thing; I'm using 7. I'll look into it. The reason it downloads the assets on first run is so that it always installs the most recent version; that being said I could pack a few more of the files into the installer. I'll see :).
2. What exactly do you mean by autopathing?
3. The highlighting could use an improvement. I agree that it isn't very visible at the moment.
4. The % increases for most of the stats are shown in their respective sections of the Calcs tab. For example, % increase Life is in the Life section (labeled 'Spec %'; actually the labeling could be clearer...). It doesn't show all of them though; maybe a separate summary tab for them would be useful.
"
Completed 24 ChallengesOpenarl wrote:

Edit: That's a good point about being able to just import a tree and save later. I'll see what I can do :). A dropdown for skills might be a good idea although it'd be a very long list; however the program already allows you to abbreviate skill gem names in pretty much any way you'd care to, so you don't need to type out the full names.

Dropdown with input and autocompletion?
Seems good and cover both situations (you can manually scroll and choose or just type and select from results, like poe.trade dropdowns)
I had the crash problem with the zip-Version but fixed it via the Issue page on github. The skilltree looks a bit funky when zooming out but that's nothing that really bothers me. Only tested it for 1 min so far but I will use it more towards the evening.

Your funtion to search for uniques and their effects was what urged me to try it out. It works as I had hoped and just made your app my new default build planer if I don't find any problems tonight. Much appreciated and keep up the good work.
Last edited by mey1R on Aug 31, 2016 9:06:10 AM
Im really sensitive to automatic downloads/installations, but decided to trust this one
(mostly because it sneaked up on me, wouldn't download if i had a choice)

By autopathing i mean picking nodes that interest me and letting program pick shortest path through stats etc: Choosing life nodes, some deps a few notables and a keystone, and program links them on tree.
I got addicted to this feature from emmitts tree, since its fast and efficient, and rarely needs my input with optimisation if i pick correctly.

Ok right, you can see those things on calc page, a little cluttery, but maybe I just need to get used to it.

And I noticed shift fearure, seems useful!
Im going to remake my build (after patchnotes hit my mjolner :( ), we'll see how it goes.

EDIT: Helmets are missing +x to minion spells, not that important but usefull to put on beforehand if im doing items already
Also it would be good to be able to write amount of bonus on item by hand rather than slider, or both. For ocds sake.
Last edited by MrokPandy on Aug 31, 2016 10:27:14 AM
"
Completed 13 ChallengesMrokPandy wrote:
Im really sensitive to automatic downloads/installations, but decided to trust this one
(mostly because it sneaked up on me, wouldn't download if i had a choice)

By autopathing i mean picking nodes that interest me and letting program pick shortest path through stats etc: Choosing life nodes, some deps a few notables and a keystone, and program links them on tree.
I got addicted to this feature from emmitts tree, since its fast and efficient, and rarely needs my input with optimisation if i pick correctly.

Ok right, you can see those things on calc page, a little cluttery, but maybe I just need to get used to it.

And I noticed shift fearure, seems useful!
Im going to remake my build (after patchnotes hit my mjolner :( ), we'll see how it goes.

EDIT: Helmets are missing +x to minion spells, not that important but usefull to put on beforehand if im doing items already
Also it would be good to be able to write amount of bonus on item by hand rather than slider, or both. For ocds sake.

Well I'll try not to abuse your trust ;).

I never used the autopathing feature on PoESkillTree, hence my unfamiliarity. I'll look into implementing in my program; no ETA though. And yes, the calcs tab is ugly and cluttered and a big great mess; it's really just served as a dumping ground for stuff that I don't have a place for. Cleaning it up was something I was hoping to get done before release, but I didn't get time.

I'll add the +minion gems to the helmet templates, thanks for the suggestion!
The UI is too wide for some screen resolutions, making some of the features of your program 100% useless. My screen resolution is 1366x768 and i'm unable to use the item creator because of it. Example:qIWwPkU

Other than that, i really like the program.

Report Forum Post

Report Account:

Report Type

Additional Info