melee is not dead... if you play earthquake
https://www.youtube.com/watch?v=xWuxBGYh0k8
Last bumped on Aug 30, 2016, 5:42:45 PM
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Frost Blades was fun too, but that pushes the definition of what could be considered "Melee."
IGN: Golem_Antsy, Harvest
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So what you're saying is that melee is not dead... if you don't play melee.
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" Hey, let's just totally ignore the definition of melee and pretend that GGG's definition of melee, being anything that deals melee damage, is correct! | |
Melee = swinging a melee weapon.
IGN: Arlianth
Check out my LA build: 1782214 | |
How to make melee skills better
Cleave - more AOE Dominating Blow - Fix for corrupted blood bug Glacial Hammer - AOE Ground Slam - more AOE Heavy Strike - AOE and no knockback Ice Crash - damage Infernal Blow - AOE Molten Strike - AOE Sunder - more AOE (spread) Sweep - more AOE Vigilant Strike - AOE "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms." | |
" melee is only viable if it hits an entire screen? IGN: Arlianth
Check out my LA build: 1782214 | |
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Last edited by Entropic_Fire on Oct 26, 2016, 10:33:23 PM
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" From what somebody potentially deciphered from the algorithm notes, earthquake aftershock damage most definitely nerfed. "It's all clearer now
And I hear her now And I'm nearer to The Salvation Code" |
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" Considering that that's the benchmark set by ranged skills, yeah. Just about any ranged skill can wipe an entire screen faster than it takes a melee build to just move from one enemy to the next. So yeah, the only way to make melee skills viable would be to... not make them melee. But hey, GGG hasn't cared for the past 3 years, why would they start now? |
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