[SUGG] What if Fortify had stacks?

Personally I think if Fortify was removed on self cast spell or ranged attack, that would ho a long way.

I specify self cast because of things like CWDT IC, or Molten Shell


- Sheepster
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caboom wrote:
I am more of the idea of remove fortify suport and make it an inate of melee skill with diferent values.

With the value bring based on the skill:
Movement skill: 5-10%
Semi ranged melee: 10-15%
Melee: 25-30%



I like this idea. Although I'm not sure they want to remove the gem and build it in directly.

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almostdead wrote:
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Namcap wrote:

My bandaid solution allows melee to not get 1 shot randomly

Not saying melee gets 1-shot randomly, but your solution wouldn't really help if you don't have the stacks on (for example, moving from one pack of mobs to other).


Ideally if there is a duration you won't be losing all stacks in between fights. And as I mentioned, it's a way to become stronger as the fight goes on (sort of a berserker idea) so you do start off more vulnerable but can regain it quickly.

I think it's still better than "these 3 classes take 30% less damage because reasons".
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 10:32:33 PM

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