GGG wants to design Bullet hell bosses like this.

✓©ⓔ®†ⓘⓕⓘⓔd ⓜ☺ⓡ☺n™✓
Last edited by Krappakreepo on Aug 19, 2016, 9:37:27 AM
Haha, it even has a whirling blades mechanic.
We fight to delay the end because it's the means that matter.
Except they forgot that this game controls like a beluga whale swimming thought a sea of molasses.

The funny thing is, I'm not even against having to dodge stuff. The problem is that they coat the screen in so much non-stop spam that your choices are A) never stop moving, and thus never get the chance to fight back, or B) build so tanky that you trivialize all of it.
This is a buff™
Bullet hell is lame. But the only other alternative for difficulty in this genre is stat check. I wish there was something in between.
Last edited by yungwhiz on Aug 19, 2016, 11:53:56 AM
damn someone beat me to posting a touhou level

ok I raise you

https://www.youtube.com/watch?v=FtFkpldJSpY
https://www.youtube.com/watch?v=nscP9QpXoFM
Good, maybe this game will involve skill now.
IGN: Arlianth
Check out my LA build: 1782214
"


#Disappointed; not Touhou Level.
Last edited by SIQI on Aug 19, 2016, 8:31:32 PM
goddamn weebs in this thread.


GGG should go back to old mechanics, like Vaal Oversoul.

Now thats a great boss fight.
"
ShowUs wrote:
goddamn weebs in this thread.


GGG should go back to old mechanics, like Vaal Oversoul.

Now thats a great boss fight.


Easy mode? Of course.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

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