GGG's Design Philosophy in 3 words

Quantity over Quality.
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100


GGG's design philosophy in three words:
Quantity over Quality.
Last bumped on Jul 18, 2016, 9:41:57 PM
Padding Over Substance.

Sell Supporter Packs.

Make Fat Stacks.

Never Look Back.
This is a buff™
Pretty sure it's
1. Sell Supporters Packs.
2. Sell other mtx and stash tabs.
and 3. Labyrinth.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
"
Pewzor wrote:
Pretty sure it's
1. Sell Supporters Packs.
2. Sell other mtx and stash tabs.
and 3. Labyrinth.


Counting is hard.
IGN:Flickfrap
"
LoPan wrote:

Counting is hard.


That doesn't sound like GGG's philosophy.
"
XibalbaL wrote:
"
LoPan wrote:

Counting is hard.


That doesn't sound like GGG's philosophy.


Counting still hard.
IGN:Flickfrap
Salt delivery extra-ordinair.

?

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Cookies! nom nom
1) Copy good ideas.
2) Don't let on that you're doing 1).
Ignore endless complaining?

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