Developer Q&A Answers Part 2

Cloaks Incoming :D
I don't know why, but poe.trade shows inactive characters on line, which makes another reason to mistake and trade refuse. Of course poe.trade can blame GGG and they can blame back. That's now can be show as messy, third party dependent game, which many people can't find some enjoyable.
Is there a plan to make ingame item search engine, which will not waste player's time or improve cooperation with poe.trade?
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On the other hand, this game has been part of our lives for almost ten years now.


Congratulations on the achievement!

I wonder how you guys feel having engaged and continuing to engage on one big project like POE so long.

I read somewhere that one of the developers of Age of Empire was telling a interviewer the reason they had to put an end to the series was that they were really "tired" of developing the game any more after 10 years (or maybe it was 14 or so years, but cannot remember correctly) of hard work, and wanted to do something new which led to the end of the AOE series.


I am also surprised you mentioned FF7 as one of game which had influence on the POE. Which aspect of it affected the PoE? The socket system?
Last edited by TrichocereusSP on Jul 13, 2016, 6:53:45 AM
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On the other hand, this game has been part of our lives for almost ten years now.



I am also surprised you mentioned FF7 as one of game which had influence on the POE. Which aspect of it affected the PoE? The socket system?


Travestite stuff in Midgard. Juno's dance. Blond emo douche. Revisited Camelot myth. Casino. Mad Turkeys. Polygons. Midi. Also chisene low life girlie in the bush.
Last edited by galuf on Jul 13, 2016, 7:21:41 AM
Always interesting.
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Gene Quagmire/Kwagmyr - Parts Unknown
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ttis12389 wrote:
Hey could it be possible to make the HUD of the game more customizable? As in the ability to go back to previous versions, or at least some HUD scaling options for higher resolutions.


They already answered that last time - no. Custom HUDs are never coming. Small HUD options (such as rescaling it similar to the scaling options for the chat box) might, but I wouldn't count on it. At least certainly not anytime soon.
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Tyoll wrote:
Cloaks Incoming :D


Chris was referring to a body armour...

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Chris wrote:
In an upcoming patch there's support for differentiating between Identified and Unidentified items (which is useful with a certain unique cloak).


Cloak of Tawm'r Isley makes blue items drop identified, which now justifies changes to / expansion of the loot filter system. There's no secret hint at a new piece of equipment in this quote.
Crit happens.
Last edited by Inarion1986 on Jul 13, 2016, 7:54:56 AM
got sick after reading 2/3 of the text.

To much sugar not enough salt.
All the questions are picked carefully to glorify GGG, POE development and game direction in general.

Where are all the tough questions, problematic matter ect ? as usual they are swept under the carpet with hope that no one will noticed it
YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
See 'Part 3' for answers to some of the more important questions! Everything comes in threes, right? :)
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Chris wrote:
This is a very interesting idea. While we don't plan to actually log people out for inactivity, the idea of considering them offline for trade visibility purposes (if they're actually away from their computer and not around to answer messages) is very possible. I'll talk to the team about this further.


Beeing able to filter them trought third party tools would be enough i think this way users can still have the choice and afk players arn't fully condemned ( user will still need to not filter them it's about an important item and let them a message this way ).

Eventualy adding a kind of tag or command even non-afk online players could use to say they are not available for trading would complete this really well and solve a large amount of trading issues.
Hf :)
Last edited by Heli0nix on Jul 13, 2016, 9:02:56 AM

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