[Fun] Creating 'pointless' Keystones

In this thread, we create imaginary Keystones passives that seem to be completely pointless (but actually would have a niche use). The more useless they seem, the better!

Here are a few examples:

Inconspicuous Consumption: Regenerate 2% of Life per second when on Full Life.

Darkening: 50% more Lightning Damage. Deal no Lightning Damage.

Unsteady Aim: Your attacks always miss.

Now it's your turn! :)
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last bumped on Jul 16, 2016, 8:34:05 PM
Looming Demise: You are knocked back when you hit enemies with attacks or spells, knockback direction is reversed.

Novice Surgeon: 20% chance to lose a flask charge when you deal a critical strike. Monsters do not grant flask charges when killed.
Sound the dread alarm, through the primal body! Sound the reveille, to be or not to be. Rise! Stay the grand finale! Stay the reading of our swan song and epilogue. One drive to stay alive! Elementary, muster every fiber. Mobilize! Stay alive!
Last edited by viciousnugget on Jul 8, 2016, 10:13:36 AM
Blinding Foresight: Your Lightradius is based on Energy Shield instead of Life. Energy Shield is converted to Evasion.
Will of Montregul - All your minions share life and damage. You cant summon minions.

Support the cause. Free the ascendancy points from LAB.
https://www.pathofexile.com/forum/view-thread/1609216/page/1

Other top 3 issues. Make standard great again. Fix XP (add fatigue system). Fix lag.
MR GGG tear down this ascendancy wall.
Last edited by Prebornfetus on Jul 8, 2016, 1:22:36 AM
"
50% more Lightning Damage. Deal no Lightning Damage.


that's actually completely broken. Just slap on two call of the brotherhoods to do all cold damage, or a call of the brotherhood, pyre, and avatar of fire to do all fire damage. All that really is is a 50% more damage multiplier now.


Edit: On Topic:

Can't think of a clever name: Everytime you block, you lose 1% chance to block. everytime you dont block, gain 1% chance to block.
Sure, the lab can be hard, but it's pretty easy if you're properly geared, and not terrible at the game.
Last edited by Rowanbladex on Jul 8, 2016, 1:31:56 AM
Unwavering Moves (That is one terrible name): 100% more evasion rating. Cannot Evade Attacks.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
https://joeduncan123.imgur.com
https://joeduncan1234.imgur.com
Last edited by Perq on Jul 8, 2016, 1:58:33 AM
Loving these so far! I can't even work out how to use 'Novice Surgeon' yet - but I'll keep working on it.

Will of Montregul sounds like the dominating blow buff that everyone has been asking for though (and then some!)

"
Rowanbladex wrote:
Can't think of a clever name: Everytime you block, you lose 1% chance to block. everytime you dont block, gain 1% chance to block.


Romira's Guile?
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
I'd like this one alot:
Forced Infusion: 100% Increased Flask Effect. Flasks apply to nearby Enemies instead of you.
Wide Horizon - Monsters far from you can't reflect damage to you. You can only damage monsters near you
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210 on Jul 8, 2016, 2:41:05 AM
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