FLAILS
"The chain man.. the chain.. I know all player come and say : "ahahah nice, u have try a bot u get ban, sooo nice" but i tell u its just for try, for see and for know. I have use this 10 minutes maximum and i have insta uninstall." - some not-too-bright dude, 2013; Joined 2012, † 2013.
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Chains, spheric objects, there may be female characters involved...
Hmmm... Is this just a coincidence? almazor, just so you know, it seems that Diablo 3 has two-handed flails, that's at least one game out there. |
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" I'm not talking about the appearence. What will be different about flails when it comes to stats? |
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+100% DMG increase on skeleton man and ofc "ignore ennemies defense" should fit perfectly that new weapon class and +5% to 15%radius splash primary mod
i think i will give very low attack per second but high min dmg-low high dmg or a x-y dmg where x is very close to y number. "no great man lives in vain" Thomas Carlyle my ranger : /954868 Last edited by almazor on Jun 30, 2016, 6:33:59 AM
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I hope with flails the Duelist will finally learn how to use a melee weapon, usually he hits enemies with the handle/hilt instead of the sharp part of his weapon.
"Get rich or die grinding"
Lvl 100 Ascendant - RadioactiveSago: HIGHEST KB tooltiplordz in all of PoE (view-thread/1636451) Lvl 100 Assassin - Chonkeyy: Omnislasher 2 mil DPS Flicker Build (view-thread/1571744) | |
no, i think dmg should be more unpredeictable
so you have a x1.x2-y1.y2 base weapon dmg with a 2 headballs flails and x3 with 3 heads. and as you stack strenght you just increase the dmg from x1 to x2 dmg base weapon and y1 to y2 i think this weapon need a lot of dexterity to hit so you just need a lot of dext to wear them. and the dexterity should 20 dex for 1% more hit. "no great man lives in vain"
Thomas Carlyle my ranger : /954868 | |
It seems very unlikely that GGG would do something so complex for a base item. At best, what you describe is a unique item.
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" sort of far shot for melee attacks as implicit (more damage the further away is the object being hit) base weapon range of 8-9 low min with high max damage very slow attack speed. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 | |
" Flails do not have a large range. It's usually as long as a two-handed weapon (or shorter). So you will probably only have 6-7 range. Low Min, high max damage and low attack speed is already covered by maces/axes. That's why I'm asking. If GGG goes for flails, it must have something that makes them special compared to the other weapon types. If they are just maces/axes with a different appearance, then I doubt it's worth working on this new weapon class. Don't get me wrong: I'm always for new stuff, as long as it makes sense. So if you have a good idea what would make flails special, then go for it. |
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Yeah flails would have a slightly larger range than the average mace (similar to foils and other swords). The implicit is a bit different. What I could imagine is giving them a chance to maim (maybe 10/10/20 on all 3 types) and of course a wider damage range could account for them being more unreliable and predictive in combat.
However Flails seem like a natural fit for cyclone :P actually they could have a +2 weapon range while using cyclone, however it is a bit complicated, but while whilring around the chain should always be at max range, which gives the flail the largest distance. |