experience penalty for re-running the same map types
Spoiler
sorry if this got suggested before, the idea just came to my mind:
to prevent players running the same maps again and again, making other maps less worth, change the experience formula that running the same map type again in the last 5 maps cycle gives a malus on experience. age and treachery will triumph over youth and skill! Last edited by vio on Jun 29, 2016, 7:39:23 AM Last bumped on Jul 5, 2016, 7:29:34 AM
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How would you define a cycle?
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" one cycle: the last 5 map types you ran. the number itself is just a suggestion. age and treachery will triumph over youth and skill!
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I really did not think this Idea will work out. For example, I mostly have a crap load of ( a lot ) of tier 9 Underground river maps, T-10 Chateau, and T-11 Crematorium. about (15 each). I try to run them out and get different and vend some, but for some crazy ass reason, I always get stuck with these maps. Your idea would hurt me very much in exp gain. The penalty would be too much.
Last edited by Ladylunar on Jun 29, 2016, 8:24:30 AM
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Sorry, I wasn't clear enough: what do you call running a map? Entering it? Full clearing it? Do the maps have to meet certain conditions to be counted towards the cycle?
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" the numbers i stated are pure suggestions: they could make it so that the last 3 maps are evaluated so running two t9 maps would reset your experience. --- the intention behind the suggestion are: - slow down progression in high level maps as players often need to go back to lower level maps to avoid the penalty - prevent players from burning out doing the same maps over and over again - equalizing of map prices and it also has interesting side effects on mapping groups. age and treachery will triumph over youth and skill!
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" entering it. everything else would open a vulnerability to go around the limitation. age and treachery will triumph over youth and skill!
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Yay! More exp penalties. :)
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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Actually, I think whatever the chosen solution, the system would still have big issues:
If you make it upon entering a map, then a player can simply open a no-value map, enter, leave, open another no-value map, etc... If you make it upon full-clearing a map, you open massive experience issues due to missing that one elusive monster somewhere on the map. And limiting what kind of map to use could create other problems. |
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" don't ask what the game can do for you, rather ask what you can do to improve the game ;-) --- eventually it affects all players equally and imho is a slightly better solution to slow down top player's progression than nerfing xp from red maps. --- there are also soft variants possible like: 1.) the queue resets if you kill the map boss. this combined with easy to clear maps having more difficult bosses ... 2.) doing a successful merciless or uber lab run resets your map queue for the next 10 hours. yay, more lab runs!!11 age and treachery will triumph over youth and skill!
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