Path of Exile Community Designed Unique - Part 3 - Select the special property

What should the secondary special property of the unique be?

10% chance to dodge against taunted enemies, Melee attacks have a 25% chance to Maim taunted enemies, 2% of attack damage leeched as life against taunted enemies
6108.32%
Double the number of Frenzy and Endurance Charges you gain, 50% increased Frenzy and Endurance Charge Duration
236832.31%
20% chance to blind Bleeding Enemies on hit, Attacks have a 20% chance to cause bleeding
83011.33%
You have Onslaught while Fortified, 15% chance to gain Fortify on Melee Stun
352048.03%
Poll closed
Voted onslaught because +50 charge duration would be pretty pointless, and doubling the gain would be a tad OP. As well, if that were the chosen affix it should apply to all three charge types.

With a full frenzy tree you're already at almost 20 seconds, add an extra 50%? That's really not necessary.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
Not really a choice here. That Onslaught with fortify, Easily...

Oh we have a Flask for that Onslaught...

Sure, Here's my counter argument...We also have a fortify gem you can waste a socket for, and you save yourself a utility flask by using this effect.

Melee stun fits perfectly with warlord's mark+Blasphemy for stuns and charge generation
which doesn't take long to get at max charges and usually you're always at max charges anyways once you start clearing.

Be smart voting!
Are you trying to test the limits of the "better late then never." theory?
the double frenzy and endurance charge on gain could be beneficial on dishcharch build
(Location):PH
Duelist is kylo ren -_-
"
Xenombra wrote:
I prefer the option of blind on bleed... For one, it will help getting a little back on the Bleed option of the game.... Not as use as chaos. Two, it help other type of play and not just duelist, but it is not as powerful as perma Onslauth.


I agree with this, for +% dodge, blind, leech, onslaught, and charge generation there is literally MANY ways to achieve these goals.

THE OTHER MODS THAT ALREADY EXIST IN THE GAME IN MANY WAYS
----------------------------------------------------------
Dodge: Arco, Hyrii's, Darkray
Blind: Gem, Flask, BoR
Leech: Warlords, duelist leech cluster, gem
onslaught: Axe nodes, flask, Kongor's... etc
charge generation: curses, gain x charge on y criteria items/gems

However bleed is severely lacking and unrewarding mechanic in this game. If you want to run a bleed build you have basically 3 options. jack the axe, rive, or Atziri's disfavor. Nevermind that most the community cant afford to buy a 11ex axe and the other two items are underwhelming at times. If you are not a Gladiator you can get 21% "chance to cause bleeding with melee attacks" although 5% of that is relegated to a god damn sword cluster.

I think overall the mod that adds +% chance to bleed (and blind bleeders) brings the MOST utility to the game.

And to the Voidheart warriors out there... who knows if they will even keep it in the game.
Where can we vote to stop having ZiggyD as Official POE streamer?
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Well voted A because its more useful I think and matches base theme. However onslaught on fortify is unbeatable, as its not only perma onslaught for champions, it also makes fortify gem a %increased damage, attack and movement speed gem while making you more tanky. This item with onslaught mod will be for melee like shavs is for low life.
The double charge gain is a buff to discharge. We dont need a discharge buff, and we already had a huge one with juggernauts insta max.
Vote A for the fun and creating a unique which is neither useless or mandatory.
None of the above... please quit trying to add "new and cool" stuff to a game that's already drowning in power creep.
While the Onslaught buff may be the strongest, it is also the least interesting, mechanically. The blind/bleed and maim/taunt options would open up more unusual interactions.
- 50% chance to encounter no traps in lab

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