Has Ascendancy really created diversity?
" Well, after playing 2 Necro SRS/Zombie/Spectre Witches I'm started this league a Spectre Summoner Guardian and having a blast. For me, Ascendancy classes giving more diversity in game. "better to simply go balls deep full retard if you gonna go retard." -Boem-
| |
Cybil's Paw + Max Block Gladiator pretty much makes duelist a spellcaster IMO. It's not like he's lacking methods of scaling DPS on the tree either.
|
|
diversity is dead since Ascendancy
| |
Yes. Before when I played a build there was usually one clear cut choice now there are many due to ascendancy.
My crit ice nova build for example was always most efficient as witch by like 2% spell damage over Templar and shadow which she made forays into both areas so could be played by all three toons. Now it's decisions to make. All good ones. bypass all monster resist as inquisitor have crazy 100% Crit as assassin Be safe on reflect and prolif with elementalist etc. so many good choices no right or wrong ones. Git R Dun!
| |
" Disagree mostly. Take CoC Discharge - before changes it was all witch all the time. Now it's trickers and assassins, scion, occultists and inquisitors because they all have plus and minuses. There is no right answer. Some builds are very optimal and clear cut to play one like trappers (sab) but they are fewer than diversification ascendancy brought IMO. I am sure if you asked the guys who have to maintain the class build threads they will tell you same. Just look how many builds in shadow compared to many patches ago. its totally exlpoded and must be a nightmare to maintain. Reason its exploded is there is so many options to play same skill. Git R Dun! Last edited by Aim_Deep on Jun 22, 2016, 12:32:55 PM
| |
" uhmm... I only play Duelist, and I can say that you still can build spellcasters with him. Fire Trapper Champion = 8 Jewels for Damage + tons of health (and Str) + take the increased damage on Champ tree Blade Vortex Gladiator = Cybil's Paw + Max Block + Iron Will, then take Spell Block on Glad tree for defence there is still lots more that I could think of so... I need more purple titles
| |
I'd say yes, it helps a lot doing weird builds and whatnot.
I think it all comes down to each individual ability to come with something. I notice that I can go X ascendancy to get some nice bonuses where before I could prolly go more than one class and not really have that much difference in nodes. Now the balance is another subject that I guess GGG will tackle over time. Oblivious
| |
" The point behind Duelist (whatever) is that the Champion Ascendancy takes what would have otherwise been a build with workable firepower but somewhat shoddy defenses and turns it into a build with workable firepower and actually pretty solid defenses. Yes, the 'You Have Fortify' is the big node there - but that's because it adds an entire category of "[X] + Fortify" builds that didn't exist before. Again - what you're getting at is the fact that prior to Ascendancy, a small number of top-shelf builds could be played by most any class, with a number of edge cases that could almost work if the player was slow, careful, and had several exalts handy to buy the key combo components. RF Totems was a bad build before Ascendancy, regardless of whether you played it on Witch, Marauder, Templar, or anyone else. Most any variety of trapper was a Bad Build prior to Ascendancy. Most summoners (short twenty-exalt balls-out SRS builds) were Bad Builds before Ascendancy. Yes, Ascendancy limits most of these builds to one class. Or possibly two classes with markedly different flavors – you’d be surprised how many base builds can tool up different Ascendancies and still work. But the upswing of being confined to a single class is that these builds are, in many cases, now actually good. Chieftain RF Totems is good. Saboteur trapper is good. Necromancer can make non-SRS Summoner builds not completely pants. Champion takes any punchy squishbuild that can tolerate a Duelist start and gives it +5 Fortitude. Juggernaut makes self-cast non-CoC Discharge actually really cool. And even then, a lot of skills work really well on multiple different Ascendancies, just in different ways. Blast Rain is a great example – I have a Blast Rain Lioneye’s Fall AoF Berserker on Standard that scythes through content with huge attack speed and More damage multipliers from Berserker offsetting Blast Rain’s sluggish animations, with a bunch of extra defenses from being an armored Rearguard-ing Lioneye’s archer. Ziggy had a lot of fun with a Blast Rain Champion that used Fortify to bulk up its defenses while aiming for tons of bow crit. Pathfinder over on Ranger is actually really cool for Blast Rain, too – Master Alchemist with P2L on Blast Rain means you get pretty much guaranteed Shocks (and Ignites, but the Ignites are tiny and generally ignorable) during flask effect, on top of a nice elemental damage boost, passively recharging flasks, and doubled flask regen from most anything you kill. Elementalist over in Witch takes any elemental skill up to Super Saiyan levels, and Inquisitor can build for showers of evil resistance-ignoring bow crits with a Lioneye’d Snake Stance cluster and other staff-to-bow conversions. You’re yelling at people about pointing out how Champion can do practically any build, but then doing the same thing and pointing to a very narrow niche – Traps – and asking what can do Traps better than the one Ascendancy built specifically for Traps. Yeah, obviously Saboteur is hard to ignore for Trappers, but even then, once again Elementalist can take any elemental skill – including traps – and turn them into the Super Saiyan version of that skill. And Champion can play Traps while being permanently Fortified, for those people who want to layer safety on safety. Realistically, Saboteur’s big claim to fame is being able to detonate multiple traps with a single trigger. If you build for a single large spike of Trap damage though, something like a Vortex trap, you can Conflux it with Elementalist to get huge Ignites and Shocks for follow-up traps (EDIT:: Or do Liege of the Primordial dual-boost on Ice Trap with Pyre to get a lot more damage per ice Trap than Saboteur can manage!). Total overall build diversity has done nothing but skyrocket upwards with Ascendancy. Certain combinations that used to be mediocre-but-workable-if-you-were-patient are, in fact, still medicore rather than having been uplifted, and the poor unfortunate Scion lost the vast majority of her luster with the update (are any of the poor Scion’s nodes worth using over a regular Ascension?), but on the whole? Things are good for funky buildcrafters, man. Last edited by 1453R on Jun 22, 2016, 1:50:39 PM
| |
" I had a teleporting Witch Trapper before Ascendancy and she's now an Elementalist, more powerful than ever. Global Elemental Proliferation without the gem's drawbacks, and even more resist penetration to buff her Elemental Equilibrium. Those traps one-shot everything but bosses. IMO, Saboteur is more of a Miner than a Trapper. Some decent trap boosts, but nothing you couldn't find on the main skill tree. As for the Chain Reaction notable, I do NOT want my nearby traps to all go off at once, I want them to lie in wait for multiple targets. For my build, Elementalist is far more effective. Last edited by RogueMage on Jun 22, 2016, 4:22:53 PM
| |
" I actually like chain reaction with ice trap, essentially creates a massive AoE blast that literally wrecks everything, and it helps indirectly shotgun against tough mobs/boss. Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016 |
|