Mechanical Questions Thread

What is the "base" damage for bleed/poison?

Is it before "more" is applied?
Is it before "increased" is applied?
Does it include "increased physical damage" on the weapon itself? What if the increased damage is situational, such as the 50% increased Melee Damage vs Bleeding Enemies on Kondo's Pride?
Does it include "Added phys/chaos" damage?
Is it before damage conversion (like phys to ele) applied?
Is it before the skill percentage of damage applied?

Basically, how is damage layered and calculated, exactly, and at what point is the bleed/poison calculated from? I've tried searching up details, but the wiki doesn't seem to go this specific.
I've been playing around with the Choir of the Storm Amulet (https://pathofexile.gamepedia.com/Choir_of_the_Storm).

How does the crit chance on this thing work? I've stacked a bunch of light res in PoB and normal crit chance gear still outshines it.
"
Tinklepee wrote:
I've been playing around with the Choir of the Storm Amulet (https://pathofexile.gamepedia.com/Choir_of_the_Storm).
How does the crit chance on this thing work?

You gain Crit Chance based on your effective Lightning Resistance. If you have 75% Resists after the Resist cap, it grants +75% Increased Crit Chance.

"
Tinklepee wrote:
I've stacked a bunch of light res in PoB and normal crit chance gear still outshines it.

If it doesn't work in Path of Building, this is not the thread to report that :P
Hello guys i have a questions.
Is it possible to get Rigwald's savagery https://pathofexile.gamepedia.com/Rigwald%27s_Savagery by using Ancient Orb on axes?
What restrictions with Ancient Orb output?
Like atziri specific unique cant be made by this orb?
League-specific unique?
"
Merazor wrote:
Hello guys i have a questions.
Is it possible to get Rigwald's savagery https://pathofexile.gamepedia.com/Rigwald%27s_Savagery by using Ancient Orb on axes?
What restrictions with Ancient Orb output?
Like atziri specific unique cant be made by this orb?
League-specific unique?

As far as I know, it has the same restrictions as Chance orb.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
"
Merazor wrote:
Hello guys i have a questions.
Is it possible to get Rigwald's savagery https://pathofexile.gamepedia.com/Rigwald%27s_Savagery by using Ancient Orb on axes?
What restrictions with Ancient Orb output?
Like atziri specific unique cant be made by this orb?
League-specific unique?

As far as I know, it has the same restrictions as Chance orb.

Thanks i was thinking same, but wasn't sure about it.
On POE Trade I am seeing rare helmets with up to 132 to maximum life. But when I look at the wiki, the highest maximum life modifier is Fecund which gives 90-99 maximum life.

How do these helms do it? Or is it a scam of some sorts? I'm new to this.
"
Learis wrote:
On POE Trade I am seeing rare helmets with up to 132 to maximum life. But when I look at the wiki, the highest maximum life modifier is Fecund which gives 90-99 maximum life.

How do these helms do it? Or is it a scam of some sorts? I'm new to this.

Strength add life 2 str to 1 life. Also there is new hp rolls in 3/0 patch higher than was before, wiki not updated fully yet.
Last edited by Merazor on Aug 10, 2017, 7:56:25 PM
"
meglon978 wrote:
My very auld brain has a question on minefield, and it's interaction with bomb specialist and saboteur. What i'm seeing happen may be perfectly normal, but my brain isn't understanding it.

I use a simple fire nova mine build (Kiko's) and am enjoying it, however:

The basic gist is, if you can drop 5 mines to start with... then add a minefield support (supported skills can have up to 2 additional remote mines placed at a time).... then add saboteur (can have up to 1 additional remote mine placed at a time)... then add bomb specialist (can have up to 2 additional remote mines placed at a time)....

....that's 10 mines.

Minefeild support now causes 3 mines to be placed at one "dropping"... so i assume that the cluster of three counts as three, but i still get the additional 2 as well in my total? That seems to be what's happening, because without the minefield support, i can place 8 single mines.... with the support i'm placing 4 sets (of three, but my eyes aren't good enough to make out if two of the first set vanish when i lay the 4th set).

As i said, this may be exactly how it's supposed to work, but for the life (or sanity) of me, i can't find anything telling me that's how it works.


Playing a mine build aswell. As you place sets of 3 mines you can get to 9 before your new mines override old ones. After you put 9, the next set will delete your first 2 mines, and give 3 new, for a total of 10 mines. You aren't losing out on any mines, infact you are gaining (+2), nothing to worry about. :D Have fun!
"
Learis wrote:
On POE Trade I am seeing rare helmets with up to 132 to maximum life. But when I look at the wiki, the highest maximum life modifier is Fecund which gives 90-99 maximum life.

How do these helms do it? Or is it a scam of some sorts? I'm new to this.


there are new affixes that add flat life and es, flat life and evasion, flat life and armor

what you are seeing is a combination of those new mods and a max life roll, most likely
jsdf

Report Forum Post

Report Account:

Report Type

Additional Info