[2.4] Shaper Down! Blade Flurry Gladiator 100+k dps 90+% mitigation
Hey Guys & welcome to The ultimate guide for 1Her Blade Flurry Gladiator RT. Scroll down and prepare yourself for a few knowledge bombs. Pictures will soon be posted. Shaper & Guardians are down.
This build provides over 90% damage mitigation for both physical and magical damage + achieves 100,000+ real DPS without using a crit based build. All while maintaining 6.5k health. GEAR PASSIVE TREE
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https://www.pathofexile.com/passive-skill-tree/AAAABAQCAABeAdwEhwUtBosILgomDPcOQxDwFCAUcRUgGY4ZtBuqG60g4yPTI_YoKizpLYMuUy_MMk41kj3iPfxAoEMxR35I7krITP9Nkk3jUEdYY185Xz9f2mMXZU1oZWqTbNhuqm8nbzt07Xasd-N4DXiueWh673vDfNl9dYE6ggeE2YVShrOKr4rwi0-Mz419j2CPmZARlcyXeZpqmy2baqOKplepbqmVrK-tjbCrsbO18r02vni-p8AawL_BBMEHwYLEgs1fz37Tb9N-1ljXfti92WHZfNrB5FHqGO0_7YPvDu968lrz3fZI9qP3Mvjr-WP-Cv6P_ro=?accountName=PUCivilEngineer&characterName=TheGrimReaverJr
BUILD KEYSTONES +Resolute Technique JEWELS Look for 4 property damage gems. Melee 1Her Melee Sword While Holding a Shield AoE Etc BANDITS Normal: Help Oak (+40 Life) Cruel: Help Oak (+16% Physical) Merciless: Help Kraityn (+1 Frenzy Charge) LINKS
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6 Link #1 - Blade Flurry >> Melee Physical >> Melee Physical on Full Life >> Faster Attacks >> Conc Effect/Increased AoE >> Fortify 4 Links #1 Hatred >> Blasphemy >> Vulnerability >> Enlighten #2 Ancestral Warchief >> Melee Physical >> Faster Attacks/Culling Strike >> Conc Effect #3 Increased Duration >> Vaal Haste >> Tempest Shield >> Blind 3 Links #1 Reckoning >> Stun >> Endurance Charge when Stun #2 Whirling Blades >> Faster Attacks >> Blood Magic BUILD OFFENSES - DPS CALCULATIONS
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In total this build has: Strength: 283(Base) + 90(Gear) + 10(Jewel) Dexterity: 193(Base) Intelligence: 34(Base) + 112(Gear) + 10 (Jewel) 50% Increased Damage 30% Increased Damage to Bleeding Enemies 117% Increased Physical Damage 518% Increased Physical Melee Damage 55% Increased Physical Melee Damage Blade Flurry Only Melee Physical Quality 47% Increased Area Damage 11% Increased Area Damage Blade Flurry Only Conc Effect Quality 22% Increased Weapon Elemental Damage 33% Increased Damage Over Time 160% Increased Attack Speed 65% Increased Attack Speed Blade Flurry Only Faster Attacks and Quality Blade Flurry 49% More Physical Damage with Melee Blade Flurry Only 47% More Physical Damage on Full Life Blade Flurry Only 59% More Area Damage Blade Flurry Only 65% More Attack Speed Blade Flurry Only 36% Extra Physical as Cold Hatred 5627.9 Average Physical Damage Per Hit 2026 Average Cold Damage Per Hit 7654.8 Total Average Damage Per Hit 10.56 Attacks Per Second 80834.688 Total DPS without Poison, Bleed, curse effect, flasks, or totem. No Flasks, Charges, or Totem 177,815.43 Total DPS with six stacks of Blade Flurry With Taste of Hate, Atrizi's Flask, Loin's Roar, Frenzy Charges, Vulnerability,& Totem 592,953.2 Total DPS with six stacks of Blade Flurry This damage does not include the 70+% Chance to Bleed or the 35+% Chance to Poison BUILD DEFENSES - DEFENSE CALCULATIONS
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Total Life 6,500 Block Chance 58% (Physical and Magical) Armour - 12,000 Evasion - 9,000 Magic Resists All Capped Including Chaos Fortify Linked in Main Attack 20% Blind Applied by Tempest Shield 50% with Additional Chain enchant Base Dodge Chance 5% Enhanced Leech off the Passive Tree More than enough to kill any boss in the game. Final thoughts: Do I recommend this build? No. While your character is basically unkillable, the currency investment to reach this level is off the charts. My sword (while has a legacy craft mod) is a 450 DPS 1H'er weapon of pure physical damage. Is that attainable to the average player? No, no it's not. And look at my shield. The main reason I can reach high defenses is borderline mirror-worthy. So again, is this gear within reach of an average player? No. So I don't recommend this build. Thanks & Stay safe Exiles. Last edited by PUCivilEngineer on Dec 19, 2016, 9:35:25 AM Last bumped on Dec 19, 2016, 9:22:34 AM
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6/08/2016
- Edit complete to the passive tree. More efficient use of a few passive points. - Removed Poison from the build. 6/09/2016 -Added in-depth calculation for true DPS based on my current weapon & build multipliers. Last edited by PUCivilEngineer on Jun 9, 2016, 9:51:42 AM
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Hi/ What ascendancy skills?
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What exactly are the gems you're using on the tree?
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If this whole thing scales on physical damage, why in the world do you skip the physical damage nodes at the beginning of the tree??
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He has a 440dps sword. He could probably default attack down atziri just by pumping all his points into defensive nodes. The gear on this char is insane. I would bet the jewels he is running are equally as amazing - which I'm going to give the benefit of the doubt here and hope they would explain the awkwardAF point allocation.
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" Gladiator + Painforged + Versatile Combatant + Gratuitous Violence + Blood in the Eyes " Phoenix Barb - Crimson Jewel 15% Increased Physical Damage 7% Increased Attack Speed with Swords 12% Increased Melee Damage 12% Increased Area Damage Total - 39% increased damage / 7% attack speed Phoenix Wound - Viridian Jewel 10% Increased Damage 16% Increased Physical Damage 8% Increased Attack Speed with Swords 11% Increased Area Damage Total - 37% increased damage / 8% attack speed Bramble Scratch - Crimson Jewel 15% Increased Physical Damage with Swords 4% Increased Attack Speed 12% Increased Melee Damage 17% Increased Armour Total - 27% increased damage / 4% attack speed / 17% armour Foe Solace - Crimson Jewel 13% Increased Physical Damage with 1H weapons 7% Increased Attack Speed with Swords 11% Increased Melee Damage 12% Increased Area Damage Total - 36% increased damage / 7% attack speed I'll link the jewels when I get a chance to log in and unequip. " You're correct to question the first nodes on the tree which avoid the physical damage and instead go towards attack speed & life. From playing around with the tree & gem combinations, I feel like physical damage is much more easily obtained compared to life and attack speed. I'm not a huge fan of multistrike so I try to reach a specific attack speed with my passives and faster attacks to free up a support gem in my 6 link setup. |
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" Yes as you pointed out the passive tree is slightly strange. 1.) I avoided as many dex nodes as possible. - They provide nothing 2.) I pathed towards jewel sockets if they had life nearby and were the most efficient way of increasing damage. Keep in mind jewel sockets are more versatile. The duelist area lacks area damage and other nodes that can double/triple dip. 3.) 7,000+ life might be a bit too much. I could scale back and pick up more damage. Passive Tree will be revised soon. |
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This works in EHC?
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Nice build. Any updates for BSC?
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