[2.4] Shaper Down! Blade Flurry Gladiator 100+k dps 90+% mitigation

Hey Guys & welcome to The ultimate guide for 1Her Blade Flurry Gladiator RT. Scroll down and prepare yourself for a few knowledge bombs. Pictures will soon be posted. Shaper & Guardians are down.



This build provides over 90% damage mitigation for both physical and magical damage + achieves 100,000+ real DPS without using a crit based build. All while maintaining 6.5k health.


GEAR


PASSIVE TREE


LINKS
Spoiler


6 Link

#1 - Blade Flurry >> Melee Physical >> Melee Physical on Full Life >> Faster Attacks >> Conc Effect/Increased AoE >> Fortify

4 Links

#1 Hatred >> Blasphemy >> Vulnerability >> Enlighten

#2 Ancestral Warchief >> Melee Physical >> Faster Attacks/Culling Strike >> Conc Effect

#3 Increased Duration >> Vaal Haste >> Tempest Shield >> Blind

3 Links

#1 Reckoning >> Stun >> Endurance Charge when Stun

#2 Whirling Blades >> Faster Attacks >> Blood Magic



BUILD OFFENSES - DPS CALCULATIONS
Spoiler

In total this build has:

Strength: 283(Base) + 90(Gear) + 10(Jewel)
Dexterity: 193(Base)
Intelligence: 34(Base) + 112(Gear) + 10 (Jewel)

50% Increased Damage
30% Increased Damage to Bleeding Enemies
117% Increased Physical Damage
518% Increased Physical Melee Damage
55% Increased Physical Melee Damage Blade Flurry Only Melee Physical Quality
47% Increased Area Damage
11% Increased Area Damage Blade Flurry Only Conc Effect Quality
22% Increased Weapon Elemental Damage
33% Increased Damage Over Time

160% Increased Attack Speed
65% Increased Attack Speed Blade Flurry Only Faster Attacks and Quality Blade Flurry

49% More Physical Damage with Melee Blade Flurry Only
47% More Physical Damage on Full Life Blade Flurry Only
59% More Area Damage Blade Flurry Only

65% More Attack Speed Blade Flurry Only

36% Extra Physical as Cold Hatred

5627.9 Average Physical Damage Per Hit

2026 Average Cold Damage Per Hit

7654.8 Total Average Damage Per Hit

10.56 Attacks Per Second

80834.688 Total DPS without Poison, Bleed, curse effect, flasks, or totem.

No Flasks, Charges, or Totem
177,815.43 Total DPS with six stacks of Blade Flurry

With Taste of Hate, Atrizi's Flask, Loin's Roar, Frenzy Charges, Vulnerability,& Totem
592,953.2 Total DPS with six stacks of Blade Flurry

This damage does not include the 70+% Chance to Bleed or the 35+% Chance to Poison



BUILD DEFENSES - DEFENSE CALCULATIONS
Spoiler

Total Life 6,500
Block Chance 58% (Physical and Magical)
Armour - 12,000
Evasion - 9,000
Magic Resists All Capped Including Chaos
Fortify Linked in Main Attack 20%
Blind Applied by Tempest Shield 50% with Additional Chain enchant
Base Dodge Chance 5%
Enhanced Leech off the Passive Tree

More than enough to kill any boss in the game.



Final thoughts: Do I recommend this build? No. While your character is basically unkillable, the currency investment to reach this level is off the charts. My sword (while has a legacy craft mod) is a 450 DPS 1H'er weapon of pure physical damage. Is that attainable to the average player? No, no it's not. And look at my shield. The main reason I can reach high defenses is borderline mirror-worthy. So again, is this gear within reach of an average player? No. So I don't recommend this build.

Thanks & Stay safe Exiles.
Last edited by PUCivilEngineer on Dec 19, 2016, 9:35:25 AM
Last bumped on Dec 19, 2016, 9:22:34 AM
6/08/2016
- Edit complete to the passive tree. More efficient use of a few passive points.
- Removed Poison from the build.

6/09/2016
-Added in-depth calculation for true DPS based on my current weapon & build multipliers.
Last edited by PUCivilEngineer on Jun 9, 2016, 9:51:42 AM
Hi/ What ascendancy skills?
What exactly are the gems you're using on the tree?
If this whole thing scales on physical damage, why in the world do you skip the physical damage nodes at the beginning of the tree??
He has a 440dps sword. He could probably default attack down atziri just by pumping all his points into defensive nodes. The gear on this char is insane. I would bet the jewels he is running are equally as amazing - which I'm going to give the benefit of the doubt here and hope they would explain the awkwardAF point allocation.
"
goddam_ wrote:
Hi/ What ascendancy skills?


Gladiator
+ Painforged
+ Versatile Combatant
+ Gratuitous Violence
+ Blood in the Eyes

"
lloend wrote:
What exactly are the gems you're using on the tree?


Phoenix Barb - Crimson Jewel
15% Increased Physical Damage
7% Increased Attack Speed with Swords
12% Increased Melee Damage
12% Increased Area Damage
Total - 39% increased damage / 7% attack speed

Phoenix Wound - Viridian Jewel
10% Increased Damage
16% Increased Physical Damage
8% Increased Attack Speed with Swords
11% Increased Area Damage
Total - 37% increased damage / 8% attack speed

Bramble Scratch - Crimson Jewel
15% Increased Physical Damage with Swords
4% Increased Attack Speed
12% Increased Melee Damage
17% Increased Armour
Total - 27% increased damage / 4% attack speed / 17% armour

Foe Solace - Crimson Jewel
13% Increased Physical Damage with 1H weapons
7% Increased Attack Speed with Swords
11% Increased Melee Damage
12% Increased Area Damage
Total - 36% increased damage / 7% attack speed

I'll link the jewels when I get a chance to log in and unequip.

"
VinceKlortho wrote:
If this whole thing scales on physical damage, why in the world do you skip the physical damage nodes at the beginning of the tree??


You're correct to question the first nodes on the tree which avoid the physical damage and instead go towards attack speed & life. From playing around with the tree & gem combinations, I feel like physical damage is much more easily obtained compared to life and attack speed. I'm not a huge fan of multistrike so I try to reach a specific attack speed with my passives and faster attacks to free up a support gem in my 6 link setup.

"
karsey wrote:
He has a 440dps sword. He could probably default attack down atziri just by pumping all his points into defensive nodes. The gear on this char is insane. I would bet the jewels he is running are equally as amazing - which I'm going to give the benefit of the doubt here and hope they would explain the awkwardAF point allocation.


Yes as you pointed out the passive tree is slightly strange.

1.) I avoided as many dex nodes as possible. - They provide nothing
2.) I pathed towards jewel sockets if they had life nearby and were the most efficient way of increasing damage. Keep in mind jewel sockets are more versatile. The duelist area lacks area damage and other nodes that can double/triple dip.
3.) 7,000+ life might be a bit too much. I could scale back and pick up more damage. Passive Tree will be revised soon.

This works in EHC?
Nice build. Any updates for BSC?

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