3.0 Dual Totem Crit Freeze Pulse Inquisitor

Hi there been playing different variations of this build since Talisman and this is by far the best way to go. I'm moving onto to other builds so gonna share one of my favorite builds since this does not have the best clear speed. It is super safe and can have high or mediocre life pool. Can nearly perma freeze almost everything. Recently just sacrificed around 1500 life for about 75k dps. So you know this build is no where as good with hierophant or any other class the Inevitable Judgment from Ascendancy class makes it where you do not have to use cold penetration and gives you 100% more chance to freeze. Will be doin some videos of boss killing so you can see the potential of this build. I'll most likely be too into playing Prophecy to answer any questions try to follow this guide the best you can.

Important Info if gonna play this build as League Starter
This build is very cheap can be made with around 5 exalt in currency. Once reach end game and maps lets say around level 70 this is where you want to gear up. Once you make some chaos now is when you want to start looking for gear. First thing you want is either a first snow jewel or a rain of splinters for 3 projectiles on your freeze pulse for better map clears. There's no particular order you should get items whatever you get a deal on first.

Amulet - You want a dex implicit amulet, Citrine amulet is the most ideal since u get extra life off the strength. Your first amulet will be temporary. Dex Implicit 60+ Life with 35+ Crit Multiplier with an open Suffix to craft crit chance when your Elreon is leveled. After getting this amulet you want put up a poe.trade live search for the same thing but with either spell damage or 10+ cast speed. The temporary amulet should run you 3-5c tops. The end game one with cast speed or spell damage will be 10-15c

Boots- 30 Movement Speed 60+ Max Life Double Resist 40+ with open suffix for 3rd Resist Armor Based for Cwdt setup. You may need to get temp ones for a couple chaos with double resist until the right ones are posted for the right prices. End game boots can be from 40c-1exalt

Rings - Diamond rings with life and all resist. I suggest alching diamond rings as soon as you are in maps. You will alch one you will use in end game. Only need 60+ life and 40+ of one resist with one open suffix then can craft the next resist. Build lacks dex so you will need to put a search up for diamond rings 60+ life 35+ dex preferably want one with a resist and open suffix. Don't pay more then 20c for this ring

Body Armor = Always have search up for 6l es armor. Ideal one is Occultist Vestment but anyone es base that will give u easy blue sockets will work. Can get one for around 1ex. Key is be patient when you have currency have many slots to gear.

Gloves - Maligaro's Virtuosity usually cost 5-10c always go for max 36 crit mult on them

Helm - Want es base since gems in helm will be mostly blue. Want 80+ life 2x 40+ resist with open suffix to craft 3rd resist. Cost 25-30c

Belt - Leather belt 100+ life 2 x 40 resist and open suffix Cost 30-45c

Wands - Wands are super cheap since there is no demand for them can get them from 20-40c each for top tier dps wands. Early on you will see overpriced wands don't get discouraged be patient and you will get them at the correct price. First wanna start off with temporary wands since the super good ones take awhile for people to find and I don't think everyone id's wands. Look for 90+ Crit chance to spells usually put search just for this and just look at wands constantly when they are posted. You want 90+ crit 25+ crit multiplier 50+ spell damage and damage to spells any element will give alot of damage but cold is ideal, also cast speed. Temp wand should have 3-4 of these mods end game wand needs all 5 of them on each wand. Temp wands will cost 1-3c each. End game wands will cost from 20c to 1exalt each. Ive done this build many times and most of the time I ended up paying on the lower end. There was those times I wasn't patient and overpaid for wands.

Jewels - Want 15%+ Cold Damage and 7% Increased Max Life Put search for this and 3rd mod can be totem damage, projectile damage, spell dmg , crit multplier, crit multiplier with cold skills, increased damage. Will cost 5-20c each


Also this build is viable as Hierophant the damage will be much weaker but I feel hierophant is more defensive and it adds more clear speed due to 4 totems.

Leveling

Best to level with firestorm or dual flameblast totem. You can level as freeze pulse totem but won't be as good. Would also require a first snow jewel for better leveling


Bandit Rewards

Help Alira




My Current Gear

When gearing you want gear similar to mine very achievable in new leagues cost ma 10 ex for whole gear setup. This was my gear from 2 Week Flashback. On 8th day I had every piece I needed. This build can roll all mods except ele reflect just takes too long to clear.



Dps in Hideout with Herald of Ice No Flasks or Vaal Haste




Jewels

Increased maximum Life is a must
Then you want Totem Damage , Cold Damage, Spell Damage, Projectile Damage
As 3rd stat can be Increased Damage, Spell Damage, Increased Global Critical Strike Multiplier, Increased Global Critical Strike Chance or Cast Speed/ Critical Strike Multiplier with Cold Skills/Elemental Skills/ with Spells or while Dual Wielding.


Auras and Curses

Will be only running Clarity and Herald of Ice. If goin for 100 or high levels can use Temporal Chains / Blasphemy instead of Herald of Ice to help keep mobs off you.



Videos of Bosses

Just a note hierophant cannot freeze like this. In the process of adding many more boss kills. All bosses were only attempted once only died on Colosseum Boss

Double Orchard Boss Perma Freeze
https://www.youtube.com/watch?v=5e9puQBGG78&feature=youtu.be

Malformation Boss Perma Freeze
https://www.youtube.com/watch?v=N7wOGBhagxQ&feature=youtu.be

Double Crematorium Boss Messed up bad replacing totems allowing them to firestorm
https://www.youtube.com/watch?v=LJQd9fcZCBw&feature=youtu.be

Single Crema Boss Perma Freeze
https://www.youtube.com/watch?v=J4U7Aq9Bvzw&feature=youtu.be

Springs Boss Perma Freeze
https://www.youtube.com/watch?v=FslgJ8GJl_M&feature=youtu.be

Precinct Boss Double boss Perma Freeze
https://www.youtube.com/watch?v=48hOPfJWKZ4&feature=youtu.be

Double Academy Boss
https://www.youtube.com/watch?v=b76TPD1pPME&feature=youtu.be

Perma Freeze Arsenal Boss
https://www.youtube.com/watch?v=guj1D5lU2rY&feature=youtu.be

Perma Freeze Overgrown Ruin Boss
https://www.youtube.com/watch?v=RVSuvsAZc5U&feature=youtu.be

Village Ruin Boss
https://www.youtube.com/watch?v=vtrfVEIaOFo&feature=youtu.be

Double Courtyard Boss - Too many bosses to freeze so they kill my totems :(
https://www.youtube.com/watch?v=e3TQSev8QFo&feature=youtu.be

Courtyard Boss the Rematch
https://www.youtube.com/watch?v=_W0b_MH-jhI&feature=youtu.be

Wasteland Boss think he immune to freeze :(
https://www.youtube.com/watch?v=Wk_HaZ5LfqE&feature=youtu.be

Waterways Boss
https://www.youtube.com/watch?v=eSCw7x-F9Oo&feature=youtu.be

Excavation Boss Note can't freeze with extra life/reduced damage from critical strike mods
https://www.youtube.com/watch?v=7i30HEwWuCI&feature=youtu.be

Conservatory Boss Immune to freeze
https://www.youtube.com/watch?v=X6BWksrnHdg&feature=youtu.be

Shrine Boss Almost Perma Freeze
https://www.youtube.com/watch?v=6qPMX_6KJV0

Palace Boss Immune to freeze
https://www.youtube.com/watch?v=IwzZHRQQPVM&feature=youtu.be

Abyss Boss Immune to freeze
https://www.youtube.com/watch?v=H7fGMI-PIIA

Colosseum Boss Both Ripped at same time lol - Immune to freeze
https://www.youtube.com/watch?v=e7qEFGwkbDU&feature=youtu.be


WTB Map drops since 2013
Last edited by d2trust on Aug 4, 2017, 2:54:21 AM
Last bumped on Jan 7, 2018, 8:33:57 PM
thanks for this build, any ideas for 2.3 tree?
"
Anotherqt wrote:
thanks for this build, any ideas for 2.3 tree?


Should be the same bro I don't think the tree is changing is it?
WTB Map drops since 2013
Your DPS screenshot shows 3 projectiles -- based on your gem links I don't see where the other two are coming from. Is there something I'm missing here?

Thanks!
HOw about Atziri?
rain of splinters obviously
IGN: BalancedGameIsSoBalanedLevel
This build is 2.3 viable and since Prophecy league has concluded for me I can answer any questions if I'm online or can message me here on the forums.
WTB Map drops since 2013
few questions:

1. why added cold? isn't faster projectiles better? i mean how much does added cold gives you more dps?

2. why controlled destruction and not crit multi?
CD lowers your crit chance by a lot, wouldn't crit multi be a lot more dps?

3. i like your CWDT setup with vaal haste, but is inc duration gem included in immortal call and vaal haste duration since your cwdt is only lvl 5 and can support gems only up to lvl 46, and your inc dur is 20/20?

i guess it does work since you wouldn't use it, i just always thought in my cwdt setups that inc dur should be also up to lvl 46

sry for noobish questions
Sick build, rolled it on my SatanicTemplar character if you wanna check out his gear below or in my character list on my profile(unlocked to public for viewing). Did Atziri with the wands listed in the spoiler at lvl 80 with 3.8k hp or so and a tabula lmfao, deathless and no problem, easy as fuck especially Atziri fight. I'm reaching about 41k dps on each totem with the rain of splinters on and switch to a damage jewel for single target boss fights like atziri or trio. Highly recommend this build as a league starter or if ur a beginner, the tree uses nodes in a way that doesn't specify the build into wands or sceptres or daggers so basically just chuck the highest total spell/cold spell damage and crit weapons u can find on there and ur good to go. This is HC viable even tho it's dual wield since the totems basically freeze everything including Atziri's split phase clones almost if not instantly.

P.S- Didn't even use ruby or topaz flasks for Atziri run and was deathless because it's so easy, totems stretch her pus pus really hard :^).

Current Gear


Aforementioned Wands


Damage Jewel for Single Target
Last edited by AgentofStrife on Aug 29, 2016, 8:20:53 AM
"
BoondockSaint wrote:
few questions:

1. why added cold? isn't faster projectiles better? i mean how much does added cold gives you more dps?

2. why controlled destruction and not crit multi?
CD lowers your crit chance by a lot, wouldn't crit multi be a lot more dps?

3. i like your CWDT setup with vaal haste, but is inc duration gem included in immortal call and vaal haste duration since your cwdt is only lvl 5 and can support gems only up to lvl 46, and your inc dur is 20/20?

i guess it does work since you wouldn't use it, i just always thought in my cwdt setups that inc dur should be also up to lvl 46

sry for noobish questions


1.) Faster Projectiles scales damage but less than the other multipliers he uses while added cold adds something there to be multiplied by the other multipliers such as controlled destruction. I tested it myself and I lose about 10% total tooltip dps, from ~44k down to ~39k.

3.) Increased Duration should always be as high as u can possibly get it because if u read the CWDT gem description it says cast linked spells when XX damage taken. Increased Duration isn't a spell, u can check this by looking at the gem and reading the tags on it right under its name which should be something like, "Duration, Support". Here's the one I use :P(In gloves):


Last edited by AgentofStrife on Aug 29, 2016, 8:36:14 AM

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