[2.3] Frenzy poison dot archer
Hi all,
I'm planning to play with a frenzy bow Assassin for next league. I've played with a lot of differents cyclone build, but never with a ranged char :o Concept -poison on hit with Snakebite & frenzy -stack poison with fast attack/pierce and poison on hit -kill things Question -do you think that mana will be ok? -what about life mitigation? Tree @ level 8x -link Usefull stats -475 crit with bow -128 max life && some regen -147 increase dot + 70 increase poison -10% chance to poison on hit + 65 %against bleeding (30% to cause bleeding on hit) -60% increase projectile Gear: - Snakebite - Classic stuff (Drillneck..) Main attack (5L) - frenzy + gmp + chaos + pierce + rapid decay + faster attack Aura -Haste ? Curse -Assassin's Mark (with cast on hit/blasphemy?) Thz Last bumped on Jun 1, 2016, 1:50:10 PM
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Hi
i want to play a char with the same theme, but i focus a bit less on increaes poison damage and more on defense/initial hit. This is my tree http://goo.gl/1QwiAO In your gem setup you are missing the Physical Projectile Attack Damage Support why is a huge buff, also you maxlife is way too low. I've played a standard ranger a lot and he was very unhappy with maxlife even though he had 150% increased. Some evasion wouldn't be bad either. Why don't you skill phase acrobatics? I like the value you get for 4 points. I have the feeling that your ratio of buffs for the initial hit and poison/bleed buffs isn't quite right. If your initial hit does 10%less damage all bleed and poison damage is also reduced by 10%. I don't think mana will be a problem if you leave enough unreserved. You deal a lot of physical damage and physical mana leech is rather easy to get. I personally plan on using enfeebel and purity auras, but that is up to you. |