[2.3] Frenzy poison dot archer

Hi all,

I'm planning to play with a frenzy bow Assassin for next league.
I've played with a lot of differents cyclone build, but never with a ranged char :o

Concept
-poison on hit with Snakebite & frenzy
-stack poison with fast attack/pierce and poison on hit
-kill things

Question
-do you think that mana will be ok?
-what about life mitigation?


Tree @ level 8x
-link

Usefull stats
-475 crit with bow
-128 max life && some regen
-147 increase dot + 70 increase poison
-10% chance to poison on hit + 65 %against bleeding (30% to cause bleeding on hit)
-60% increase projectile

Gear:
- Snakebite
- Classic stuff (Drillneck..)

Main attack (5L)
- frenzy + gmp + chaos + pierce + rapid decay + faster attack

Aura
-Haste ?

Curse
-Assassin's Mark (with cast on hit/blasphemy?)


Thz
Last bumped on Jun 1, 2016, 1:50:10 PM
Hi
i want to play a char with the same theme, but i focus a bit less on increaes poison damage and more on defense/initial hit. This is my tree http://goo.gl/1QwiAO

In your gem setup you are missing the Physical Projectile Attack Damage Support why is a huge buff, also you maxlife is way too low. I've played a standard ranger a lot and he was very unhappy with maxlife even though he had 150% increased. Some evasion wouldn't be bad either.

Why don't you skill phase acrobatics? I like the value you get for 4 points.

I have the feeling that your ratio of buffs for the initial hit and poison/bleed buffs isn't quite right. If your initial hit does 10%less damage all bleed and poison damage is also reduced by 10%.

I don't think mana will be a problem if you leave enough unreserved. You deal a lot of physical damage and physical mana leech is rather easy to get.

I personally plan on using enfeebel and purity auras, but that is up to you.

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