[Theorycraft] Welp, time to jump on the chaos archer bandwagon I guess
" You're correct about traps but not conversion mechanics.... The increased chaos damage passives stack additively with increased physical damage. 100% increased would only be the same as 100% more if you have _no_ increased physical damage modifiers, which is, by the way, a terrible idea for a physical/chaos split. If you had, hypothetically, 200% increased physical damage (including general "increased attack damage" and "increased damage") and 100% increased chaos damage, and are converting 25% of your physical damage to chaos, your damage split would be more like 70:30 physical/chaos, not 60:40. (as an example, a base 100 physical damage hit before modifiers would deal 225 physical damage and 100 chaos damage) Last edited by codetaku on May 27, 2016, 2:04:40 PM
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" Initially I used Snakebite gloves and later switched my Ascendency Class to Pathfinder to get poison from Herbalism. |