Concerns about Scion balance after 2.3
" Do you happen to have a link or some pointers to the guides that used this? I'd be more than happy to admit that my assessment is wrong, if someone can show me a viable** build in which this "trick" is that effective, without the build becoming strictly more powerful by starting as another class with 8 Ascendancy points. **) Interpretation here is difficult, but you get my drift. Last edited by acme_myst on May 26, 2016, 4:58:50 AM
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" Oh thank you, did not know , my bad about that. Still subject to change though SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" That assumption is a bit tall, in the best case scenario you'd save that much, but since they announced this change I've been planning my Scion builds with that in mind and it tends to save me something in the neighborhood of 6-8 points on average. Which isn't bad at all, mind you, and I'm pretty happy with it, it's just that you will need the absolute best case scenario for 15 and that's also fine as 15 points is quite a lot. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | |
Yeah, I was specifically trying to find the most drastic case and it's still not exactly great compared to boomerang arrows or 20% culling strike.
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"It takes only 6 skill points to travel to witch ES area from scion ES area. With Melding cluster and PA on the way. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" Since Ascendancy dropped I played Scion on 1 character with a very specific build which won't be ruined by the 2.3.0 changes ( and will be 100% viable and unchanged for racing in the new leagues ) , so I don't really share everyones opinion that the class will be " bad " " underpowered " or " terrible " . Every other ascendancy looks really tasty when it comes to 2.3.0 but wasn't this the point of these changes anyways ? :) R.I.P 4.B. Last edited by tryhardgg on May 26, 2016, 5:35:14 AM
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the last node to start from a new character is completely useless
now scion is weaker than other classes |
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Even when Ascendancy first came out, there is really only 1 build for Scion compared to other classes, which was the fairly obvious Spark build, since Deadeye had everything that you would want to use Spark with and Spark got buffed.
But now? There is almost no reason to use Scion. Other classes have too much good stuff. And with the incoming monster skills, the damage that monsters do are going to be really high. |
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" Not quite; lowlife attack builds like KB wander and ST were also really good with it. Generic caster builds also benefitted greatly from the global leech from the Berserker mini-ascendancy. Agree with your overall sentiment though. | |
That's a load of bullshit. Nerf the leech down to 1%, fine, but after you kill? Well that node is 100% useless now for many bosses. Tiny little damage buff and taking more damage in the process. Seriously wtf, a node that actually harms you more than it does good in a serious situation.
Now the ascendant is mostly a joke meant for a few specific builds all the while the horizon is wide and bright for the others. |