Congrats on destroying Voltaxic Rift

Besides, the design of Voltaxic and Consuming was somewhat ridiculous from the start. Converting into chaos is an advantage in itself, did they really have to give you free status effects as well?
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
Besides, the design of Voltaxic and Consuming was somewhat ridiculous from the start. Converting into chaos is an advantage in itself, did they really have to give you free status effects as well?


Because giving up damage + status ailments (from not being able to apply through crits anymore) to have reflect immunity + damage penetration was the trade off. Chaos is not the problem, power creep is ...
Recruiting for Archnemesis League/Siege of the Atlas!
Umbra Exiles:
https://www.pathofexile.com/forum/view-thread/3244875
The Official Path of Exile Guild Directory:
https://www.pathofexile.com/forum/view-thread/1192567
Last edited by StDrakeX on May 24, 2016, 9:27:54 AM
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StDrakeX wrote:
Because giving up damage + status ailments (from not being able to apply through crits anymore) to have reflect immunity + damage penetration was the trade off. Chaos is not the problem, power creep is ...

How so? Voltaxic has 'chaos damage can shock', your shocking potential is the same after conversion.

In case of consuming, you got an even better replacement, many fire spells do a lot of small hits so you need emberwake to take full advantage of ignite and that carries its own set of drawbacks. At the same time, ignite is handicapped because you can't apply penetration to DoT so chaos damage with monster resistances much lower than fire wins all around.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
"
StDrakeX wrote:
Because giving up damage + status ailments (from not being able to apply through crits anymore) to have reflect immunity + damage penetration was the trade off. Chaos is not the problem, power creep is ...

How so? Voltaxic has 'chaos damage can shock', your shocking potential is the same after conversion.

In case of consuming, you got an even better replacement, many fire spells do a lot of small hits so you need emberwake to take full advantage of ignite and that carries its own set of drawbacks. At the same time, ignite is handicapped because you can't apply penetration to DoT so chaos damage with monster resistances much lower than fire wins all around.

I'm saying without that line that would be the trade off, with it you're only giving up superior damage, which was always in check. Now comes all the double dipping with chaos and the damage is now strong enough to clear everything with the help of "Poison"

So in the end what did we learn kids?
Recruiting for Archnemesis League/Siege of the Atlas!
Umbra Exiles:
https://www.pathofexile.com/forum/view-thread/3244875
The Official Path of Exile Guild Directory:
https://www.pathofexile.com/forum/view-thread/1192567
"
StDrakeX wrote:
I'm saying without that line that would be the trade off, with it you're only giving up superior damage, which was always in check. Now comes all the double dipping with chaos and the damage is now strong enough to clear everything with the help of "Poison"

So in the end what did we learn kids?

I hope the 'chaos team' at least learned something, we'll see exactly how much in the balance manifesto post that's due in a few days and patch notes, of course.

Though it's entirely possible they want to break down the chaos nerf into two parts and we'll get the second part in next major patch, to cushion the shock I suppose. Yeah, because chaos damage can shock.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on May 24, 2016, 9:58:05 AM
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Siochan wrote:
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Ceri wrote:
60% conversion as of next patch - no legacy version.

Great job. You really killed it. One of my favourite uniques in the game since August 2013, and now suddenly you think it's overpowered and destroy the defining property of the item just because poor balance elsewhere. Just great.

If I was Icestormer I'd be quite upset right now. Even though I'm not him/her, I'm quite upset.


You do realize these are the same guys that have reflect in the game because they can't balance shit? No quality here, just laziness.
give me some news man
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Yajirushi62 wrote:
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eragon1111 wrote:

Have this:



Its shit.. Its not even comperable to the clear speed of old Voltaxic. This harb is around 14 ex on standard, its still very very bad and the fact you have to watch out just to not one shot yourself is stupid.

Your argument is invalid.


Honestly, I just grabbed a harbinger that I bought for 10c in standard before switching to Voltaxic, and it's doing similarly on clear speed as my Voltaxic did. 133-313 damage and 8.6% crit which is similar to your 6L, the only thing that I won't be able to do with it is elemental reflect maps.


How fast do you clear t12+ bosses ? Do you run double reflect maps ?
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
"
raics wrote:
Besides, the design of Voltaxic and Consuming was somewhat ridiculous from the start. Converting into chaos is an advantage in itself, did they really have to give you free status effects as well?


Well, a long time ago, Poison was just a crappy weak DoT, that couldnt be scaled well and didnt stacked either. So, Consuming Dark had "poison" property rather to fit item's theme, it didnt added much DPS anyway. Now, Poison can be scaled very hih due to DD, and it stacks.
And Voltaxic had 5% crit chance base, and couldnt leech mana, nor life (so you had to waste 1 gem slot for Blood Magic, and 1 more gem slot for Life Leech). It was always considered very strong, even depite its DPS never shined in the past. Now, you can leech both life and mana without wasting gem slots, you can put poison and scale it with DD, you have access to OP skills like (buffed many times) LA and Blast Rain, and so on.
Why wonder, that decent uniques from the past suddenly became OP?
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
Perq wrote:
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eragon1111 wrote:


Its shit.. Its not even comperable to the clear speed of old Voltaxic. This harb is around 14 ex on standard, its still very very bad and the fact you have to watch out just to not one shot yourself is stupid.

Your argument is invalid.


Voltaxic, which is cheaper, is better than a more expensive bow, and therefore his argument is invalid.

Wait what? XD


He said otherwise that more expensive one is better clearing than volt. Which is not exacly true if you compare similar price range bows. Thus invalid...
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
"
Diphal wrote:
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nephilim1984 wrote:
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Dr1MaR wrote:
voltaxic is going to be fine, the only crappy thing is you can't do reflect map mods anymore, but still won't be killing yourself of rare mobs


I can do ele reflect on my windripper.. At 70k DPS and only 3.2 k life. So you sure as hell can do it on the new voltaxic.

Acro + arrow dancing = problem solved

He probably meant build without Vaal Pact. Without Vaal Pact you wont die to single mob with reflect but you can easily die when shooting into whole pack of monsters with reflect. Dame is instant and can easily stack over your whole life pool, while not instant leech won't save you.

Vaal Pact eliminates this issue since you are mostly on full life before another monster is hit. Not every build is using Vaal Pact tho. And here we are again, saying that this is HUGE nerf to builds not related to current meta while meta builds will still be kinda ok and will still be able to run these items.


Translation: vaal pact + berserker scion + warlord's mark = no die reflect smile
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.

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