Why is volatile blood in the game?
died to a volatile invasion boss today with my flicker strike, i did cast vaal discipline and vaal grace before to kill him, i had more than 14k ES but it oneshotted me.
how the hell is this possible? |
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" Yep my OP ladder kick Sin got blown the fk up #neverforget |
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Do people read monster mods? Ive never read them. But i also dont play true melee skills. Except maybe molten strike. If i see i am getting hurt i just use movement skill to flee.
Chroniccomplainerreviews.wordpress.com Your source for quality honest reviews to save you time and money! Last edited by Jgizle on Oct 30, 2016, 11:27:57 PM
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" This is brilliant. Hope GGG sees this. | |
" yes, absolutely. also, a monster exploding is a chaotic mechanic - so why not also deal damage to other monsters rather than just the player? Alva: I'm sweating like a hog in heat
Shadow: That was fun | |
cause fuck melee endgame, that's why
Hell, fuck melee overall. Oblivious
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two topics in the same time
https://www.reddit.com/r/pathofexile/comments/5amcqp/discussionlets_talk_volatile/ How many mechanics do we have that punishes ranged more than melee??? even Shield barrier mobs from a3 make more problems to melee. I would like to see reversed mechanic of VB - 3 seconds delay with bright animation to get to close range , then explosion with max damage the farther you are from the explosion. 3.0 IC Elemental Facebreaker Ascendant (HHC) - https://www.pathofexile.com/forum/view-thread/1972518 2.6 Burning torpedo BLS Berserker(HC) - https://www.pathofexile.com/forum/view-thread/1866111 2.5 HoWA BF Elemental Raider - Hybrid 800+int - https://www.pathofexile.com/forum/view-thread/1785450 Last edited by Damac0101 on Nov 2, 2016, 12:57:13 PM
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" GGG and planning? This is not a thing. This has never been a thing. If we were rating "levels" of design planning GGG would not even be on my graph. They would be in the null or control group which would be present to show a zero state of planning with regards to design. At best this game is a hodgepodge of mostly borrowed ideas and visual effects strung together with a thin veneer of terrible, mildly coherent lore and zero sense of balance between monsters/bosses/builds/skills/items. To be perfectly honest I LOVED this game the first time I played it. Played it non-stop for years. The disenchantment took some time but I think after awhile everyone will feel it; sadly once you feel it the honeymoon is over and the game becomes terrible all around. So much wasted potential..... |
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" I couldn't agree more. | |
"Eh, I can't quite agree with that. In particular, I think the currency design of the game is brilliant. I also think borrowing the sphere grid from FFX was a great idea; being original for originality's sake is spot when someone else came up with a great solution first. I think the most neglected aspect of the game is combat, not balance. GGG at least tries on balance, releasing numerous tweaks, tweaks on tweaks, etc. As far as combat goes they openly say you can watch Netflix as you're playing. THAT is representative of essentially not giving a fuck. As a result, PoE is a somewhat balanced, deeply customizable version of Cookie Clicker with RPG elements. You can spend hours thinking about all the cool builds you can make that you'll hate actually playing. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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