A death log.

Probably something discussed before but not in the game right now. So I'm curious, is that a design decision, or something else?

I've died in Aquaducts on a level 90+ character farming cards before, taking well over 7000 damage unexpectedly, and having no clue what happened. Just an example of many deaths I simply cannot explain despite knowing the game well after a silly amount of time playing.

A combat log like many other games have would allow me to learn from my mistakes and build better characters. Knowing what type of damage killed me alone would be very valuable. My deaths in this game, 20% I can't account for or learn from, which is frustrating. At least tell me what happened.

So again, is that something GGG doesn't want in the game or what?
Last edited by tostie on May 3, 2016, 9:53:50 PM
Last bumped on May 3, 2016, 10:03:06 PM
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Yea, something like a combat log would definitely be appreciated. I once dropped dead after clearing a pack, when there was no other mob in sight. This will forever be a mystery :(

Sometimes I'd simply like to know just how many more life nodes (if at all possible) I'd have needed to survive a particular hit.

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