[Suggestion] Gambling T1-T5 Maps into Something else



T1-T5 Map Gambling



I have over 10 Stash Tabs full of T1-T5 maps which absolutely useless for me (lvl 95), why can't we have a special Vendor that we will be able to put any low tier map inside + Fee and have some random results :

For example, I put in T2 Mountain ledge map and result that may come:

  • 1~5 Chisels, Depends on Map tier
  • Same Map but with 10-20% quality
  • Random Unique Map
  • Same Map but unid and Rare
  • +8~+10 Tier bonus, so we will have same mountain ledge T10~T12
  • Nothing
  • Map destroyed


Gambling service wont be free of course, each gamble will cost us 1C or so..

This will bring a new use to those current useless maps for higher level players and enhance endgame experience .


No, Normal Map vendor recipe not effective here since you need 999999999 Maps to reach T15

  • x3 T1 = T2
  • x9 T1 = T3
  • x27 T1 = T4
  • x81 T1 = T5
  • x243 T1 = T6
  • x729 T1 = T7
  • x2,187 T1 = T8
  • x6,561 T1 = T9
  • x19,683 T1 = T10
  • x59,049 T1 = T11
  • x177,147 T1 = T12
  • x531,441 T1 = T13
  • x1,594,323 T1 = T14
  • x4,782,969 T1 = T15

None will try reach T15 using map vendor recipe
[img]http://i.imgur.com/5Ena4Uv.jpg[/img]
[post]http://i.imgur.com/5Ena4Uv.jpg[/post]
[attach]http://i.imgur.com/5Ena4Uv.jpg[/attach]
FIX SIGNATURE IMAGING
Last edited by 6439759 on May 4, 2016, 8:35:46 AM
Last bumped on May 4, 2016, 11:47:05 AM
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Why not just collapse your ten tabs of maps via the three maps to one higher tier map vendor recipe?
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
"
Mythabril wrote:
Why not just collapse your ten tabs of maps via the three maps to one higher tier map vendor recipe?


do you really realize how many T1-5 you should collapse in order to reach T10~15? if you calculate the amount you will be shocked :D
[img]http://i.imgur.com/5Ena4Uv.jpg[/img]
[post]http://i.imgur.com/5Ena4Uv.jpg[/post]
[attach]http://i.imgur.com/5Ena4Uv.jpg[/attach]
FIX SIGNATURE IMAGING
Last edited by 6439759 on May 3, 2016, 10:14:09 AM
"
6439759 wrote:
"
Mythabril wrote:
Why not just collapse your ten tabs of maps via the three maps to one higher tier map vendor recipe?


do you really realize how many T1-5 you should collapse in order to reach T10~15? if you calculate the amount you will be shocked :D

Still more efficient than throwing orbs at a gambling machine. And still more useful in the end than having ten tabs filled with maps just sitting there.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
"
Mythabril wrote:
"
6439759 wrote:
"
Mythabril wrote:
Why not just collapse your ten tabs of maps via the three maps to one higher tier map vendor recipe?


do you really realize how many T1-5 you should collapse in order to reach T10~15? if you calculate the amount you will be shocked :D

Still more efficient than throwing orbs at a gambling machine. And still more useful in the end than having ten tabs filled with maps just sitting there.


Please don't replay if you haven't calculate anything, you talking nonsense things here.

"Still more efficient" its not, with map vendor recipe you can't get any high tier map.


just simple calculation, you can continue if you like:
x3 T1 = T2, x9 T1 = T3, x27 T1 = T4, x81 T1 = T5 and the amount to get even t10 sick..
[img]http://i.imgur.com/5Ena4Uv.jpg[/img]
[post]http://i.imgur.com/5Ena4Uv.jpg[/post]
[attach]http://i.imgur.com/5Ena4Uv.jpg[/attach]
FIX SIGNATURE IMAGING
Last edited by 6439759 on May 3, 2016, 10:26:26 AM
I rarely have many T1 or T2 maps hanging around because of the chisel recipe with Gavels. Then also combine any T1-T5 maps with quality into chisels directly via the 40% quality total to a chisel recipe.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
I already stated the best way to use up low level maps on a high level build:

Great solution to the map tier conundrum of not getting enough high level map drops

"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
You should be turning T1 ~ 5 maps into chisels using the recipe that's already in the game.
Should be
3 white maps => nothing
2 magic maps, identified => unidentified magic map, same level
2 rare maps, identified => unidentified rare map, same level
2 magic maps, unidentified => unidentified magic map, +1 level
2 rare maps, unidentified => unidentified rare map, +1 level

Nerfs unidentified formula for short-range conversion, buffs it for long-range conversion.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on May 3, 2016, 11:32:38 PM
"
Arrowneous wrote:
I already stated the best way to use up low level maps on a high level build:

Great solution to the map tier conundrum of not getting enough high level map drops



Actually I read that and thought it was a good idea.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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