Honest review right?
" You know you're playing an AAA game if your first task is "Press right to move your character to the right"... |
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But in all seriousness, Twilight Strand has a very "World 1-1" structure (good design!) and that one "doesn't have quests" line really grinds my gears.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" I know what you mean. Maybe they should add a huge overlay text after you killed the zombie sth like Q1: "You found a weapon. Now survive!" >.< That's really pathetic, i agree. ... just realized, isn't "Kill Hillock" actually a quest?? How hard did that guy fail? D: |
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" Necropolis master craft service Necropolis My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Necropolis veiled crafting all service all crafts mods Necropolis SC master craft service Necropolis SC craft mod! Veiled crafting Service Necropolis craft PM: TreeOfDead |
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" Note that I followed that paragraph with this... " This game can and WILL be harsh to you when you start. Many other ARPGs reward you for killing everything in an area, but this game (outside of challenges) actually rewards efficiency more. But you won't know that until you've gotten to the point where you've killed Malachi in merciless with a few different builds, and then have the point really reinforced when you try your hand at mapping. And other ARPGs value unique items above all else and treat them as the gold standard GG items needed to faceroll through the game. In this game however, many uniques are crap (outside of very niche uses or leveling items) and rare items can actually be much better. But for a new person, they won't know how to gear their character, which further amplifies how badly they get stomped. In short, the game is harsher on you than most other ARPGs. But it's why there's a rabid fanbase behind it as well. Once you get past the learning curve, the game's possibilities seem almost infinite. I guess my point is that feel bad for the guy because I totally get why he'd hate the game, but I'm kinda sad that he ragequit because the game gets so much better if you stick with it and learn from your failures. |
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