Honest review right?

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Xavderion wrote:
He does have a point though. Imagine being a new player, setting foot out of town and getting roflstomped by fast, hard hitting Perandus mobs. And because you're new you don't know how to reset the instance. No need to mock him tbh.


Agreed. So the player is a literally new to PoE and isn't very good at the game? Is there something wrong with that?

I'm envisioning George Soros posting in here and mocking poor people and asking if they ever applied for a job before. Would he get the same +1 responses as those piling on the subject of the OP?

Same "I'm better than so and so" reasoning. It doesn't help anyone, and it sure as heck won't help the game continue to grow and have more resources.

Server problems you say? Hmmm, I guess if we had 25% more players (and concomitant support) GGG would be able to improve the situation.

In the meantime, these players can pat themselves on the back for something. Maybe even pat twice.
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
the guy doesn't have a point because there is a thing known as "GLOBAL CHAT". if this was a single player game, then he'd be right about perandus mobs. But there have been tons of people constantly on who should have explained perandus mobs and instance reseting

yes we have gotten to a point in videogame design where it is okay to use other human beings as your company's instruction manual.
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BearCares wrote:
the guy doesn't have a point because there is a thing known as "GLOBAL CHAT". if this was a single player game, then he'd be right about perandus mobs. But there have been tons of people constantly on who should have explained perandus mobs and instance reseting

yes we have gotten to a point in videogame design where it is okay to use other human beings as your company's instruction manual.


I'd say the guy does have a point. A point that just about any experienced player could have helped him solve - as you mention- if he knew or utilized global. He could have also found help by using the forum, or googling info.

Still, should a new player require info/help for the very first instance past town?
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
The new player experience is quite poor.

Most games do a guided tutorial, explain things a little. Give players a chance to learn the controls/mechanics.

It may seem obvious to us but even little things like flask management or socketing fireball in your weapon to be able to cast it is completely alien to many new players. They go off trying to kill everything on the way to hillock with basic attack, run out of flasks, and die. Sometimes they die over and over. Meanwhile the skill gem is sitting in their inventory. I've stood behind new players and seen it happen. I've even seen someone click on the fireball gem and then click on a monster. GGG doesn't exactly give players a chance to read things, since a zombie is immediately thrown at them.

If 50%+ of steam players aren't making it passed normal brutus, it should be obvious that this part of the game requires some polish. Compare the first 10 minutes of victor vran (or even older games, like dungeons and dragons online) to poe for example.

Killing everything on the way to hillock is both a total waste of time and a painful process. But that's what new players do. Same goes for the coast. And heaven help them if they jump into fetid pool right away. The start of the game may be fine for the race scene but it's terrible for new players. At minimum twilight strand should be a guided tutorial, with fixed (and tailored) zone generation, prompts, voice instructions, etc. Or add a preliminary tutorial zone as an option. Perhaps some time on a ship/prison cell to learn things, which races would skip, before washing up on the beach.
Never underestimate what the mod community can do for PoE if you sell an offline client.
It's actually a fair review. There's no way a new player is going to know that those overpowered lag packs are an instant alt + f4 with an early level melee character... or even late level melee characters lol
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Xavderion wrote:
He does have a point though. Imagine being a new player, setting foot out of town and getting roflstomped by fast, hard hitting Perandus mobs. And because you're new you don't know how to reset the instance. No need to mock him tbh.


+1, community call PoE hardcore. New player start playing => game hard even for veteran (by damage, no in game info at all, no tutorials, no explain what to do, E.T.C.) => cant do shit => negative emotion and wrong imagine about game => make post about it => hated by fanatics PoE... Yeah guy, you do it right.
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what about minecraft though?

virtual worlds without instructions attached can actually feel more immersive because guess what, the real world doesn't give you instructions either, you tend to fuck it up before you can get it right
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DalaiLama wrote:

Still, should a new player require info/help for the very first instance past town?


If he/she is going to write up a review yes.
Last edited by Kavlor on May 2, 2016, 12:53:09 AM
Good thing this guy never played Diablo 2: Median XL.
Last edited by Scotchfist on May 2, 2016, 1:09:02 AM
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Scotchfist wrote:
Good thing this guy never played Diablo 2: Median XL.


So much this. Not much in PoE is going to feel like what that mod can do to your character.

The reviewer probably just is really slow at figuring out games and didn't try to change their playing strategy. Hitting your head on a wall over and over doesn't suddenly work better the hundredth time when there's still a closed door right next to you, a window, a place to walk around, and a ladder to climb over...
The more More you have, the less Less matters

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