what give more XP: Gorge map or Poorjoy's Asylum
what give more XP, Gorge map or Poorjoy's Asylum
at levels: 70s, 80s and 90s "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Last bumped on May 4, 2016, 4:56:59 AM
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I've never heard of people chaining poorjoys for XP farm while Gorge is the go-to map for this purpose. Also, you're asking the wrong question. The correct question is 'which gives more XP per hour'.
The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. Last edited by Bars on Apr 30, 2016, 5:33:13 PM
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Poor joys if you can do it effectively 80-90(?), before then dried lake. After would be in ascending order Strand, Jungle Valley, Gorge, Plateau, Arid Lake, Tier 11's then Springs for all the maps before High (Red) Tier maps.
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" Well, that's the big fucking issue. You'll need something like 10k+ hitpoints (wild guess) to flashfarm it without caring about getting hit by detonate dead. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again.
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" Is this correct? I think plat gives more exp than arid lake. Lake should be before gorge. Turnip |
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Arid Lake should be less exp than plateau imo.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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At L89 poorjoy and T9s give the same amount of exp after penalty and inc exp adjustments.
Before L89 poorjoy is better, and after L89 T9s are better. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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poorjoys gives amazing XP. issue is to clear it fast enough to make it worth your while, and to do so without dying
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Last edited by Entropic_Fire on Oct 26, 2016, 6:59:33 PM
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" Yes, and it has a much worse layout than an A-grade T9, and the detonate dead necromancers can instakill most builds meaning you'll probably have to be super slow and careful when you do it. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again.
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