PoE economy sucked... then Cadiro Perandus came and it was good... soon it will suck again.
" As I wrote earlier, I leveled three characters to 90 in PSC and PHC and geared them to a workable endgame state. I don't think I used more than one self-found item per character for this endgame gearing. edit: and I don't play for min-maxed omfg items, I strive for 'decently strong'. " The answer to the first question answers the second. It would be frankly terrible unless they buff drop rates significantly. And I see no realistic chance of GGG doing it as they have always viewed trading as a key aspect of the game (again repeating myself here). Won't even bother to argue about that point, if someone wants 'proof', they haven't been paying any attention to Chris and the devs over the years. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. Last edited by Bars on Apr 30, 2016, 4:29:09 PM
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"I feel like you're just trying to make affix-based items easier to perfect. That's not what rare items are about. If rare items had access to juicy "unique item" mods, you could build around having one affix, and continuously upgrade the item with the other affixes over time, achieving a "never perfect," continuous item grind, while simultaneously enabling item-based builds sooner. What you seen to want is just Mirror rares sooner, which would accomplish nothing good, and to defend unique items, which I find indefensible. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB on Apr 30, 2016, 4:42:40 PM
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" There is a huge difference between toning down (nerfing) the quantity of high end gear that Cadiro offers and removing him completely which is what GGG is planning to do. That's why we need to be as vocal as possible so GGG will hear us "whos" and not pull him out entirely. I suggested that he show up in The Labyrinth and Masters maps plus he could be a standard mod on maps. But as it stands right now: " The Talosians (aka GGG) have grown tired of Cadiro Perandus and are removing him. The comment of "... you may see him again in the future..." is vary vague and the only way we can let GGG know that we are not wanting him to be permanently exiled out of Wraeclast is to post here. Failing to get any change from our discussions on keeping him I guess I'll be going back to not buying anything. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" I wouldn't want that, or anything near that. But allowing them to be easier to be useful, as in crafting some semi-dependable mods on them would take away a large part of the unique allure - which is having something you can rely on. The mods you could craft and the values of the rolls within would need to be less than optimal. It would be an extension of the existing Master crafting, but one where the items you find play a semi-controlling part, and no exalted orbs are required. "The idea I sketched, was very rough, just to illustrate something more than just orbs and masters and adding mods. Except for an exclusive drop prefix and drop affix (which would be extremely rare) none of the rest of the mods would be fixed. What **would** be different, is that you get to see the possible result before getting rid of your old item. " This is how I would describe what we have now, except there are larger quantum steps between gear improvements, and players don't bother doing any of it themselves, they just trade a few chaos orbs to get there. If everyone were to save and sell just about every decent item, the whole RNG system would fall completely off the map. The current system is more like going to the convenience store to get milk, than it is to farming hay, raising a cow and then milking it after it gives birth. Except for end game, I doubt many players are "grinding" to get gear, they are just saving up some orbs/alts/fusings and then making a quick trade every so often and then moving on. The end game would get there too if it weren't for temporary leagues. Right now rares are alt shard food 95% of the time. The other 4% they are chaos recipe food. .97% of the time, they are worth considering for a moment or two, before vendoring for alt shards. Maybe 3 out of ten thousand are worth throwing in the stash, but when I look back on them, they are almost always lacking in something to let them get used. In a brand new league, yeah those 3 would be great items, but later in a league, nope. " One great affix is not going to make a mirror worthy item. One great affix and two mediocre decent affixes won't be a game breaker either. This is closer to what I am talking about: In my level 9 master crafting system, Haku **might** let you reroll that life roll a little bit higher, or maybe get a chaos resist affix. Or this one: Level 9 Catarina would give a chance to swap out that "% fire damage" for "%lightning damage" or maybe "+1 lightning skills" The mirror worthy mods (outside of the 2 dropped affixes) wouldn't even be an option. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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"For experienced players with on-point item evaluation skills, this is inevitable. Let's say I give you a random number between 1 and 100. Then I do it again, and you keep the higher number. Then again, keep highest. And so on. Here are graphs of average progression under such a system, as well as the same system but with double the "drop rate." As you can see, if players can put drops on a clear number line from best to worst, then it doesn't take much farming before drops flatline and shit gets boring. Everything depends on interesting itemization. Player attempts to form strict superiority/inferiority relationships between items must be thwarted. Droprates are all but irrelevant as far as farming excitement goes; it's more about possibility, about the theorycrafting-ish thoughts which go into evaluating each drop. Even then, a developer can only be so clever. (Some) players will eventually figure the game out and number-line your items. It's inevitable. The best a dev can do is maintain the illusion as long as possible. As far as PoE is concerned, the problem is that GGG is making essentially zero effort at trying to make rare affixes interesting, and instead seems fully content to make them a very number-lineable class of items. As such, the design relies on unique item drops almost exclusively to provide loot-finding excitement. Well, uniques and higher currency (because you wonder what you can trade it for). That's about it. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB on Apr 30, 2016, 8:52:14 PM
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" True; most rare items are alteration food but I like it that way. It makes that exceptional rare feel special when you do find it. Keep in mind that the player is exiled on a god forsaken continent visibly showing the scars of its past. It is a cruel landscape where exiles have to survive with the items that they manage to gather around. Making better rares easier to obtain, just doesn't fit too wel with the lore of this game. EDIT: Since you dabbled into Perandus league: can you show me a couple of the rares that you stashed away? Heart of Purity Awarded 'Silverblade' to Talent Competition Winner 2020. POE turned into a ratrace for the most div/hour. https://www.youtube.com/watch?v=NDFO4E5OKSE Last edited by Reinhart on May 1, 2016, 3:36:23 AM
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" +2 The Wraeclast business consortium has banded together and is hiring local thugs to run Cadiro Perandus out of Wraeclast by the beginning of June (or so I've heard). Or as I view this situation, the Talosians have grown tired of their experiment in giving exiles delight and are going back to a mostly painful starvation simulation. They (the Talosians) don't really care about the exiles that they have trapped with their mind control games and with their superior intellect are self-centered on their own pleasures. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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Cadiro had zero impact on my gear progression. But he certainly took the enjoyment out of my loot drops.
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Cadiro is stupid
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms." |