RIP totems = RIP PoE

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dudiobugtron wrote:
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JNF wrote:
Although I think op's post is a bit immature and tacky, for those of you who don't get it...you're newbs. Fact is, you should be able to drop a totem and walk away while it continues to kill monsters. That's the whole point of having proxy damage. If your totem can't kill things while you're off-screen, then what is the point in running a totem build whatsoever?


If that's what the OP meant, then we can close this thread since it's pointless.

Totems still kill things while off screen.

Totems used to stay in 'suspended animation' if you got too far away from them (like, 3 screens away). Not attacking, not dying, just increasing your totem count.

Now, totems die instead of doing this. This is fine for all totem builds. It only affects you negatively if you liked coming across surprise old totems while backtracking.
This is correct. The totems are only deleted when they outside the sleep range - the distance from the player at which literally nothing can happen.
Totems that far from the player have never done anything and could never do anything. They reason they lasted forever is that as far as the game is concerned, they're no longer an object in the active world for which time is passing, so their duration stopped expiring.

They were never able to do anything at all at that distance, and it's not possible or reasonable to make them do anything. Neither can monsters at that distance do anything.

This was not a nerf, unless you're wearing Soul Mantle and previously were getting off on a technicality by having your totems never actually die.
If any player is within the sleep/wake range of an object, it's awake. The totem will only die when no players are in range, not just you.

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