if you could fuse 2 uniques? for fun!
if you could fuse 2 uniques together, what would their names, stats and specialities be?
feel free to give me your own version or name the 2 uniques you want fused with their main specialization you can create a new base like dagger-mace fusing the 2 original stat baes stun duration and crit chance together but both being weaker then their original bases. this applies to weapons keep in mind that fusing 2 items with 1000 evasion would not result in 2000 fusing 1 item with 1000 evasion and another with 1000 armour will not result in both bases being 1000 but rather slightly below but still above the 1000 total marker because of split focus
some of mine :)
doubting knight's flay
mark of the doubting knight + mightflay
65-255 phys damage (the ratio will be modified to provide the user with more flat phys damage and less inc phys damage (the damage scaling of mightflay is 1-3 while the scaling of doubting knight is around 1-4.5) 6.5% crit chance (the middle roll between 6% and 7%) 1.20 attack speed (the fusion between these 2 items makes it lose it's reduced attack speed ratio) 80% inc global crit strike chance (one of the few bonuses provided by the fusion causes the global crit chance to increase as an enchantment) gain 2% all res per kill for 3seconds (stacks to a maximum of 40%) (a knight who gains more confidence and will power as more lifes are taken) restore 1% of maximum life and energy shield on kill (the life gained on hit is changed to gained on kill and then converted to a stat you see less frequently) 35-45 strength the chance to bleed is increased to 35% while the chance to poison is reduced to 20%, the additional block chance provided has not been changed the daggers because of their combined strength will not provide the user with flat added armour rating
the liontwyzel
a combination between lioneye's glare and twyzel wand 100-300 phys damage 7.5% crit chance 1.75 attack speed 6-12% ele damage with weapons hits can't be evaded 80-100 max mana take 50% inc attack proj and spell damage take 50% less melee and minion damage (if a minion has been summoned by a player, an exile or revived by a necromancer or anything else you will take less damage from these) socketed gems fire an additional projectile socketed bow gems fire an additional projectile
alpha's nest
a combination between alpha's howl and rat's nest
650-700 evasion +2 level of socketed aura gems 50-65 global crit chance 20-25% inc rarity 15% inc movement speed cannot be frozen 20-30% cold res
Rebukes madness
Rebuke of the vaal+Edge of madness
120-150 phys, 75-115 chaos, 30-45 fire, 30-45 cold, 1-85 lightning 5% crit 1.30-1.40 attack speed 18% accuracy +1 active skill gems +1 life gained on kill per level 1% inc ele and chaos damage per level rather lame i most say but hey, rebuke doesn't really do anything besides adding damage, no extra or anything
warped timeclasp
15-25 max es+12-18 int
12-16 attack speed 7-10% cast speed 12% move speed 30% inc life and mana leech rate -10-15% skill duration 30% reduced temp chains effect on you
abyssus+rat's nest
500 evasion and armour
30-50 phys damage 20-25 all attributes 140-200% melee crit multi 50-70% crit chance 15% attack speed 60% inc phys damage taken
Hegemony's harvest
260-350 phys
8-8.6% crit chance 1.4-1.45 attack speed 12+6% block chance +1 max power charge 10% chance to gain a power charge if you knock an enemy back with melee damage 1.2% of damage leeched as life on crit 3% inc global crit chance per lev gain flask charges when you crit
cyclone amulet. daresso's grip
16-24 dex and str
60-70 max life 10-20 phys damage 100% inc life recovery from flasks moving while bleeding doesn't cause you to take extra damage 10% movement speed when on full life +2 melee weapon and unarmed range 50% inc melee damage when on full life 30-40 fire and cold res 50% reduced max es
voll's salute/daresso's devotion
12-16 all att + 12-16 str
30-40 max life 20-30% all res 30% reduced endu and power charge durations gain an endu charge when a power charge expires or is consumed +2 melee weapon and unarmed range 50% inc melee damage when on full life
triple belt, HH IF DI
Headhunter+immortal flesh+doryani's invitation
25-40 max life 70-90 max life 30-45 str 30-45 dex 60-70 life reg 7-10 mana reg 25-30% all res 40-60% inc phys damage against rare and unique monsters when you kill a rare monster, you gain its mods for 20sec 50% inc status ailment durations on you -60 phys damage taken from attacks per status ailment on you
death's heart
mings heart+death rush
9-13% chaos res 300 accuracy 60-80 armour 40-60% chaos res gain 20% of phys damage as extra chaos damage you gain onslaught for 2sec on kill 0.6-0.8% of phys attack damage leeched as life 20% reduced life and energy shield
dark sign... umm, kaom's heart?
levels modified to around 60
20-30 max life 5% max str 15% inc phys damage 10-15 added chaos damage 50-60 chaos res 10 life gain on hit 1 max endu charge
Empire's Acuity
Atziri's aquity+Empires grasp
650-800 armour 60-70 int 60-70 max life 20-30% inc global crit chance leech applies instantly on crit knockback direction is reversed 20% inc knockback chance on crit
elemental staff triple fusion
agnerod west+the searing touch+taryn's shiver=
Agnerod's searing shiver +1 to elemental gems +40-50% spell damage +30-40% inc elemental damage +10-15% cast speed +10-90 lightning damage to spells 100% inc burning damage against frozen enemies +6% chance to freeze
Warped Anvil
a fusion between warped timepiece and the anvil
+12-16 str, dex and int +350 to 450 armour 30-40 life gained on block 10-20 mana gained on block +2% max block chance 6% block chance reflects 200-260 phys damage to attackers on block 10% reduced skill effect duration 25% inc life and mana leech rate main idea with the item is to remove the penalities provided by the anvil 'reduced attack, cast and movement speed' thought i would start creating a few fusions focusing on the weaknesses of an item and add thos stats provided by another item to solve the problem. in compensation all the stats provided are reduced slightly
Araku's Foible
Araku Tiki+Atziri's Foible=
3 life regen + 25% mana reg +40 max life +40 max mana 8% inc max mana 35 to 45% inc mana reg 20% fire res 20% reduced attribute req gain 100% of mana regen as life regen while on low life
Meginord's Magnate
the magnate+meginord's girdle
20% inc stun duration 15-25 phys damage to attacks 60 to 75 str 10% max life 15% cold res 30% flask life recovery rate 30% inc flask charges gained
triple fusion golem ring
mutewind seal+redblade band+brinerot mark
before i start this one... there really isent a solid way to make this work, so i decided to mix it up a bit and create the ultimate golem ring requires level 70 +2 socketed golem gems socketed golem gems are supported by level 30 minion speed socketed golem gems are supported by level 30 minion damage socketed golem gems are supported by level 15 conc effect socketed golem gems are supported by level 15 greater multi proj 500% inc passive effect provided by socketed golem passive effect from golem applies to itself and other golems but no other units +30% golem size +30% golem sight radius can only use 1 ring I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG Last edited by VoidExilePoE on Apr 22, 2016, 5:05:06 AM Last bumped on May 11, 2016, 5:30:47 AM
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Marohi Erqi + Atziri's Disfavour:
Marohi Azek 20% increased Stun Duration on enemies Physical Damage: (305–411 to 320–431) Critical Strike Chance: 5% Attacks per Second: (1.35 to 1.39) +2 to Level of Socketed Support Gems (220 to 250)% increased Physical Damage Adds 10–20 Physical Damage (12 to 16)% increased Attack Speed Causes Bleeding on Hit +2 to Weapon range (40 to 50)% increased Stun Duration on enemies Let's get rid of all those pesky trade offs and build a mace to rival all maces :p Deliver pain exquisite
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"it's rather similar to atziri's disvafour don't you think? also the phys damage and attack speed may not be very practical for a base, some more creativity plz? :D I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
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A shavs and vis mortis
Spoiler
To Do List: -Add Better Minion Supports -Add More Permanent Minions GoreFleshSummoner | Low Life Zombie n' Specter Summoner Summoner Gear: https://www.pathofexile.com/forum/view-thread/1633760 Last edited by Enzari on Apr 6, 2016, 4:02:14 AM
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Kongor's and Trypanon.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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"something like this? trypanon's undying might 130-500 phys damage 100% crit chance 0.6 attack speed 20% stun duration 15-20% ele res hit's can't be evaded your critical strikes do not deal extra damage you gain onslaught for 1second on critical strike you take 6% of your health as physical damage per second for 4 seconds on crit nearby enemies have blood rage while you have the effect above (including bosses) I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG Last edited by VoidExilePoE on Apr 6, 2016, 4:45:54 AM
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"something like this? shavronne's mortis inc mana base 'above level 70 base item stat' 300-400 energy shield 20% faster start of energy shield recharge rate for you and your minions chaos damage does not bypass energy shield 30-50 max mana minions gain 10% of your maximum mana as energy shield minions have 15-25% less maximum life minions have 10-15% more energy shield minions gain unholy might for 4 seconds on kill minions are immune to chaos damage during unholy might gain 4% more mana per sceptre you own I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
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Maligaro's Restraint + Astramentis =
Maligaro's Asstrain(t) The t will be silent. Amulet 50 all attributes When on fire +10% movementspeed When frozen 4% of life regenerated per second. When shocked 50% chance to miss. 100% increased status effect duration on you and your enemies. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar on Apr 6, 2016, 5:22:21 AM
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"cool idea, i like this one, could allready imagine it ingame tho im a bit concerned for the 100% inc status effect duration. freeze should not take an impact by it. as for the life regen, it should be moved down to 2%, the movement should be 20%, the chance to miss is an intresting concept btw... was the 'ass' with 2 s neccesary? I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG Last edited by VoidExilePoE on Apr 6, 2016, 6:22:57 AM
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shavs+soulstrike. faster start to energy shield recharge for shavs
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