Bone (Flesh) Offering skill causing lag spike.
I have this issue on my Ascendant Null's Inclination character, specced into Deadeye and Necromancer. As soon as I specced into Necromancer, the build became unplayable when I put Flesh Offering in my bow.
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UP for GGG
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I found another skill causing lag spike. Its "Raise Zombie" with necromant node - "Flesh Binder". Every raised or every dies zombie causes a lag, if raging spirits still alive. Damn, pls fix it all...
To recreate: 1) necromant Ascendancy node - Flesh Binder 2) cast spirits > 1 3) raise or kill zombie P.S. New build "Summon Raging Lags" Last edited by EternalDark on Mar 16, 2016, 3:13:39 PM
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I use Summon Raging Spirit and don't have Flesh Binder, I believe it started after I got the Spirit Eater from Summoner.
I get lag spikes from 200-500ms every time I use an offering. With lockstep on, this makes playing this build very annoying, and kills the party experience with 1000-500ms lag spike for EVERYONE every time I use an offering. Bone/Flesh makes no difference in my experience. Other minions I use: 6 Zombies, Chaos Golem, 2 Spectres. | |
bump.
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bump
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Just choming in. Same problem here. Full srs. Lag spikes for me are annoying, but for others it seems worse. #bannedfromgroups
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Confirmed that Spirit Eater definitely triggers this lag. Just specced into it and suddenly there's a significant lag spike upon the cast of either offering skill and then again 4 seconds later when it expires.
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