Bone (Flesh) Offering skill causing lag spike.

I have this issue on my Ascendant Null's Inclination character, specced into Deadeye and Necromancer. As soon as I specced into Necromancer, the build became unplayable when I put Flesh Offering in my bow.

FeelsBad
UP for GGG
up
up
I found another skill causing lag spike. Its "Raise Zombie" with necromant node - "Flesh Binder". Every raised or every dies zombie causes a lag, if raging spirits still alive. Damn, pls fix it all...

To recreate:
1) necromant Ascendancy node - Flesh Binder
2) cast spirits > 1
3) raise or kill zombie

P.S. New build "Summon Raging Lags"
Last edited by EternalDark on Mar 16, 2016, 3:13:39 PM
I use Summon Raging Spirit and don't have Flesh Binder, I believe it started after I got the Spirit Eater from Summoner.
I get lag spikes from 200-500ms every time I use an offering.
With lockstep on, this makes playing this build very annoying, and kills the party experience with 1000-500ms lag spike for EVERYONE every time I use an offering.
Bone/Flesh makes no difference in my experience.
Other minions I use: 6 Zombies, Chaos Golem, 2 Spectres.
bump.
bump
Just choming in. Same problem here. Full srs. Lag spikes for me are annoying, but for others it seems worse. #bannedfromgroups
Confirmed that Spirit Eater definitely triggers this lag. Just specced into it and suddenly there's a significant lag spike upon the cast of either offering skill and then again 4 seconds later when it expires.

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