[2.6] life Mjolner done right by Rico - Berserker version

All right now it looks valid. How reliable is this compared to the rt version in your opinion? Is clear speed any better (rf not included)? Hows facetanking bosses? Thx for sharing.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 10, 2016, 6:47:23 PM
"
RicoKGB wrote:
All right now it looks valid. How reliable is this compared to the rt version in your opinion? Is clear speed any better (rf not included)? Hows facetanking bosses? Thx for sharing.


Well, atm i have some life less than your tree 'cause i don't have a +1 end charge belt and didn't respecced the merciless bandits to a power charge. In the end, i had to use 2 points to take Overcharge node.
Final result has 5.3k hp at lv 92, coupled with the 10% more damage taken there's a some difference in facetank capability compared to the fire juggernaut build.

Having said that, i succesfully facetanked uber izaro while carrying a friend and managed to end 3rd phase in about 30seconds, also counting the time spent to reapproach him after the teleport. And this is without RF
I also tried a quick normal Atziri run, it took me around 5-6 minutes tops without RF

In both cases, i reached lowlife only once: in the 3rd uber izaro phase while molten shelling right in the middle of traps (derp :D) and against the cycloner dude, with him, bleed and degen all toghether.
I avoided RF in both tests just to be safe, damage to theese 2 bosses was high enough without it, but it's a nice addition to have for high tier maps

EO has been on all the time versus bosses and the majority of time against trash mobs: Lightning strike + mjolner chain seems enough to proc it consistently



Overall, it seems quite different and almost on par with your build, the only drawback being a little more int requirement on equip/jools (I took 2 +10 nodes instead of +30), 30 less STR taken and a 92% chance to hit with molten shell.
On a side note, I run the tests all without a +2 mana on hit jewel and leech has been more than enough for constant molten shelling. Even without leech applied (tried in hideout) the build can do around 18-24 molten shell attacks without interruption and can keep Slamming/lightning strike up all the time


EDIT: screenshot of my tree in the zone, just to have a clear understanding of changes in relation to rico build:
Last edited by Evander1992 on Sep 10, 2016, 7:39:44 PM
What's the reason to go Berserker over Juggernaut? Was it something I missed? Even with Unrelenting nerfed you still get 10 Endurance charges 25% of the time, but it's probably higher since you can also use WM and if by getting hit. Also no unstoppable for tempchains/chilling grounds immunity.

I have a couple 90+ marauders on standard so i gave both Ascendancies a shot.

Did some Merc Malachai to test the speed kill speed. As juggernaut it took me 1:15ish and Zerker 1:50ish.

Berserker with RT: https://youtu.be/VPRd6fOzkLg
Juggernaut with EO: https://youtu.be/NFl5_MVviF0

I'm not sure if I'm doing something wrong? Not sure why you are getting such good results as Berserking from looking at your spreadsheet.
Last edited by Ukkoclap on Sep 11, 2016, 2:29:21 AM
@Evander1992: would you mind posting your build ? I'm also interested in going back to OE !

Thanks to Rico, the build is insane! I had my doubts on leaving the 9 endurances jugger style, but it feels better overall. Thanks for the time you've put in this build and guide!

Cheers
"
Evander1992 wrote:

Well, atm i have some life less than your tree 'cause i don't have a +1 end charge belt and didn't respecced the merciless bandits to a power charge. In the end, i had to use 2 points to take Overcharge node.
Final result has 5.3k hp at lv 92, coupled with the 10% more damage taken there's a some difference in facetank capability compared to the fire juggernaut build.

Having said that, i succesfully facetanked uber izaro while carrying a friend and managed to end 3rd phase in about 30seconds, also counting the time spent to reapproach him after the teleport. And this is without RF
I also tried a quick normal Atziri run, it took me around 5-6 minutes tops without RF

In both cases, i reached lowlife only once: in the 3rd uber izaro phase while molten shelling right in the middle of traps (derp :D) and against the cycloner dude, with him, bleed and degen all toghether.
I avoided RF in both tests just to be safe, damage to theese 2 bosses was high enough without it, but it's a nice addition to have for high tier maps

EO has been on all the time versus bosses and the majority of time against trash mobs: Lightning strike + mjolner chain seems enough to proc it consistently

Overall, it seems quite different and almost on par with your build, the only drawback being a little more int requirement on equip/jools (I took 2 +10 nodes instead of +30), 30 less STR taken and a 92% chance to hit with molten shell.
On a side note, I run the tests all without a +2 mana on hit jewel and leech has been more than enough for constant molten shelling. Even without leech applied (tried in hideout) the build can do around 18-24 molten shell attacks without interruption and can keep Slamming/lightning strike up all the time


EDIT: screenshot of my tree in the zone, just to have a clear understanding of changes in relation to rico build:


With +1 belt or boots you could than invest those points into Versality near Marauder for +20dex +20int, reduced mana cost, 30% accuracy and 4% attack speed.

Thx for info. When I get my hands on a 6L Kingsguard I'll test this setup out. As I think it might be a valid Uber option to use with surgeons.


"
What's the reason to go Berserker over Juggernaut? Was it something I missed? Even with Unrelenting nerfed you still get 10 Endurance charges 25% of the time, but it's probably higher since you can also use WM and if by getting hit. Also no unstoppable for tempchains/chilling grounds immunity.

I have a couple 90+ marauders on standard so i gave both Ascendancies a shot.

Did some Merc Malachai to test the speed kill speed. As juggernaut it took me 1:15ish and Zerker 1:50ish.

Berserker with RT: https://youtu.be/NFl5_MVviF0
Juggernaut with EO: https://youtu.be/VPRd6fOzkLg

I'm not sure if I'm doing something wrong? Not sure why you are getting such good results as Berserking from looking at your spreadsheet.


RT, damage output, stable 4/4 charges, double healing mechanics and more reliability this way. So its better for clear speed and bossig, without any drawbacks.

Judging from your charge generation theres something wrong with your Zerker build. If I'm not blind than you're not using Arc. But I cannot say anything constructive unless you paste your tree and gear+gems for your Berserker.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
"
RicoKGB wrote:
"
Evander1992 wrote:

Well, atm i have some life less than your tree 'cause i don't have a +1 end charge belt and didn't respecced the merciless bandits to a power charge. In the end, i had to use 2 points to take Overcharge node.
Final result has 5.3k hp at lv 92, coupled with the 10% more damage taken there's a some difference in facetank capability compared to the fire juggernaut build.

Having said that, i succesfully facetanked uber izaro while carrying a friend and managed to end 3rd phase in about 30seconds, also counting the time spent to reapproach him after the teleport. And this is without RF
I also tried a quick normal Atziri run, it took me around 5-6 minutes tops without RF

In both cases, i reached lowlife only once: in the 3rd uber izaro phase while molten shelling right in the middle of traps (derp :D) and against the cycloner dude, with him, bleed and degen all toghether.
I avoided RF in both tests just to be safe, damage to theese 2 bosses was high enough without it, but it's a nice addition to have for high tier maps

EO has been on all the time versus bosses and the majority of time against trash mobs: Lightning strike + mjolner chain seems enough to proc it consistently

Overall, it seems quite different and almost on par with your build, the only drawback being a little more int requirement on equip/jools (I took 2 +10 nodes instead of +30), 30 less STR taken and a 92% chance to hit with molten shell.
On a side note, I run the tests all without a +2 mana on hit jewel and leech has been more than enough for constant molten shelling. Even without leech applied (tried in hideout) the build can do around 18-24 molten shell attacks without interruption and can keep Slamming/lightning strike up all the time


EDIT: screenshot of my tree in the zone, just to have a clear understanding of changes in relation to rico build:


With +1 belt or boots you could than invest those points into Versality near Marauder for +20dex +20int, reduced mana cost, 30% accuracy and 4% attack speed.

Thx for info. When I get my hands on a 6L Kingsguard I'll test this setup out. As I think it might be a valid Uber option to use with surgeons.


"
What's the reason to go Berserker over Juggernaut? Was it something I missed? Even with Unrelenting nerfed you still get 10 Endurance charges 25% of the time, but it's probably higher since you can also use WM and if by getting hit. Also no unstoppable for tempchains/chilling grounds immunity.

I have a couple 90+ marauders on standard so i gave both Ascendancies a shot.

Did some Merc Malachai to test the speed kill speed. As juggernaut it took me 1:15ish and Zerker 1:50ish.

Berserker with RT: https://youtu.be/NFl5_MVviF0
Juggernaut with EO: https://youtu.be/VPRd6fOzkLg

I'm not sure if I'm doing something wrong? Not sure why you are getting such good results as Berserking from looking at your spreadsheet.


RT, damage output, stable 4/4 charges, double healing mechanics and more reliability this way. So its better for clear speed and bossig, without any drawbacks.

Judging from your charge generation theres something wrong with your Zerker build. If I'm not blind than you're not using Arc. But I cannot say anything constructive unless you paste your tree and gear+gems for your Berserker.


Current gear:


Yeah I was not using arc, was using Fire pen/Discharge/CD. I grabbed more life and didn't go for the witch spell damage nodes because i adjusted the tree to be more HC viable with a bigger life pool. What could be wrong with my zerker build? Zerker doesn't use a special mechanic to generate endurance charges does it?
"
Ukkoclap wrote:


Current gear:


Yeah I was not using arc, was using Fire pen/Discharge/CD. I grabbed more life and didn't go for the witch spell damage nodes because i adjusted the tree to be more HC viable with a bigger life pool. What could be wrong with my zerker build? Zerker doesn't use a special mechanic to generate endurance charges does it?


And theres your anserw. No Arc, no spell dmg nodes (which scales INSANELY with this build).

Berserker does not generate endurance charges as Jugg so you need that Arc (and need it in the first socket) for that reason. This way you'll have STABLE 4/4 or 4/3 charges all the time (Not 2/3 3/2 as seen in your vid). Trust me: this is very important both for dmg and healing. But also Arc on its own does quite a dps and it shocks lesser health enemies.

Now I can see you're using +1 ec belt and Deaths Door boots. Its ok but build will only occasionaly hit 5 power charges as theres no crit on it. So I would suggest swaping belt for a better one (more life, more resists) and free up some jevel space for spell/ele dmg increase.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 11, 2016, 2:36:31 AM
Added non-RT version of the build in the build guide (see Uber section).

Added evander's offensive stats screenshots for this version in the stats section (if you wish them removed, let me now).
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Do you think the non-RT version will work without a 6L accuracy but investing in Versatility and Precision passives ?

This would give:
50% accuracy
3% move speed
10% attack speed
40 dex
20 intel

for a total of 4 points which I would take on the elemental damage nodes...
"
RicoKGB wrote:
Added non-RT version of the build in the build guide (see Uber section).

Added evander's offensive stats screenshots for this version in the stats section (if you wish them removed, let me now).


Nah, it's good, dude, we're doing this for the Lightning God's sake :D

"
ValMishra wrote:
@Evander1992: would you mind posting your build ? I'm also interested in going back to OE !


Equip:
Spoiler


My actual tree is just a slight modification from ricokgb one, so bear in mind that all the credits goes to him :)



Oh, thanks again rico, i bought a really cheap and awesome corrupted belt, so i specced out of overcharge and took versatility, this netted me a couple of free points to life. End result is:
+1% Chance to hit
+4% Atk Speed
+100 life (would have been +200 as I spent 2 points in life, but i found a belt with less base life)

EDIT: @Valmishra, i don't think that removing added accuracy could be a good idea, i'm sorry. My molten strike has 92% chance to hit, while my lightning strike (that isn't supported by add. acc.) has 82%.
Last edited by Evander1992 on Sep 11, 2016, 4:12:28 AM

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