[2.6] life Mjolner done right by Rico - Berserker version

Thanks Rico for your testing and sharing!

"
Zipp00 wrote:
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dessie99 wrote:
Arc Discharge has been a standard combination even before this implementation by Rico. It's working fine, and as intended by him. I'm discharging with 10+ charges at a time now.

I'd give it a whorl.


Edit :

@ RICO

Where should I place my last two points under Juggernaut?


Unyleding which give u 30% more dmg. while discharge - 35% and u have + 30% so u just lose 5% dmg.


30% increased is by no means 30% more..

"
RicoKGB wrote:
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BL00DST41N3D wrote:
how do you leap slam with no mana! im running the updated build and i'm loving it!


If you want to squize Leap Slam into it you need to rearange gems a bit:

CWDT - Immortal Call - Increased Duration put in shield (drop Enfeeble)

Now unlink 4l boots to have 2 x 2link and put there:

Blasphemy - Curse of your choice

Leap Slam - Blood Magic


"
dessie99 wrote:
@ RICO

Where should I place my last two points under Juggernaut?


Unyeilding for even more dmg and tankiness.


"
akaflux wrote:
If I understood the changes of how Mjolner works, for every trigger event you will trigger one skill gem. So Its either Arc or Discharge that will proc, and I really think discharge with any amount and combination of charges will be better.


Not really. I've tested Discharge - CD - Elemental Focus, was decent but with Arc its better.

Now why is that? Simply because cooldown timer is not per Mjolner but per each spell socketed in it. So you will still cast Discharge 10 times /s and Arc 10 times /s (each having their own 100ms cooldown) the only difference is that they will not trigger at the same time. In ideal scenario with 100% chance to hit 100% chance to cast on hit and 10 hits per secound you will squize max out of it, both spells will cast 10 times / s just one 100ms after another.

This build has 93% chance to hit (monsters that are at lvl 92, so capped 95% chance really) 100% chance to cast, just above 5 aps to generate at minimum 10 hits /s with Molten Strike (one from initial hit + at least 1 from balls). So we are sure we're getting max out of 100ms cooldown with Molten Strike and we're casting Discharge and Arc both at 10 times per secound frequency.


I'm still experimenting on which gem order in Mjolner is better but I think Discharge - Arc rather than Arc - Discharge.


All right guys give me some feedback on how its going as theres a CI CoC (B)itch waiting in line for 2.4 optimisation :)



"Cast a Socketed Lightning Spell on Hit" means one and only one spell per trigger event, and therefore you need 20 hits per second to cast Discharge 10 times /s and Arc 10 times /s. I tested this myself but you can do the same: use default attacks and socket Mjolner with ball lightning and shock nova; one ball and then one nova will be casted repetitively.

In addition, romira's will not generate power charge for those hits from balls, so the 25% nerf is really a nerf.
IGN: MarauderK

AFK since Jun 2013, playing EARTH online atm
Last edited by KevZh on Sep 5, 2016, 12:53:34 PM
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redix27 wrote:
Testing crazy mods and with vulnerability, better swap EW for Enfeeble, because you can die by 1 hit (lots of mobs, crit. multiplier...).


Its up to the player what he want to use depending on map. Build allows for 4th 35% aura, any curse via blasphemy, PoI or AA is possible.

I'm currently running with EW because damage is very close to what it was with it.


"
"Cast a Socketed Lightning Spell on Hit" means one and only one spell per trigger event, and therefore you need 20 hits per second to cast Discharge 10 times /s and Arc 10 times /s. I tested this myself but you can do the same: use normal attacks and socket Mjolner with ball lightning and shock nova.


Are you sure about this?

One spell per trigger event that is correct.
But why 20 aps to trigger both socketed spells 10 times /s ??
Each one of them has separate 100ms cooldown.

Judging from GGGs description this is what should be happening:

1) 1 hit with molten triggers the first socketed spell
2) that spell gains 100ms cooldown
3) 2 hit with molten (that comes less than 100ms later with just above 5 aps with Molten and guaranteed 2 hits per attack) triggers secound spell as the first one is still on cooldown
4) secound spell gains 100ms cooldown
5) 3 hit with molten triggers first spell once again
6) ... and so on

So both spells should be casted at 10hz frequency, only one after another (with less than 100ms).

One thing is important with this I think: each hit of trigger skill (molten strike) must come faster than 100ms to fire an event when the first spell is still on cooldown and secound one is "free to go".
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 5, 2016, 1:03:20 PM
Two questions , it´s better 7EC/4PC, or 6EC/5PC ?

And what about to put BR (up to 20% AS) where you put Enfeeble? (because we lost 16% AS from Devoto´s Devotion)

(\ /)
( . .)♥
c(”)(”)
Last edited by redix27 on Sep 5, 2016, 1:21:03 PM
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redix27 wrote:
Two questions , it´s better 7EC/4PC, or 6EC/5PC ?

And what about to put BR (up to 20% AS) where you put Enfeeble? (because we lost 16% AS from Devoto´s Devotion)


There was no Devoto Devotion in this original build and more than just above 5 aps with molten is not needed. You have plenty of attack speed from the passive three alone (Juggernaut Undeniable).

Its better to have 4pc/7ec than 5/6 with Juggernaut.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
a question, grace is better than artic armour? with aa not need so much mana reserved
Thinking about to remove 2 nodes from tree (5% life and 4% life) and put Intuitive Leap and swap my jewel (14% spell dmg / 7% max. life) and get +1 EC and +1PC, so total is 8EC/5PC , it´s worth?

(\ /)
( . .)♥
c(”)(”)
Last edited by redix27 on Sep 5, 2016, 2:47:44 PM
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SaiyanZ wrote:


There's no way that the setup in your video is doing 200k average dps. I have a CoC video from before 2.4 where someone worked out my average dps to be around 400k with all flasks up and I kill those bosses almost instantly.



Yeah but one of those guys with physical link walked out of Discharge range in my video, others were immune to dmg during this time so it looks longer than it should. Also I think you were doing WAY more than 400k dps in that video...

So now lets bring out some numbers...

After nerf build is doing 15.2k per Discharge on average (with 3/4 charges being that average).
Build is triggering 10 Discharge casts/s.
10 * 15.2 = 152k.
Build has 41% elemental penetration (39% from EW curse +2% from tree).
So vs 0% resistance targed it dishes out 152k * 1.41 = 214k DPS on average (not counting shock status from Arc, not counting Arc dmg itself).
Vs 40% resistance target (most of Bosses) it does 114k dps on average (counting 60% curse effectiveness, not counting shock status from Arc, not counting Arc dmg itself).

The only way it might do less than stated is when there's actually less than 10 Discharges per secound (which has to be proved).


"
SaiyanZ wrote:

So at most you will cast 2 spells (Discharge and Arc once as per your setup) per volley of projectiles or 6 spells per Multistrike.


But this is exactly all that we need. One trigger per initial hit + one from balls. With 5+ aps 2 hits each, this generate 10+ triggers / s. So its working with the 100ms cooldown this way.

Feel free to correct me if I'm wrong. I'm not alpha & omega after all.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 5, 2016, 4:05:05 PM
"
RicoKGB wrote:
"
SaiyanZ wrote:


There's no way that the setup in your video is doing 200k average dps. I have a CoC video from before 2.4 where someone worked out my average dps to be around 400k with all flasks up and I kill those bosses almost instantly.



Yeah but one of those guys with physical link walked out of Discharge range in my video, others were immune to dmg during this time so it looks longer than it should. Also I think you were doing WAY more than 400k dps in that video...

So now lets bring out some numbers...

After nerf build is doing 15.2k per Discharge on average (with 3/4 charges being that average).
Build is triggering 10 Discharge casts/s.
10 * 15.2 = 152k.
Build has 41% elemental penetration (39% from EW curse +2% from tree).
So vs 0% resistance targed it dishes out 152k * 1.41 = 214k DPS on average (not counting shock status from Arc, not counting Arc dmg itself).
Vs 40% resistance target (most of Bosses) it does 114k dps on average (counting 60% curse effectiveness, not counting shock status from Arc, not counting Arc dmg itself).

The only way it might do less than stated is when there's actually less than 10 Discharges per secound (which has to be proved).


"
SaiyanZ wrote:

So at most you will cast 2 spells (Discharge and Arc once as per your setup) per volley of projectiles or 6 spells per Multistrike.


But this is exactly all that we need. One trigger per initial hit + one from balls. With 5+ aps 2 hits each, this generate 10+ triggers / s. So its working with the 100ms cooldown this way.

Feel free to correct me if I'm wrong. I'm not alpha & omega after all.


why you use grace and not artic armour? aa isnt better?
"
N0PainN0Gain wrote:

why you use grace and not artic armour? aa isnt better?


Please... stop quoting whole posts - its gets messy for others to read.

Now why Grace with Iron Reflexes and not AA you ask. AA is better for really hard hitters (aka huge physical dmg spikes), like Dominus/Malachai slams. Grace via Iron Reflexes is better for everything else.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 5, 2016, 4:11:01 PM
"
redix27 wrote:
Thinking about to remove 2 nodes from tree (5% life and 4% life) and put Intuitive Leap and swap my jewel (14% spell dmg / 7% max. life) and get +1 EC and +1PC, so total is 8EC/5PC , it´s worth?

(\ /)
( . .)♥
c(”)(”)

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