Pohx's 2.2 Ice Trapper. HC/SC/Atziri/High Maps
" lightning trap + multi trap + support of your choice (i went with added lightning, all 3 in a +1 light wand/scepter) | |
Why not take Mind over Matter with this build? The path takes the build right next to it.
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Traps eat too much mana, you would never have mana to throw traps assuming you weren't evading/dodging thus getting no effective health from it like casters generally do.
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" With clarity and mana regen on gears, you can. We have 70% increased trap cool down recovery speed from tree, which means cool down for ice trap is 2s/1.7. Then as long as your mana regen is more than mana cost*1.7/2, you are fine. My 5L ice trap cost 84, which means I need 84*1.7/2 = 71.4 mana regen. I actually have around 120 mana regen, so even on 40% less mana regen maps I am still fine. Last edited by hupple on May 16, 2016, 9:41:36 AM
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I should have quoted the guy above my post about MoM to clarify.
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" Sweet, I've been running clarity have had some success with MoM, I like the idea of mitigating damage for days. It's easy enough to spec out of MoM if mana costs get too high, anyway. Last edited by Monkestful on May 16, 2016, 7:29:30 PM
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2.3 update?
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" asking the same question :D | |
I am curious about the 2.3 update as well. Have there been any announcements so far that will effect this build?
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Sorry if this is a dumb question but is Immortal Call worth the CWDT setup? Cause I don't see anything generating endurance charges.
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