Game needs Eternals back (and here's why) |Petition|
" You know what isn't crass? To suspect that a high percentage of mirror service purchasers 'buy' the currency to get their service done via RMT. I'm not accusing the 'service' providers of RMT. I'm suggesting that many of their customers almost certainly do. |
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"What do you mean by "high?" If you're thinking double digits, you should take the tinfoil off. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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I'm thinking double digits. No foil.
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" ^this! I'd like Eternals to be added back only if this change goes through, so items can be mirrored only once. "Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018 | |
" " It also crushes dreams of self-crafting competitive items. It crushes dreams of finding high end items extremely well rolled that can reflect their rarity when you sell them. Those two are of higher value than what you say, because they are a constant nuisance that will affect the way you approach the game on a daily basis.
3 quotes 1 argument
" " " This is all the same argument(no mirrors = no gg gear), and it is better solved by boosting drop rates. I already told you to keep that in mind before posting. Imagine if they doubled exalted drop rate and quadrupled eternal drop rate. What, i believe the cost for a 6t1 is something like 600-800ex or so i was told once, but could be wrong. With those drop rates the value is closer to 250ex. What is the real benefit of doing that instead? Diversity, individuality, that more people get to craft and dare to craft, instead of void zoned crafting and the same few guys in monopoly. That people have more fun, that shorter leagues are more attractive over perm leagues, that the game doesn't feel insanely unrewarding. " First of all if almost no one is negatively affected by mirrors(assuming they have negative side effects), then only no one would reap the positive effects (early you claim mirrors + eternals = great items in short leages). Clearly you mold your argument to suit your opinion. That said, i don't think mirrors has much of a negative effect on shorter leagues myself. However it is outright wrong to claim that only those who wish to compete with big dogs over crafting monopoly will pay negatively. God, just go through this thread and see how i myself or many others have brought of up negatives of mirrors, such as that crafting is practically dead, monopoly situations, crushing of dreams, everyone is identical, etc.. I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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So someone beats me by crafting the best "X" first....
I actually see that as a blessing and here are a few reasons why:
Few players (would) mirror every slot due to severely restricting their gem options (among other reasons too I suppose). What does this actually mean? What is happening to the currency that those players are accumulating? It will get sunk somewhere; most likely into new characters or new (casual+ ?) crafting projects
Shields and Belts for the lazy or curious
IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Last edited by Ashen_Shugar_IV on Feb 8, 2016, 3:53:35 AM
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NVM i won't argue this shit anymore.
Waste of life, too hard to know if im right, and to find out not worth the effort. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster on Feb 8, 2016, 4:03:00 AM
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" Proving the other one wrong is the most important thing on this board. If you accept this it's no longer important for anyone to convince others except GGG. You did well... not important to make your stance scrotie- or goetzproof :> To others: How good is a mirrored item in shifting metas and after addition of new (support)gems? Ah... just another fraction of the crafting cost, kk ^^ Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. | |
So I think we look at this in terms of incentivizing crafting because that incentivizes currency use and in turn incentivizes grinding at all levels of the food chain.
In the current meta we are able to hit 5t1 items using the master scouring method. If eternals were re-introduced into the game, they would probably be used to go from 5t1->6t1 or 4t1->6t1. Mirrors only provide benefit to those who hit 6t1s, or 5t1s in cases where the master mod is preferable to a regular mod. In the current game the creation of new 6t1s is much harder, therefore for this purpose mirrors provide much less incentive to craft. 5t1s are reachable, but at a lesser rate than with eternals, so mirrors have a smaller crafting incentive effect here. If eternals were re-introduced but mirrors removed, eternals wouldn't provide much incentive to craft beyond 5t1 most likely. However I think most people overestimated how much they would earn on mirror fees for most 6t1s. As in most non-weapon items don't get mirrored. So even without mirror service as incentive, I think people would still craft 6t1s for themselves or to sell. Lastly, mirrors have no impact on temp leagues, but eternals would be used. In standard you could argue both sides of mirror vs eternal, but I feel like eternals do a better job of fueling crafting by the top 10% rather than top 0.1%. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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GGG should just do a total ladder reset provided TAYLORSWIFT_VEVO can remain the top for permanent league
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