CwDT Auto Castig - Theorycrafting

I think I have found a pretty interting interaction. Let me summerize a few things here.

- In order to sustain (best case) 2200 Damage per second we wan't a rediculously high absolute life pool. It's therefore a nearby concluesion to play CI as we can easily get 10k+ ES.

- It appears that we have to make the choice between a level 1 CwDT setup with high damage effectiveness spells (and cast 4 times a second) or a level 20 CwDT setup with any spell (and cast once every 3 seconds). A lvl 1 CwDT will also have 70% less damage.

Here's my idea: We use The Whispering Ice. Why?

Spoiler


First off all Icestorm does not have a level restriction. So we can use a potentially high damage spell with a level 1 CwDT. I know, the less damage modifier is still in place, but let me continue.
The high amount of int will not only push our Icestorm damage, but also our ES pool. So we got this covered. We also gain 1% increased Spell Damage per 10 int. And this counts for other spells aswell. We also get a pretty easy 7 link. Now this is what I have in mind:

For Icestorm we use a level 1 CwDT and try to push the damage to a point where it's able to properly clear trash. Links would possibly be CwDT - Controlled Destrucion - Inc AoE - Conc AoE - Hypothermia - Cold Pen. If trash doesn't die now we still can start leveling CwDT step by step. We could get the modifier down to 46% and still cast twice per second.

Now for our second 6L you gonna use a level 20 CwDT - Controlled Destruction and 4 Spells that suits our needs. These spells will be boosted by spell damage from your tree, from Whispering Ice and multiplied by Controlled Distruction. We'd proc those every three seconds. This should melt single target pretty easy.

We can also work Vaal Molten Shell as a ultra single target in there as we would proc it four times per second. There's definetly potential.


Passive Tree would look like this.
Last edited by kahzin on Jan 22, 2016, 1:37:13 PM
Whispering Ice seems like an excellent skill choice, if your goal is to melt your graphics card into slag.

(If you could get your computer to actually accept its animation 4 times per second, it seems sound in terms of gameplay.)
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Jan 22, 2016, 7:02:52 PM
As an aside, you should never loop with CwS.

With CwDT looping, you can still move around.
With CwS looping, you are just stuck in place due to stunlock.
"
pneuma wrote:
As an aside, you should never loop with CwS.

With CwDT looping, you can still move around.
With CwS looping, you are just stuck in place due to stunlock.
Cyclone + at least 50% increased stun recovery. (Maybe more, haven't tested.)
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Jan 22, 2016, 7:38:45 PM
Oh, one more thing: assuming no (Arctic) Armour or Endurance charges, the strongest CWDT gemlevels seem to be:

0 Fragile Bloom: 3, 14, 20. 3 only good for Icestorm, 14 triggers more often but deals 2% less DPS than 20 (with Fireball, might want to calculate other Spells), with Anger pretty sure 14 is just better. 21<20.

1 Fragile Bloom: will edit this in later. Edit: actually, nevermind.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Jan 23, 2016, 12:32:04 AM
"
ScrotieMcB wrote:
Oh, one more thing: assuming no (Arctic) Armour or Endurance charges, the strongest CWDT gemlevels seem to be:

0 Fragile Bloom: 3, 14, 20. 3 only good for Icestorm, 14 triggers more often but deals 2% less DPS than 20 (with Fireball, might want to calculate other Spells), with Anger pretty sure 14 is just better. 21<20.

1 Fragile Bloom: will edit this in later


I assume that at least 2 Fragile Bloom jewels will be necessary to sustain the damage. I would however stack up as much armour as needed to get the damage taken per hit down to 528.
The threshholds would be:

Level 1 -> 70% -> 4 Casts / sec
Level 7 -> 46% -> 2 Casts / sec
Level 11 -> 30% -> 1.25 Casts / sec
Level 14 -> 18% -> 1 Casts / sec
Level 16 -> 10% -> 0.75 Casts / sec
Level 18 -> 2% -> 0.5 Casts / sec
Level 20 -> 6% -> 0.25 Casts / sec

Made this pretty fast and it's late. Might be wrong :P
Hmm. Didn't think about that. Don't have experience here, I'm just theorycrafting.

Here's my math on Icestorm CWDT level 1 vs CWDT level 2.
LONG!
Glvl 1 is 30% damage per 528 damage taken, or 5.68% per 100 damage taken. Glvl 2 is 34% damage per 584 damage (Heartbound Loop forces even numbers), or 5.82% per 100 damage taken. Thus, we get more 1.4% more damage per 1000 regen out of CWDT 2 versus CWDT 1, all other things being equal.

CWDT 3 is 38% per 662, or 5.74% per 100 - worse than CWDT 2.

But that's just Icestorm DPS. What about the other spells?

With 528 damage per cycle, our sweet slots are CWDT 19 (6 cycles), CWDT 21 (7 cycles). For the uberrich CWDT 22 is possible with +1 gems chest corruption, at 8 cycles.

With 584 damage per cycle, CWDT 20 is 6 cycles, and CWDT 22 is 7 cycles.

I'll pick Bladefall this time.

Level 19 Bladefall deals 577.5 average damage, with 2% more for 589.05 per trigger, 98.175 per 528-damage cycle, 18.59 per 100 damage.

Level 20 Bladefall deals 633.5 average damage, with 6% more for 671.51 per trigger, 111.92 per 584-damage cycle, 19.16 per 100 damage.

Level 21 Bladefall deals 694.5 average damage, with 10% more for 763.95 per trigger, 109.14 per 528-damage cycle, 20.67 per 100 damage.

Level 22 Bladefall deals 761 average damage, with 14% more for 867.54. For 528-damage cycles that's 108.44 damage per cycle and worse than CWDT 21. For 584-damage cycles that's 123.93 damage per cycle, 21.22 per 100 damage.

So the high-level arsenal of the 528-damage cycle would be 7.9% more damage than the 584-damage cycle assuming no crazy corrupted 6L. However, if BiS gear, 584-cycles deal 2.7% more.

What if we tried to achieve CWDT 21 by taking more than 584 per cycle? With 598 damage per cycle it triggers once every 6 cycles. 127.325 per cycle, 21.22 per 100 damage. That's the same DPS for high-level slells as CWDT 22!

However, Icestorm becomes 34% per 598, 5.69% per 100 damage... which is essentially tied with the 528 cycle for Icestorm damage. Overall it's a 2.3% loss of Icestorm DPS going from 584 to 598, but that seems a decent trade for the sizable high-level spell boost - 2.6% more than 528 normally gets.

Can we counter by sightly increasing the 528-damage cycles? A 546-damage cycle achieves CWDT 20 in 6 cycles. As we already determined, that's 111.92 per cycle, or 20.5 per 100 damage. That's not enough, so it isn't viable.

CWDT 22? 566 does it in 7 cycles. 123.93 damage per cycle, 21.9 per 100. Okay, that's better, but only by 3.2%. If you're rich. And it has a corresponding downside for Icestorm DPS.
So at the end of the day, 528 cycles aren't an optimal choice, and instead it's between 584 (slight Icestorm focus) and 598 (slight high-level spell focus).

For 584/598 cycles...
97% reduced + Less Duration: 0.30s-0.36s, 1623-1994 regen/s
96% reduced + Less Duration: 0.40s-0.48s, 1217-1495 regen/s
95% reduced + Less Duration: 0.50s-0.60s, 997-1196 regen/s
94% reduced + Less Duration: 0.60s-0.72s...

So dead zones are 1196-1217 and 1495-1623. CWDT 1 might be better in those zones, and those zones only.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Jan 23, 2016, 10:52:10 AM
Fixed a significant math error in the previous post.

Also, the BiS gemlvl 22 CWDT setup is 662-damage cycles. Just about perfectly tailored to do both CWDT 22 and CWDT 3 near-perfectly.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Jan 23, 2016, 3:12:29 AM
LOL I just realized you can't do CWDT 1 at all on Whispering Ice, the staff has +1 to support gems on it.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.

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