Answers to your Questions!

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It is nearly impossible to build your character correctly when your spectres don't show any base stats (min dmg, max dmg, crit chance, etc). My build is far from perfect and one of the biggest reasons is because how very little GUI tells me information. One good example is when you use revenants as spectres, and you don't know if sixth gem link would be "Controlled destruction", "Critical damage" or "Added lightning" damage - we know that revenants deal lightning damage, but not how the range or critical hit strike chance goes. It would be insanely helpful to have some general idea what damage to boost, what curses and what jewels to use.

Noted. I'll bring this up with the team.

-(I'm about to board a plane so I am rushing this before any replies get burred on page 100 of this post)-

A LOT of builds suffer from this.

POE makes it so difficult to really tell how much damage you are actually doing because all we have are health bars of mobs whos stats vary (including our own). Tooltip dps is at best a questionable guess most of the time. There are so many skills though with inaccurate tool tips or confusing toolTips. For example Tornado shot... does the display dps include the offshoot arrows? Can the offshoot arrows crit? ... Kinetic blast... ice Crush ... Frostblades, detonate dead, split arrow, righteous fire, discharge (varies on charges), explosive arrow, firestorm (does tooltip assume my fireballs hit 50% of the time?), lightning strike (how much do projectiles do), incinerate, ball lightning (how long the proj hits the enemy), glacial cascade, etc.


Let alone the minion skills. Most of which display no DPS what-so ever which makes gem linking a guessing game at best... more like stumbling around in the dark... SRS ... should i use wrath? Hatred? Anger? What about SRS Melee Phys vs Minion Damage vs Multi Strike? Which does more damage? Who knows... There exist spreadsheets which try and guess at these numbers, outdated, old versions... but really... come on, its silly.... It'd be like removing the speedometer out of motor-vehicles, leaving guesstimating speed up to the driver ("looks like im going fast... I see things passing by, has to be fast, this feels faster than before")



My suggestion:

A potentially huge QOL for everyone would be a hideout addable dps target dummy: its an entity with unlimited health which you can attack. Damage done to it is immediately displayed (usually a on-screen dps text (another QOL that would be worth discussing)). After the target dummy does not take any damage for a set period of time (say 6 seconds), it displays the total, EXACT dps done to it during that time.


An easier implementation would be to just display the total dps done to it in chat logs (once, as to not spam).

Some examples (could not find any decent videos).
https://www.youtube.com/watch?v=DhKqyO-UcpU
https://youtu.be/hMbNo-JGl_M?t=49s
https://youtu.be/-ungYaynNBA?t=8s
https://youtu.be/bkSLI-ljKEo?t=50s
https://youtu.be/9v_5oVF53xw

This takes out the guessing. This actually lets us see how much damage is being done with hard numbers.


Should be one of the easier QoL implementations.

Again, please excuse the crudeness of this post, trying to get it out before I board my flight and any replies to this thread are left to the unseen void that is page 10+.
Last edited by bunniu on Jan 8, 2016, 1:56:36 AM
Labyrinth ladder hypu! Also I cant wait for Improvements to trading that might come in 2.2!

In addition - would it be possible to get separate section into "trading" in forums for "Crafting and mirror services"? I find it abit difficult to find Crafting services in Temp leagues.

best,
cudez

ps. Chris is 79! I thought he will never make it past level 50 since he works too much^^

(maybe the Chaos orb keychains could be used as some kind of reward for anything possible)

Who Are We? Where do we come from?
Last edited by Cudez on Jan 8, 2016, 2:01:30 AM
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At what point is PoE going to be "done" and you all move on to other projects? What's the picture look like for the game after this?

That's so far in the future that we can't even picture what it'd be like. We have a multi-year plan, and as long as you keep playing, we'll keep expanding Path of Exile.


Best thing typed right here!
Is there a better gaming company than GGG? All the developers, content creators, etc. are so amazing at staying involved with the community. Best gaming company I've ever known.
Mentioning a flame surge mtx reminded me, I would love to see a solar sort of mtx for flame surge, like a beam of sunlight. Would be so cool ^^
can you rework trade chat so it will look more like a community shop? so everyone can add an item to a private shop in trade shop that everyone can search the item they want to buy and see other players offers and click on the item to auto buy that from them for the listed price? it could make it much easier to players to buy things and players dont need to be online to sell things and in bonus its not a huge neverending massive spam like trade chat.
Ty Guys <3
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Vaal Spark is being adjusted in the Ascendancy expansion.


Another build I won't ever have the chance to play? NOoooooooooooooooo

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bunniu wrote:
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It is nearly impossible to build your character correctly when your spectres don't show any base stats (min dmg, max dmg, crit chance, etc). My build is far from perfect and one of the biggest reasons is because how very little GUI tells me information. One good example is when you use revenants as spectres, and you don't know if sixth gem link would be "Controlled destruction", "Critical damage" or "Added lightning" damage - we know that revenants deal lightning damage, but not how the range or critical hit strike chance goes. It would be insanely helpful to have some general idea what damage to boost, what curses and what jewels to use.

Noted. I'll bring this up with the team.

-(I'm about to board a plane so I am rushing this before any replies get burred on page 100 of this post)-

A LOT of builds suffer from this.

POE makes it so difficult to really tell how much damage you are actually doing because all we have are health bars of mobs whos stats vary (including our own). Tooltip dps is at best a questionable guess most of the time. There are so many skills though with inaccurate tool tips or confusing toolTips. For example Tornado shot... does the display dps include the offshoot arrows? Can the offshoot arrows crit? ... Kinetic blast... ice Crush ... Frostblades, detonate dead, split arrow, righteous fire, discharge (varies on charges), explosive arrow, firestorm (does tooltip assume my fireballs hit 50% of the time?), lightning strike (how much do projectiles do), incinerate, ball lightning (how long the proj hits the enemy), glacial cascade, etc.


Let alone the minion skills. Most of which display no DPS what-so ever which makes gem linking a guessing game at best... more like stumbling around in the dark... SRS ... should i use wrath? Hatred? Anger? What about SRS Melee Phys vs Minion Damage vs Multi Strike? Which does more damage? Who knows... There exist spreadsheets which try and guess at these numbers, outdated, old versions... but really... come on, its silly.... It'd be like removing the speedometer out of motor-vehicles, leaving guesstimating speed up to the driver ("looks like im going fast... I see things passing by, has to be fast, this feels faster than before")



My suggestion:

A potentially huge QOL for everyone would be a hideout addable dps target dummy: its an entity with unlimited health which you can attack. Damage done to it is immediately displayed (usually a on-screen dps text (another QOL that would be worth discussing)). After the target dummy does not take any damage for a set period of time (say 6 seconds), it displays the total, EXACT dps done to it during that time.


An easier implementation would be to just display the total dps done to it in chat logs (once, as to not spam).

Some examples (could not find any decent videos).
https://www.youtube.com/watch?v=DhKqyO-UcpU
https://youtu.be/hMbNo-JGl_M?t=49s
https://youtu.be/-ungYaynNBA?t=8s
https://youtu.be/bkSLI-ljKEo?t=50s
https://youtu.be/9v_5oVF53xw

This takes out the guessing. This actually lets us see how much damage is being done with hard numbers.


Should be one of the easier QoL implementations.

Again, please excuse the crudeness of this post, trying to get it out before I board my flight and any replies to this thread are left to the unseen void that is page 10+.


This doesn't really do anything but measure single target dps which is usually very accurate and the only thing people care about because they cant comprehend anything past their tooltip dps anyways. A single target skill will do exactly the listed tooltip DPS after resistances and modifiers are calculated.

What you actually want is a very complex testing environment where you can set up a series of dummies in a certain pattern and unload an AOE skill.

You don't really specify if it s vs a single target or a large group of enemies but based on your suggestion its single target:

Tornado shot's dps is for the first arrow and every offshoot arrow, it is possible to hit a target with the first shot and several offshoots.
Split arrow does exactly the listed damage and can not chain against a single target.
Kinetic blast does the listed damage and up to [4*listed damage*.75 ]
Firestorm is a confusing one, no question there

A much better question is how much total damage will a gmp chain kinetic blast do vs a pack of enemies arranged like bowling pins and thats not something a single test dummy can tell you.

Another one is how much will coc discharge to vs a single target? Which is wonderfully calculated here: https://jsfiddle.net/MaksT/xvjtc9hb/72/embedded/result/
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim on Jan 8, 2016, 4:33:28 AM
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When will we be able to race at our own leisure, not being tied to a preset schedule?

I believe this is going to happen. Not in the upcoming Winterheart season, but probably this year.

hmm, that season ...
Last edited by kreca73 on Jan 8, 2016, 4:46:55 AM
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Will there be more incentive to play permanent leagues? As of now playing permanent leagues seems quite pointless.

We don't feel we need to add additional incentives. More than 100,000 of our players play in permanent leagues as their main leagues and don't play the challenge leagues. They like the permanent leagues because their progress is not interrupted, there is potentially easier access to certain items, and they may have interesting legacy stuff from the past they can enjoy. We try to roll content back into the main game and make sure that actual expansion content (like The Awakening and Ascendancy) is available in all leagues, of course.


I stopped here to read

"they may have interesting legacy stuff from the past they can enjoy..."

Legacies are THE PLAGUE of STANDARD LEAGUE! Nobody can enjoy them excluding some no-players real money trade dealers.

What about fight the RMT or external trades?

What about to give a sense to the Standard League?

"We try to roll content back into the main game"

Don't TRY... do it and roll back item legacies too!!!!!!!!!!!!

Edit: clearly your statement is false, you want players play new leagues for some reasons, and keep the trash league.
IGN: SeaLaser
Sea Builds, Characters, Shops, Links & Records:
https://www.pathofexile.com/forum/view-thread/972683/
Last edited by RoyalStar on Jan 8, 2016, 5:04:08 AM

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