[2.2] (VIDEO DEMO) BARRAGE VOLLEY FIRE WANDER :: STACKING 4 JEWELS = 20 PROJECTILES

GIFS FTW:



VIDEO DEMONSTRATION (WITH CHAIN):
https://www.youtube.com/watch?v=SCArJWWnZ6A&feature=youtu.be

VIDEO DEMONSTRATION (WITH FORK + FROSTWALL):
https://www.youtube.com/watch?v=qxT1hfOEmNE&feature=youtu.be

LINKS:
4 link: Barrage + Faster Attacks + Chain + PCOC


6 link: Barrage + Faster Attacks + PPAD + Crit Dmg + Added Fire + WED

These screenshot tooltips are with Hatred + Herald of Ash + Herald of Ice + Taste of Hate.
My 6 link is 111k dps x 20 = 2220k dps. My 4 link is at 24.8k x 60(chain) = 1488k dps.



TREE (updated to 2.2):
Spoiler

Ranger and Duelist are the best starting classes ironically for this build for 2 reasons.
1) the buffed leech nodes

2) the location of the 4 jewel sockets that have 50 dexterity within medium radius.


ASCENDANCY:
Ranger's deadeye is the best: far shot, free chain, projectile speed.
Duelists's champion is also nice: perma fortify with movement speed.

1H SHIELD CI (ranger):
https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAICAQDuAx4FZgceCaAKmw5ID6sRLxGWE9oUsBUgFUMV1xa_GYoZtBqPG60byB1PH0Ej0ySLJJ0qCyo4KwosvyzpLR8tgzW5Nj094kjuSVFKmkz_VmNZvF3yX2piWmqTbOdtbG5pbydwUnC7c3B1y3X9eK57FH11gh6Eb4TFhq6Gs4hCidOMC4w2j2CP-pS4lSCVLpXMlwaaYZpqmy2btZ-IogSjiqcrr-uxAbGztUi5fLvjvqfBxcHzwnPCjsM6xKLFKMfKzZjOcM9ez93Q0NN-1fjWWOCf5wrn6um96mLrY-wY7LDtP-968Lvw1fGK9lv2o_ba9uf4ofkz-WP67_sJ_GT-ug==

4 VOLLEY FIRE JEWELS:
http://pathofexile.gamepedia.com/Volley_Fire

[x] Barrage fires in 1+1+1+1
[x] Each jewel adds 2 to the first and last shots = 3+1+1+3
[x] Therefore, each jewel adds 4 projectiles total.
[x] 4 jewels adds 16 projectiles total.
[x] Barrage thus gains a total of 20 projectiles.


GEAR:
Spoiler


Gearing is basically standard CI. I prefer CI because the area of the passive tree that support these 50-dex-medium-radius jewel sockets is friendlier for ES (near ranger, shadow area).
Also, because we are ranged, having larger health buffer via ES with the delayed ES regen is better than having less total life with constant life regen. I'm also designing a unique item that buffs CI spell/ranged/projectile damage on full-life (a counterpart to the melee-dmg-on-full-life gem).

For Helm: Rat's nest is perfect (attack speed with crit). Alpha's Howl is also good.

For Wand: I'm still debating between void-battery (for the extra power charge), but trying to get a second one before I make the switch. Ideally, ventor's torment chant imbued wand is the best. Also projectile speed vastly benefits this build, helping the auto-targeting chained projectiles hit off screen. High-yield mods: +% projectile speed, and the master crafted projectiles return to you mod.

Currently master-crafting a return-projectile mod for this build. Will be absolutely INSANE as it literally takes all of the amplified free projectiles, and DOUBLES IT.
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Last edited by Castablanca on Apr 2, 2016, 12:23:02 AM
Last bumped on Aug 8, 2016, 2:47:24 PM
BARRAGE X4 VOLLEY FIRE LINKED WITH FORK ON FROST WALL

FORK WORKS ON FROST WALL

ENTER THE ICE SHIELD

VIDEO DEMO:

https://www.youtube.com/watch?v=qxT1hfOEmNE&feature=youtu.be

This is only a 4 link:
Barrage + Faster Attacks + Fork + PCOC
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Last edited by Castablanca on Dec 16, 2015, 11:11:26 AM
Thanks for enjoying the video demonstration.

I've come to a revelation.

Barrage X4 Volley Fire is THE best setup for cast on crit.

Each Volley Fire Jewel is essentially a free GMP support.
Having 4 volley fire's = having 4 GMP support gems.

On a 6 link, this implies that you are no longer restricted to having to use "projectile" type spells to synergize with the previously linked GMP.

As such, dual void batteries is clearly the winner, I believe even better than mirrored wand :)
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Last edited by Castablanca on Dec 17, 2015, 11:34:08 AM
show your gear
Looks insane...

Please gear *.*

Thanks!
apparently volley fire is bugged.... too bad
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OMG that builds looks ridiculously fun. keep optimizing.
"
Castablanca wrote:
apparently volley fire is bugged.... too bad



How is it bugged exactly?
"
EJBLanky wrote:
"
Castablanca wrote:
apparently volley fire is bugged.... too bad



How is it bugged exactly?


Apparently, the chained projectiles also re-apply the volley-fire gems.
So it amplifies 4x. 20x2 thenX 20 so.... like. 800 projectiles.... (if they all hit).
If you notice in the video... I don't hit 20 targets, and the screen is still covered with more than 80 projectiles. It means that if I hit only 5 targets, they still get many-fold more projectiles.

RonskiBonski has been testing this from the bow end. He also reports the same finding there.

Either GGG will limit the number of threshold jewels to 1.... or they'll fix this interaction with chain.

I would hold off on investing 4 of these jewels for the time being.
That being said, it took a lot of passive points to satisfy these 4 jewels. 50 dex even in ranger/duelist territories are not easy to optimize for.
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Even if bug fixed it looks crazy. Concerned about the low ES pool though.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer

3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
Last edited by TheAshmaker on Dec 16, 2015, 11:01:57 AM

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