[2.6] Milky's Righteous Fire Totems [cheap, SC/HC, Shaper, UberAtziri]

level and quality on rf dont matter, it can stay on lvl 1/0% if you want to.

i feel like i need all the spoiler, but i could put some together ;)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Dry Peninsula map run: https://www.youtube.com/watch?v=o4xzyJ4QNdw
Sorry for the bad quality when I move. Recorded it with OBS with a low setting. D'oh.
Went pretty smooth and it was pretty damn chill.
My pathing just sucks.
Last edited by Keshr0 on Feb 14, 2016, 7:00:46 AM
totem life has priority on jewels, after that player life / regular dmg (fire, aoe, totem etc), jewel section :P

cant watch the video, blocked for me (gema, german shit), but good to know that it works for you now
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Feb 14, 2016, 7:23:24 AM
"
Milkyslice wrote:
totem life has priority on jewels, after that player life / regular dmg (fire, aoe, totem etc), jewel section :P

cant watch the video, blocked for me (gema, german shit), but good to know that it works for you now

Alright. Thanks.
Yeah this went really smooth.

Damn, they're strict on music then.
Great guide! I do have a question. In the third option for gems, you use Cast When Damage Taken at level 1 with Greater Multiple Projectiles and Arctic Breath. Is Arctic Breath at level 1, or do you level it to 4?
Level 4, ill edit it
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Do RF Totems actually trigger EE? Ive noticed that enemies do not have the EE effect on them if i place totems. Only after triggering Lightning Trap do they get EE.
Also, is there a way to decrease the time until the totems activate RF? I tried faster casting but did not notice any difference. This is basically the only complain i have about this build, the time it takes until the totems start RF is far too long.
Still the easiest build ive played so far. And quite viable as well (at least solo). :)
Last edited by jomtoy on Feb 16, 2016, 8:56:14 PM
rf totems dont trigger EE and that is the good thing about it and the reason i use EE.
Place totems, throw the trap, hit the target = the target has -50 Fire (and cold) resi, Rf and searing bond deals more damage.

Cast speed increases the time to cast RF, however spelltotems have a castspeed penality and dont benefit much from it.
If you know the movement of the enemy place it in their way. It needs some practice to use the totems correctly but for me the casttime is fast enough.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Hi
sorry posting this, but i read the posts x times and did not find the answer. How do You run 3 aura curses at the same time with no mana reduced what so ever or am i missing something?
in the "myCharacter" section is my current tree with 8% reduced reservation, the picture in the skilltree section shows it as an option for 3x 35% reservation too.

The Skilltreelink in the skilltree section is more for ppl who want a link where they can click around a bit :P

The picture shows all the beelines i used, the core points and the optional points, depending on the league, preference, items you have have and the personal playstyle.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Feb 17, 2016, 5:50:38 AM

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