[2.6] Milky's Righteous Fire Totems [cheap, SC/HC, Shaper, UberAtziri]

just seeing it on reddit :D

Mind sharing the skilltree?

I wouldnt use slower projectiles tho... has more hits on a target but also takes longer to reach it. Faster casting would prolly my choice.

Dunno if searing bond is really necassary, too.

hell maybe even gmp + rain of splinters in the setup instead of a sire of shards while using other 1h/2h or a bow.

afaik the dmg is only increased by debuffing the enemy (curses, ee, singularity...), totem life and extra totems.

skirmish (quiver) for an extra totem with quillrain (proj speed for mapping) or iron commander (totem life) can work.

xophs inception might let the totems procc even more with prolif included or even 1h (exp castspeed) and tukohamas fortress
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Last edited by Milkyslice on Feb 20, 2017, 10:08:37 AM
Hi there! I like your build, I was playing it in 2.4, and after I came back to 2.5 Im trying to give it another shot.

Here are my questions: Im playing as Chieftain, at 75 lvl atm, just did Merciless Lab and since my armor/hp is kinda bad (around 3k hp, but my gear sucks atm, around 3000 armor if i rmmbr that corectly) I was thinking if I should get Tawhoa, or just change gear and use Hinekora after Uber Lab? Whats your suggestion here?

Also, would you consider any other gloves for that build than rare one? Any specific uniq?
Hinekora does absolutely nothing for the build, tawhoa is the choice here.

there are no good unique gloves for the build, maybe southbound gloves for the % life, but rare gloves can be way better in the long run, especially with a damage over time essencecraft (for searing bond)
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Ok, Ill grab that Tawhoa - but what about life regen from totem dmg on second options? Thats really that weak for survi?

Also I dont think ill ever be that rich to try crafting, but ill stick to rare gloves anyway ;P Thanks!
Last edited by Aziello on Feb 21, 2017, 8:48:49 AM
tawhoa allows gives some life, armour and the 10% manacost red. help later on to use every skill on mana.

the regen node is only useful if you choosed the bandit endurance charge and skill at least one on the skilltree.
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thats what i thought.

Sire of shards is a fun item, but in the end its not necassary at all :p
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chroming empires grasp shouldnt be a problem. 1 red for spelltotem, the rest can be mastercrafted for 100 chromes max
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Hopefully the AOE changes don't hit this too hard.
Actually might help at lower levels. Might not be as worth using carcass or grabbing the scion nodes though.
Still considering running for new league, unless something really grabs me from the patch notes.
Although I'm also tempted towards heavy strike with the melee splash and threshold jewel buffs. Maybe character number 2 though as it would need some gear.

We will see, stacking that aoe will result in lower aoe definetly...
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How does this build compare to dual flameblast totems and what are your thoughts relative to the RF AoE increase for 2.6?
All that and a bag of chips!

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