High level solo experience grinding is so fun. Dying sucks.
I stopped reading when I saw 2200 hp at lvl 80. Back to D3 please
| |
" Game was doing great in closed beta and will do great in the future. Now personally im just waiting for the "new blizzard generation of gamers" to leave so GGG can actually take constructive feedback.. Most of you "gamers" makes me sick I don't even understand why you playing POE. POE is an ARPG game made for HC ARPG fans. What most of you is asking for you can already find in the kindergarden called D3. So why even play POE? Last edited by Burmeister99 on Feb 28, 2013, 2:40:30 PM
|
|
" Theres a very good suggestion to solve this in the suggestions forum. Instead of losing XP when you die, you should lose a cumulative 25% item rarity + quantity. Each death adds a cumulative 25% penalty to both to a maximum penalty of -100%. The penalty could last for one hour from the first death, with cumulative bonuses not refreshing the timer. But if you die again after the hour ends, you start accumulating the MF penalty again. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. | |
" Hi. I have 1 HP at level 71. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. | |
" Whilst I don't like the tone of this message, I agree with the sentiment. | |
" Is it? For Softcore this HP Pool sounds really Big. Why you should try Harcore http://www.pathofexile.com/forum/view-thread/209310/page/1
| |
" I play softcore as a ranger and am level 72. I have 3k HP and feel like that is low... Now I'm not saying I need more. I feel like I am well equipped to solo maps with my 3k HP but I have to be careful. I'm a ranger after all, not a marauder. | |
" Fundamental to the concept of an RPG (and i do not care what letter elitists put in front of that) is that you level a character up to some level cap. Leveling typically opens new opportunities for exploration or in game rewards. Once the level cap is reached opportunities diminish and the game eventually winds down - its longevity is exhausted. The current structure of this game and excessive Death Tax creates a premature functional level cap that defeats one of the fundamental purposes in the game and does not create a game environment with much longevity in my opinion. There have been many thoughtful suggestions for improving this game and minimizing the destructive influence of the death tax on player longevity: a separate league with no death tax, alternate calculations methods for the death tax, random in game tokens to redeem exp, corpse recovery potential etc etc. The most dramatic thing that GGG did was to create a free to play game with ethical commercial micro-transactions. If I just wanted a game to kick my butt and frustrate me, then there are already many out there. The singular accolade to GGG is not that they created a kick-your-butt-hard-ass-my-way-or-the-highway game, but rather that they stood up to a commercial Goliath "pay to win" system with a new idea about making gamers happy and making themselves an ethical profit. But in order to effect a positive outcome with this new ethic, GGG has been very responsive to and interested in gamer input - witness this is still Beta. If you -GGG - want long term player involvement - please listen to the reasoned voices that suggest there needs to be an alternative to the draconian death tax in order to maintain game longevity. It just is not fun for many of us who are dedicated, enjoy your game, and are potential cash cows. Many people are raising this issue. thank you - my support to GGG | |
Maps go really well for me except for one mob type groups of fire alchemists one shot me from off screen 80% of the time, I'm trying to get more chaos resist as people told me they do chaos damage as well (My fire resist is at 78%) but its just fairly hard to acquire but they seem to do insane damage anyways especially to my poor minions...so I've stopped running maps for now until I can find a way to deal with them seems odd that I can take a poison alchemist bomb but not a fire one....
|
|
" Knopperz hit the nail on the head... Casuals follow the hardcores, regardless of what they can do in the game... For every 1 raider that did the difficult (or super heavy time investment raiding, depending on who you ask) in EQ and WoW, they had 5-10 casual friends that wanted to be just like them. Most forms of entertainment need their superheroes and stars.... Your professional athletes, and your casual gamers, are the fans.. They want to be/emulate what the big dogs are doing, and pretend they are them (just like professional sports fans LARPing by wearing their favorite players Jerseys)... Football as a game is only accessible by two small teams at a time, but they make bank on those micro transactions from all their followers... If you don't construct a game that allows for a significant challenge and variance of skill level of players, no one's going to stick out, no one's going to be interesting, players will gobble up the content then move on. |