Curse Immune -> Curse Reflect

Hi, I would like to suggest that the curse immune map mod be changed to a curse reflect map mod. This way, the mod can provide an intellectual opportunity of risk/reward instead of completely barring a particular build from playing a map.
Last edited by octo7T on Dec 1, 2015, 1:19:43 PM
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I'd like curse map mod to be tiered similar to how less regen is right now.

Less effectiveness
Curse reflect
Curse immune with only the higher tier maps having this possible (similar to leech in this way)
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
I'd like curse map mod to be tiered similar to how less regen is right now.

Less effectiveness
Curse reflect
Curse immune with only the higher tier maps having this possible (similar to leech in this way)


This works too! Considering that the average player doesn't make it to the higher tier maps, it would be much less of a problem than it is now.
Was going to add I think its weird that one of the things D2 had was immunities and they weren't copied over except this one seems to be around.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
Was going to add I think its weird that one of the things D2 had was immunities and they weren't copied over except this one seems to be around.


Yep, my thoughts exactly. Having to run the Infinity rune word on every elemental character in D2 was by far the worst feeling.
The best suggestion I saw was reduced curse effect. 40%-60%-100%. So that in red maps your curses only have effect if you've invested in curse effect passives/gear.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265

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