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[Spoiler] Leaked Shadow + Templar Ascendency Classes
(not actually leaks, I just made them up)
Shadow - Rogue -first path- (1) Harrier 10% Increased Attack Speed 6% Increased Cast Speed 6% Increased Movement Speed (A) Efficiency 0.8% of Projectile Damage Leeched as Mana 0.8% of Projectile Damage Leeched as Life -3 to Mana Cost of Skills (2) Prowess 15% Increased Physical Damage 15% Increased Elemental Damage 4% Increased Attack Speed 4% Increased Cast Speed (B) Brutality 30% Increased Projectile Damage 30% Increased Projectile Speed (C) Blind Spot 30% Increased Projectile Damage 30% Less Projectile Speed -second path- (1) Charged 25% Increased Endurance Charge Duration 25% Increased Frenzy Charge Duration 25% Increased Power Charge Duration (A) Recycle Whenever a Charge Expires, or Whenever you Consume a Charge of any Type you have a 25% Chance to Gain a New Random Charge with a Base Duration of 8 Seconds. (2) Untouchable 3% Chance to Dodge Attack Damage per Charge Effect 3% Chance to Dodge Spell Damage per Charge Effect (B) Necessary Alliance You and your nearby allies have Conduit -third path- (1) Nullification 10% Increased Evasion Rating 10% Increased maximum Energy Shield 10% Increased Energy Shield Recharge Rate 8% to all Elemental Resistances (A) Compound Armour 2% Increased maximum Energy Shield per 1,000 Evasion Rating 6% Increased Evasion Rating per 1,000 maximum Energy Shield (2) Bravado 25% Increased maximum Energy Shield 50% Less Energy Shield Recharge Rate (B) Calculated 2% More Damage per 100 Energy Shield Missing (was per 1%, deemed OP by community) -- Templar - Oracle -first path- (1)Luminary 20% Increased Spell Damage 20% Increased Physical Attack Damage 20% Increased Light Radius (A) Resolve +1,000 Armour Rating Increases and Reductions to Light Radius also Apply to your Armour Rating Losing Life no longer affects your Light Radius (2) Essence Font 20% Increased maximum Mana 5% Reduced Mana Cost of Skills 15% Increased Mana Regeneration Rate (B) Prophecy Increases and Reductions to Light Radius also Apply to your maximum Mana at 50% of their Value 10% Reduced Mana Reserved 5% Increased effect of Auras you Cast (2) Weathered 8% Increased maximum Life 1% of Life Regenerated per Second 25% Increased Life Recovery from Flasks (B) Bastion Increases and Reductions to Light Radius also Apply to your maximum Life at 33% of their Value +30 to maximum Life -second path- (1) Council 5% Increased Cast Speed +30 to Intelligence (A) Unbreakable Focus 60% chance to Avoid Interruption from Stuns while Casting -third path- (1) Chosen 15% Increased Melee Damage +30 to Dexterity (A) Truesight +25% Increased Accuracy Rating +20% Increased Light Radius Cannot be Blinded (2) Wrath of the Prophet 15% Increased Melee Damage 15% Chance to Blind Enemies on Hit (B) Darkness Foretold Your chance to Blind is increased by 300% Enemies you Blind gain ‘Cannot be Blinded’ for 4 seconds upon recovery Last edited by innervation on Nov 23, 2015, 3:49:37 PM
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Second Path sucks dick tho
Last edited by Berserker77 on Nov 23, 2015, 6:10:58 AM
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If allies includes summons, does that mean you can give your summons conduit?
Cause imagine Zombies killing Warlord targets, generating free endurance charges... Or not needing to care who gets the last hit for charges... https://www.pathofexile.com/forum/view-thread/1394759 - Suggestion for beginner tutorial.
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hm, so iron reflexes renders
(A) Compound Armour 2% Increased maximum Energy Shield per 1,000 Evasion Rating useless? /Sadface | |
I do not quite understand everything on this. 3% chance to dodge per charge effect means 3% for any type of charge, meaning a max of 9% right? Not 3% per actual charge? Also 2% MORE damage per 1% ES missing? What's the deal with that? Does it mean that if you have lost all your ES, you get 200% more damage? It's relly weird.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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Oracle looks weak.
This shadow class, if that leech also aplies to spells then it's OP. If not, then the only reason to play this class is psuedo charge generator (which is OP). Also 2% more damage per 1% ES. So if I have 5000 life and 50ES then I will get +200% on 0 ES ? OP is trolling. Last edited by CookieVortex on Nov 23, 2015, 9:32:12 AM
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what does that mean?
50% Less Energy Shield Recharge Rate sounds like a drawback for me and not something usefull or? | |
" That would be cool with Eldritch Battery and a token amount of ES, drain that with your first cast and go nuts. | |
" As I recall, Iron Reflexes removes evasion chance, not evasion rating, and adds armor in proportion to evasion chance. Though yes, it could prove to be that Iron Reflexes makes Compound Armor (more) useless. Frankly, I don't buy these. Half the Shadow nodes are just existing passive tree notables, and beyond that they just don't really fit with the others. Which is almost sad because the Oracle is an intriguing idea (benefits based on light radius, 'Lightbringer'-style class), though the given bonuses are indeed somewhat anemic compared to the great-giggling-lollerskates things you get in stuff like Deadeye. | |
hm dunno.
the 2% more multi sounds like a big troll. just pull of blood rage without ZO and enjoy your 200% MOAR damage permanent. on the other hand ... i realy hope they do something for ES users in the unrevealed shadow class. something that justifies not to go duelist/gladiator with my aegis tank. /bet @ 1453 IR removes rating from the ingame sheet but not chance. until they make it work with armour as well i thing it is wasted for IR users. |