Talisman league ballista totem

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Boem wrote:
Additional question while reading the "spirit eater" passive in the necromancer ascendancy class. The wording does not seem to prevent it to stack? The limit is 4 seconds, but nothing indicates stacking multiple instances is prohibited?
Neither that bonus, nor any of the other ascendancy bonuses using that wording, can "stack" if the trigger happens again while it's already up. A bonus can only apply once - you have it, or you don't.

For an example of a "stacking" bonus, see the wording of the Gladiator's "Violent Retaliation" node.
Last edited by Mark_GGG on Nov 23, 2015, 9:40:39 PM
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Mark_GGG wrote:
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Boem wrote:
Additional question while reading the "spirit eater" passive in the necromancer ascendancy class. The wording does not seem to prevent it to stack? The limit is 4 seconds, but nothing indicates stacking multiple instances is prohibited?
Neither that bonus, nor any of the other ascendancy bonuses using that wording, can "stack" if the trigger happens again while it's already up. A bonus can only apply once - you have it, or you don't.

For an example of a "stacking" bonus, see the wording of the Gladiator's "Violent Retaliation" node.


Since people (both here and in PMs to me) were confused or unclear on these and interpreted them to work as "buffs" that could be modified, we've changed how these modifiers are described, to make it more clear that they're a conditional bonus, like existing "while on low life" stats, and not buffs nor stackable. They'll now use this format:
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_____ if you've _____ in the past 4 seconds

so Spirit Eater is:
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You and your Minions have x% increased Damage if you've Consumed or Destroyed a Corpse in the past 4 seconds


This makes it clearer that these are a conditional bonus that's either on or off, not a thing that's added and can stack. It also makes them more closely mirror the ones that are active if an event hasn't occured in the past 4 seconds, and the distinction from the "stacking" bonus of "Violent Retaliation" is made more clear.
Last edited by Mark_GGG on Nov 29, 2015, 8:34:45 PM

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