[Contest] Guess the remaining Ascendancy Class names

Ok, this will be simple and probably fun.
We try and guess the names of all classes that were not revealed, along with a brief description of their chosen field.


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Aaand, after all this time we finally have our champion! All salute Pioneer2!

According to rules, our winner gets Daresso's Salute and 3 exalted orbs

First runner-up, Pyromancer4 gets 2 exalted orbs
Second runner-up, Fauxite gets an exalted orb

Among other submissions...
Meridin gets an exalted orb for his masterful guess of Scion class
markus7 also gets one for auto proliferation on elementalist

Another round of applause for everyone! It was a good, clean fight with a lot of creative submissions, thank you all for participating. Winners will be contacted on PM about receiving their prizes.

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LEADERBOARD:



Hit column is the number of correct guesses, the most important one.
Acc column is the accuracy of your class description, vague guesses like 'elemental focus' or 'support' get 1 point and more exact ones like 'extra power charge' or 'auto proliferation' get 2 points. These can be somewhat subjective and will be reexamined when determining final placement.
Penalty column shows how original your names were, for every other contestant sharing your answer, you get -1. The statistic is there for fun as well as serving as final selection criteria in case number of points and class description fail to determine the winner and two runner-ups.


RULES:
- The person with most guesses wins.
- In case of multiple contestants with same number of guesses, the one with closest descriptions wins (decided by a three-member jury I will pick on the spot).
- With descriptions failing to decide, the penalty score will enter the count.
- If the winner still isn't clear, it will be good ol' RNG.
- Only accounts created on November 21, 2015 and before may compete.
- The contest lasts until all class names are known
- In case GGG starts to reveal names one by one you can still enter and make a guess for the names yet unknown if you like playing with a handicap.
- Obviously, in case some of the classes are revealed, you will not be able to modify submissions made before that date anymore or you risk being disqualified.


PRIZES:
The prizes are provided by me. Modest, I admit, but it should be incentive enough.

1. Firstly, the winner gets a salute from the community, a Salute from me and a number of exalted orbs equal to the number of hits he scored.

2. As a consolation prize, first runner-up will get two exalted orbs and second runner-up gets one.
3. Players that made especially good guesses but won nothing may also receive a wee token of appreciation for their efforts, depending on the amount of currency I have left.


ENTRY FORMAT:

"
SHADOW
Gardener - An expert in bladed weapons and power tools

MARAUDER
Bodybuilder - A mass of muscle, adept at using Atziri's Mirror
Bouncer - Fist weapon user, can only accept fedora headgear

WITCH
Hairdresser - Big bonuses with scissors, blades and scythes, accepts tips
Metalhead - Wears only black gear, favors skeletons and raging spirits

RANGER
Archeologist - Uses whips and mummies, can outrun a rolling boulder

TEMPLAR
Naturist - Likes breeze... likes breeze very, very much
Santa - The only subclass with access to mounts, double inventory size

SCION
Goldylocks - Doesn't accept too weak or too strong gear for her level, it has to be just right



Here are the artworks for all the ascendancy classes except Scion, which is currently unrevealed









GGG employees and their families are not eligible for prizes and may submit their... spoilers only under a mule account.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Feb 25, 2016, 5:51:58 PM
marauder
berserker: mostly offensive with great dpm, some nodes related to low life.
hulk: increased str, size, damage and regen at the cost of speed (hard hitting, low dpm)

witch
bladesinger: weapon enchantments and overall melee buffs more based on spell than raw phys


templar
leader: mostly buffs to auras for itself and party/summons.

self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

gigolo

Your examples in the answer format box already nailed them all, I can't win.
Shadow : Rogue (eva/stealth focus)

Ranger : Gaurdian (melee eva focus)

Witch : Elementalist (spell deeps) and an attack focused one, but can't really find an apt name for it.

Marauder : battleforged (deeps) and ironman? :p

templar : admiral (aura/buff focus?) and divine strategist (melee focused + hybrid(life/es) orientation? <3)

Scion : Constitution (jewel orientation, with threshold jewel slots that don't require the thresholds to be fulfilled at t2 and a node at t4 focused on "spell/attack/buff/minion")
(note : scion could have 24 nodes in her ascension to allow these 4 distinct directions)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
SHADOW
Rogue - Sorry to copy Boems but sounds right he can take the rewards :)
Evasion melee

MARAUDER
Warrior - Melee focused (2hander and 1handed)
Destructor - Fire damage and Health Regen

WITCH
Wizard - Spell caster
Defender (bad name but can't think of anything better)- Energy Shield and Spell Block

RANGER
Hunter - Melee dual wield focus (claws and daggers)

TEMPLAR
Knight - Melee shield focus (probably maces)
Paladin - Totem bro

SCION
Utopia - Can pick any of the other 18 trees
I need a signature to look legit
Last edited by Hunt8722 on Nov 22, 2015, 8:57:38 PM
RANGER
sissormaster - ,-)

TEMPLAR
allahu akbar - nukes everywhere

SCION
uptown girl - she doesnt care about anything because she is beatiful


(??)
my english sux.
SHADOW
Assailant - Focused on strong single target damage, with improvements to Phase Run and passives benefitting wands.

MARAUDER
Devastator - Focused on Two-Handed weapons, % of maximum life added as damage, fire damage. Maybe some stun-oriented passives too.
Guardian - Focused on shields, uses shields offensively (shield armour added as damage, maybe improvements to Vengeance and Reckoning).

WITCH
Havoc - Focused on area damage. Increases to radius of area skills, skill damage scales with radius.
Elementalist - Focused on causing status ailments with a path oriented to non-crit damage and another oriented to crit damage.

RANGER
Huntress - Melee involving daggers and claws and some skills specifying Claw on main hand or off hand, or dagger on main hand or off hand.

TEMPLAR
Executor - Melee focused on staves and maces, with some passives interacting with energy shield.
Archon - Focused on totems + minions, just like some support gems in the game (minion and totem resistance, etc). Will have passives benefitting both playstyles with possible interactions between them.

SCION
Child of Corruption - Will have more than 12 possible ascendancy passives and some interaction with attributes (+X something per Y strength, +Z something per W dexterity, so on).
No support ascendancy classes?
To Do List:
-Add Better Minion Supports
-Add More Permanent Minions
GoreFleshSummoner | Low Life Zombie n' Specter Summoner
Summoner Gear: https://www.pathofexile.com/forum/view-thread/1633760
Cool thread idea :P

SHADOW
Brigand - Specializes in projectile damage and speed (increased/decreased), evasion, and passive charge generation/theft (all 3 types).

MARAUDER
Savage - Can run auras on blood magic at greatly reduced penalties, enhanced defenses and damage on low life.
Lancer - To support the new spear/polearm/javelin weapon type. All passives that currently apply to 'staves' will now include these new weapons - instead of implicit block chance, they will give implicit dodge chance. An Ascendant Lancer will wield them more powerfully than anyone.

WITCH
Adept - Master of mana reservation/regeneration. Synnergizes with 'on full mana' and 'insufficient mana' conditions.
Sorceress - Wielder of all elements. New options for damage conversion from one element to another, improved form of elemental equilibrium, ignores elemental equilibrium on monsters.

RANGER
Swiftblade - The ascendancy for speed. Attack speed, movement speed, bonuses to dodging and acrobatics. Also huge bonuses to life and mana leech speed.

TEMPLAR
Oracle - Physical and spell damage increased by a % of your light radius. Massive increases to Area of Effect. Immunity to blind and stun and casting interruption.
Vindicator - Thorns focused. Powerful conditional bonuses upon being hit by attacks and spells. Chances to gain physical/elemental damage reflection.

SCION
Omniperitia - bonuses for being a non-specialist. Bonuses tied to str/dex/int. Bonuses tied to number of jewel sockets, or makes your jewels more effective.


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